Posts Tagged ‘try’
Haxe Planets (WIP)
Hi all,
I started today… In this opportunity I’m using Haxe (http://www.haxe.org) and NME (http://www.haxenme.org).
The game is about an astronaut who has to save the Haxe Planets (small planets that have Haxe: the fuel of intergalactic ships).
Today I ported a platform library and improved it to Haxe/NME (I added camera support, improved jumping, etc.), I made a small tool that turns Tiled maps into Haxe classes, created some graphics, and a first level to try the engine.
I pretend to use the engine in touch devices like smartphones and tables, that’s why I chose HAXE NME, so the game is a ONE BUTTON PLATFORM... with a couple of twists I haven’t seen implemented in any one button game game I know.
All the “art” is work in progress (as usual in my games all graphics are in gray scale)
Home screenshot

Gameplay screenshot:

TRY THE CURRENT FLASH VERSION HERE
Good luck to all!!!
To try, or not to try…
I made this account so me and my friend(s) could maybe compete in next years Ludum Dare Jam, and I just read that there is a mini LD on the 17th. All I know how to do is make crappy games with Multimedia Fusion 2, I was planning on learning more/switching to Python+PyGame by the time of LD next year.
So should we try to make a game for the Mini LD?


