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    Posts Tagged ‘transportation’

    A Transportation Industry Game Finished

    Posted by
    Sunday, June 13th, 2010 4:03 pm

    I actually managed to finish, though I doubted it quite a few times in the last seven hours. There’s almost no end to the list on how many things were cut and it’s unpolished to no end. But still, you can sort of play it and enjoy it.

    You can view the submitted entry here.

    Also, here’s a new screenshot (included with the entry), showing truck editing.

    jolle-minild19-shot07-edit_truck

    Looking forward to test all the other games.

    Trading game with trucks

    Posted by
    Saturday, June 12th, 2010 5:59 am

    I’ve settled for an idea, it’s a trading game à la Port Royale, but where you have a trucker company. You can own one or more trucks (of different power) and you buy and sell goods at factories and stores etc. Trick will of course be buy low sell high.

    I intend to set the game over a square of 300 km, though I don’t know if it will be to scale much and there’s the intention of having a large amount of different resource. Regarding how it will look, there will just be a map view really, so nothing very fancy. Not sure if it will be random or hand made yet.

    Ideas

    Posted by
    Saturday, June 12th, 2010 1:03 am

    I intend to participate in this mini, and even though I’m hosting it it seems pretty fair, because I don’t actually know what I’m going to do yet. But I have several ideas…

    • A transportation game, sort of like Transport Tycoon. Little innovation value, but probably fun to program and play.
    • Sort of a reverse version of the above, where you instead of handling transportation and trying to make a profit from that, you are the customer of transportation. Either as a government kind of thing, or just a company with stores and factories. A little more innovative perhaps, but I’m not sure how it should play yet.
    • A factory/conveyor puzzle game, where you build or process some kind of product. Inspired by Manufactoria, among other things. Also not very innovative, but a good thing with puzzle games is you can make lots of levels for them, if the elements are good enough, and they tend to be fun.
    • Some sort of industrialization sim, where at a start there’s just a bunch of low tech farms, and then innovations makes things more effective, there becomes a surplus population, cities are formed, new industries are formed, and so on. Think it would be really interesting, but probably too large for an LD.

    So just have to figure out which to do… so far I’ve just got my base code up and running.


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