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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘troubles’

Timelapse, finally!

Posted by
Thursday, December 22nd, 2011 4:59 pm

I have finally finished my timelapse. My screen recorder crashed during the compo and I had to download all 23 parts of my stream, join them together, speed it up and add music. After over 3 hours of rendering I can finally present my timelapse:

I made the game Space Rescue Mission. I am pretty happy with how everything turned out, except that my game was very buggy. This was my first Ludum Dare  and I should have managed my time a lot better. Anyway, looking forward to the next compo!

Troubles

Posted by
Sunday, August 10th, 2008 7:00 am

The game doesn’t work as it is. Needs to figure out a design that does. At first I thought (as I wrote) I just needed an slight control change (or a bigger one, but I went for the small). The actual game rules were the same, only this showed that the game was fairly pointless (when didn’t have to set workers every round). One just had to set them up and let the turns pass. Might have been better with an opponent, as then you’d have to figure out most optimal route, but that still wasn’t much work. And the bothersome thing left was to manually build the tower. Tested to remove that too. Made it less bothersome, but even more pointless. So I need to figure something out.

Oh, right, at least I had some candy.


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