Posts Tagged ‘trees’
The Dark Tower and the Tree Zappers, Morning
Good morning. A little update. Yesterday I added The Dark Tower (player starting base) and tree zappers (drain trees for power and for simply draining trees).
After that, I wasted a lot of time on how the wall of decay etc should progress, only to ending up with something that wouldn’t work. So I’m still thinking about that. I could spend some time describing what didn’t work, but I’m not going to. Instead here’s a screenshot showing how the decay thing for the ground would look (the tree decay in this shot is just for testing purposes).
Now I have some thinking and showering to do. And breakfasting.
Sidebar and Scroll Window
Saturday, April 18th, 2009 10:16 am
A sidebar, A scroll window, some trees and a collection of houses.
Its progress, I suppose, but I’m a long way off the game I had in mind: a rolling-fortress-of-evil simulator, where you must manage your staff, purchase rooms, etc in order to keep the “wall of doom” crushing everything in its path.
Hopefully I’ll get the actual fortress part in there soon…



