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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘title screen’

We’re Back!

Posted by (twitter: @frimkron)
Sunday, August 21st, 2011 2:13 am

Thank goodness the site’s back up – I was starting to get worried there. Well done and thanks to all involved!

Well towards the end of yesterday I was starting to lose momentum, but I did get a placeholder title screen and end sequence in place, making it more or less complete in terms of gameplay.

Today I can focus on polish: graphics, sound, music and so on. I’m off for a morning walk and then down to business!

Posted by
Friday, August 20th, 2010 10:06 pm

This time, I decided to start with the title screen! No, the title isn’t final. :p
Well I’ve decided to only use up to three colors per graphic, so this is what the game will look like all the way through. I’ll make it look better tomorrow, hopefully.

Title Screen

Posted by (twitter: @frimkron)
Sunday, December 13th, 2009 3:39 pm

Just spend a good hour or so working on this title screen:

title

Note: bears little to no resemblance to the actual game – especially with my placeholder sprites still not replaced :P

Gameplay Done

Posted by (twitter: @frimkron)
Sunday, December 13th, 2009 1:57 pm

Cool. With 5 hours to go, I’ve completed the gameplay for my entry. It’s extremely basic – you just have to collect all the treasures from a giant labyrinth – but I’ve got my title screen and ending screens in there and everything. Here’s a screenshot demonstrating my line-of-sight stuff:

shot2

Now I need to get started replacing all the placeholder graphics. Ack! Then again, maybe I should just call the game “Title Screen”…

If I get all that done, I’ll add some sound effects and then think about extra polish. But at this point, I’m not going to be adding any more gameplay elements.


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