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Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 2 days, 5 hours, 48 minutes, 52 seconds
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    Posts Tagged ‘tools’

    Unity class for resizable GUI

    Posted by (twitter: @krides)
    Friday, August 23rd, 2013 3:54 pm

    Hi guys. I’m going to be using my class that I wrote earlier for user interface during this Ludum Dare, so I’m sharing it here for those who want a quick solution for fully responsive GUI with Unity without using any external plugins and stuff. The original post is here: http://blog.sergeymohov.com/fully-responsive-user-interface-with-unity-gui/. You’ll find the API there.

    Get the GUISizer class here: http://goo.gl/wgdFX6. You can also download an example project here: http://goo.gl/5F5PIY. Or, if you prefer, the same thing as a UnityPackage that you can import into your own project: http://goo.gl/GKczDm.  The source code is also added to the bottom of this post in case the links die. If you use C#, then feel free to put GUISizer.cs anywhere you want in your project. However, if UnityScript is your cup of tea, then it has to go into your Plugins folder. Otherwise you won’t be able to access its methods and structures.

    Pastebin: http://pastebin.com/MDazhK6L

    Hello, world!

    Posted by
    Friday, August 23rd, 2013 3:01 pm

    Hi all! I’ve known about Ludum Dare for quite some time now, but this is my first chance to actually participate in one.


    I know it’s kind of late to do this, but I’m announcing my entry into Ludum Dare 27.  I will unfortunately not have much time to work on my game due to some real life events, so I don’t anticipate having a very polished project ready by the end of the compo, but I’ll try anyways.


    My setup:


    Game Engine: Game Maker: Studio Professional Edition

    Sprites: Built-in GM sprite editor, perhaps photoshop if I need it

    Music/Sound effects: Composed in Anvil Studio as .mid files, then converted to something more up-to-date such as .mp3 or .wav


    Thanks for reading! I wish you all the best of luck!

    Ready to LD!!

    Posted by (twitter: @http://twitter.com/ijneb11)
    Friday, August 23rd, 2013 2:07 pm

    Hi LD people!!


    First LD for me here!  Hope I’ll have inspiration :)

    I think I’ll go for a 2D game.

    I’ll use :

    • Unity with uni2D
    • Inkscape
    • sfxr (if I have time for sounds)


    Good luck to you all and the most important: have fun :)


    trace(“basecode and tools”)

    Posted by (twitter: @ZappedCow)
    Thursday, August 22nd, 2013 11:53 am

    var basecode = "http://www.zappedcow.com/ld27/ld27_basecode.zip";
    var tools = {"HaxePunk", "FlashDevelop", "Aseprite", "Bfxr", "Beepbox", "Audacity", "Fruity Loops"};

    function foo()


    trace("Oh yeah!");

    Checking in for LD!

    Posted by (twitter: @caranha)
    Wednesday, August 21st, 2013 7:59 am

    Argh, life got in the way, and just now I had time to write an “I’m in” post. I’ve been participating since LD24, and this time it won’t be different. The timezone for LD is just perfect for me: The compo starts 10:00AM my time on Saturday (Tokyo) and goes until 10:00AM Monday – Already took the day off work that day ;-).

    The only snag will be a school event that will take 3-4 hours Saturday afternoon. I will try to use that time to do some game designing.

    Anyway, tool call:

    Coding: Java+libGDX, the goal is to make a game playable on android and the desktop. I might drop android or add html5 depending on the theme and the design. Using Eclipse+ADT as my IDE.

    Graphics: Gimp + Inkscape + my handy WACOM tablet. If the game design calls for it I might use a cool android-based random sprite generator that I found these days.

    Sounds: BFXR + possibly a voice synthesizer.

    Music: Probably I’m just going to go with Autotracker , even though I can now recognize an autotracker-bu generated song by smell :-P If I have the time and inclination I might try to compose something using the dozens upon dozens of trackers that I have tested over the months, but every time I’ve tried to do so it ended in utter disaster :-(

    Here is my base code (right now it is just some empty classes for handling state changing and asset loading). Good Luck and have fun everyone!

    We are in!

    Posted by (twitter: @beavlgames)
    Wednesday, August 21st, 2013 7:40 am

    After taking part in the last #7dfps some days ago, we think we are ready for #ld27! We are tired but really happy with our entry: Galaxel, a first person matching shooter where you have to kill enemies by shooting coloured cubes from beneath your feet.

    You can play it here (Windows, Mac, Browser versions available). We also have some killer concept art! Check it!

    NuevoDocumento 16

    Back to #ld27, we will be using #Unity3d. That’s a given for us. Other tools will depend on the scope of our idea, we’ll see when theme is finally revealed!

    Until this Friday then! Cheers, everyone!

    IECSFXR – Three new ways to use sfxr

    Posted by (twitter: @Ragzouken)
    Tuesday, July 30th, 2013 9:07 am

    For my masters project at The University Of  Bristol I am investigating the use of interactive evolutionary computation for generating videogame sound effects. My works are based on the familiar SFXR sound generator by DrPetter, using the flash version AS3FXR by Tom Vian.

    Ludum Darites are the target audience of this program so it’d be great if you guys would give the programs a try, and fill out my questionnaire too!

    The interfaces are:

    • sweepsfxr - a minimal interface for randomly searching the soundspace.
    • evosfxr - an evolutionary approach that asks the user to select the most promising sounds and help recombine them.
    • studiosfxr - a user directed interface for crossing and mutating sounds, and testing them out in dummy games.

    Hope you guys find the programs useful!


