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	<title>Ludum Dare &#187; trees</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>The Dark Tower and the Tree Zappers, Morning</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/the-dark-tower-and-the-tree-zappers-morning/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/the-dark-tower-and-the-tree-zappers-morning/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 07:19:01 +0000</pubDate>
		<dc:creator>jolle</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[dark]]></category>
		<category><![CDATA[journal]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[tower]]></category>
		<category><![CDATA[trees]]></category>
		<category><![CDATA[zapping]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5402</guid>
		<description><![CDATA[Good morning. A little update. Yesterday I added The Dark Tower (player starting base) and tree zappers (drain trees for power and for simply draining trees). After that, I wasted a lot of time on how the wall of decay etc should progress, only to ending up with something that wouldn&#8217;t work. So I&#8217;m still [...]]]></description>
			<content:encoded><![CDATA[<p>Good morning. A little update. Yesterday I added The Dark Tower (player starting base) and tree zappers (drain trees for power and for simply draining trees).</p>
<p><a href='http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot04-darktowertreezappers.jpg'><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot04-darktowertreezappers-300x230.jpg" alt="" width="300" height="230" class="alignnone size-medium wp-image-5403" /></a></p>
<p>After that, I wasted a lot of time on how the wall of decay etc should progress, only to ending up with something that wouldn&#8217;t work. So I&#8217;m still thinking about that. I could spend some time describing what didn&#8217;t work, but I&#8217;m not going to. Instead here&#8217;s a screenshot showing how the decay thing for the ground would look (the tree decay in this shot is just for testing purposes).</p>
<p><a href='http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot03-contrast.jpg'><img src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot03-contrast-300x230.jpg" alt="" width="300" height="230" class="alignnone size-medium wp-image-5405" /></a></p>
<p>Now I have some thinking and showering to do. And breakfasting.</p>
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		<title>Sidebar and Scroll Window</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/sidebar-and-scroll-window/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/sidebar-and-scroll-window/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 18:16:02 +0000</pubDate>
		<dc:creator>Frimkron</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[houses]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[scroll window]]></category>
		<category><![CDATA[sidebar]]></category>
		<category><![CDATA[trees]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5119</guid>
		<description><![CDATA[A sidebar, A scroll window, some trees and a collection of houses. Its progress, I suppose, but I&#8217;m a long way off the game I had in mind: a rolling-fortress-of-evil simulator,  where you must manage your staff, purchase rooms, etc in order to keep the &#8220;wall of doom&#8221; crushing everything in its path. Hopefully I&#8217;ll [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.markfrim.co.uk/images/ludum14/shot2.png" alt="screenshot" width="400" height="310" /></p>
<p>A sidebar, A scroll window, some trees and a collection of houses.</p>
<p>Its progress, I suppose, but I&#8217;m a long way off the game I had in mind: a rolling-fortress-of-evil simulator,  where you must manage your staff, purchase rooms, etc in order to keep the &#8220;wall of doom&#8221; crushing everything in its path.</p>
<p>Hopefully I&#8217;ll get the actual fortress part in there soon&#8230;</p>
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