    LD26: Rogue Pirates, Just Finished

    Posted by (twitter: @rmatey)
    Sunday, April 28th, 2013 6:51 pm

    WOo just finished with minutes to spare. Check out my pirate rogue like here. :)






    WolframTones random music generator

    Posted by
    Saturday, April 27th, 2013 2:51 am

    Well if you google you will find it but still sharing

    Pretty cool one, still will need some editing at least to make it loop.

    Not sure I will be using this but can be a great thing to add some music at the last moment

    My first Ludum Dare!

    Posted by (twitter: @fullmontis)
    Thursday, April 25th, 2013 3:28 pm

    I’m in! First ludum dare and first attempt at completing a game ever! Wow, that sounds scary. Hopefully this will be a learning experience even if I miserably fail in delivering my game.

    Since a lot of people have been listing their tools for the job, I guess I’ll do the same.

    • Genre: Point and click adventure
      I had been planning to make a free point and click adventure for a while now, so I thought that making a ludum dare entry may be some good training wheels before throwing myself into my “dream project”.  The fun thing about this genre is that it can fit any theme pretty easily.
    • Language: Python
    • Engine: Ren’py
      I’ve rarely seen Ren’py being used in ludum dares and never for anything other than visual novels, and that’s a serious pity. Yes, it is an engine for visual novels, something that actually made me ignore the engine for a long time  (stupid, stupid!). But the reality is its scripting language is so fast to use and flexible you can do some rather complex stuff with it.
      Okay, it’s pretty limited: for example, only 2D (no 3D models), and is not ideal for stuff that requires real time input, like a platformer (using plain pygame is better for that). But if you want to make something story driven that requires user input once in a while (a point and click game, for example), its scripting language is pretty powerful. It’s a pity everyone uses it mostly for visual novels and dating sims cause there is a lot of stuff that could be done with it. I’ve done a prototype of a first person point and click game in a matter of  minutes, no joke.
      Fast prototyping, fast debugging and on the fly script reloading means an immense amount  of time saved that can be used to add more mechanics or make better art and music. Since I know that I will be using (wasting) most of my time to come up with an interesting idea, time efficiency is a critical factor. Plus, it’s multiplat AND free. 
    • Editor: Notepad++
    • Graphics: Paint.NET, GIMP, probably some handdrawn or rotoscoped stuff.
    • Audio: REAPER combined with the free and excellent sounding Synth1

    Good luck to everyone and good work!

    My first Ludum Dare

    Posted by (twitter: @rupazero)
    Thursday, April 25th, 2013 11:27 am

    I’m getting to grips with game development and lately jams like this have helped me to actually get stuff done.

    I’m not yet sure what tools I’m going to use. I like Unity but it’s hard and I’m very slow with it. Construct 2 comes recommended so it is likely that I will take advantage of the ludum deal discount on that if the theme suits. For some themes I might find that I’d rather make something with Twine, or if I’m going to go super abstract and geometric then I’ll use Processing.

    I’ve been following the theme voting with bated breath. Some of the leading themes I love and I’m really hoping I can make one of the game ideas I have for them!

    I am in!

    Posted by
    Thursday, April 25th, 2013 4:11 am

    From where I come

    Haven’t participated for a while as was mostly interested in non game dev for some time.
    Participated before a dozen of times and here are various previous results
    Some finished, some not.

    Plans and motivations

    Actually this time hoped to participate in Jam version with one designer but he ended up too busy these week…

    Participating again with aim to try do something for mobile phones using Adobe AIR/Flash as main tech.
    Have only some experiments with AIR, actually participated in Global Game Jam in January making Java/Android game prototype.
    Yeah native is cool with all performance and access but it definitely not good enough for quick prototyping.
    So, I want to stress and squeeze all out of AIR this time around!


    • Target platform: Android(I own one duh) and may be Web, depends on kind of game I will be making
    • Coding: FlashDevelop, AS3
    • Art: Flash(animations, UI) and Photoshop(pixel art, textures)
    • Sound effects: as3sfxr
    • Music: probably none, depends on the time + if I find easy enough tool for quick generation of some music

    Any advices on music generation apps?

    Sprite Editor/Pixel Editor for Android???

    Posted by (twitter: @caranha)
    Wednesday, April 24th, 2013 11:10 pm

    Hello LD’ers!

    So. Ludum Dare this weekend.

    And my girlfriend decides to debut her new band on Sunday. On a town two hours away by train!

    So I’m looking at a 4 hour downtime in the commute… In order to not waste this time completely, I was thinking that maybe I could work on the art of my game while on the train.

    So any suggestions for a pixel art or sprite editor that works well on an Android Tablet?

    (Any other suggestions on LD-related things I could do while stuck on a train for 4 hours welcome!)


    Are you going to use Actionscript?

    Posted by (twitter: @jorjongames)
    Tuesday, April 23rd, 2013 7:01 pm

    If your answer is POTATOthen you can check out my tools for making your development easier.

    What are you selling?

    First is Jorjon Resource Maker, which will enable you to quickly embed all your images / fonts/ mp3 you need for your game.

    Don’t write a single [Embed] ever again.

    You don’t even have to worry about it, just use my *.bat file and double click whenever you change a resource, and it will generate everything for you. Very useful, I use it in all my Actionscript projects.

    Anything else?

    2013-04-23_225132Well yeah, actually. I want you to use Consolator for your next project. This is a functional Console that will enable you to debug your classes, objects, functions. It supports multiple channels and features an über-simple implementation. Works in Starling, too!

    All my tools are available for free. There’s a support forum you can use if you need any help, or just Tweet me at @jorjongames.

    All posts, images, and comments are owned by their creators.

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