Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


Posts Tagged ‘tiny skater’

Tiny Hawk final release

Posted by of Polygon Toys (twitter: @pekuja)
Sunday, April 20th, 2008 2:40 pm

Tiny Hawk title screen

Tiny Hawk final release (194k)

Update: Tiny Hawk Windows executable (3.07M)

I think I’m done now. The game is six levels long, has sound effects and music, and is all sorts of awesome, naturally. ;-)

Have at it, but be gentle.

Bartender, hand me another shot

Posted by of Polygon Toys (twitter: @pekuja)
Sunday, April 20th, 2008 10:40 am

Another screenshot of Tiny Skater

Here’s another screenshot of my game, which I’m still calling Tiny Skater I guess. This is the fifth level in the game. The other levels aren’t this big. This one’s a bit of a mess to tell you the truth. The minimal game mechanics kinda make it hard to have interesting level designs. I think I have an idea for one more.

Tiny Skater goes Youtube

Posted by of Polygon Toys (twitter: @pekuja)
Saturday, April 19th, 2008 5:13 pm

Youtube video of my game. Added some more colorful graphics since last screenshot. By the way, does wordpress allow embedded videos? I couldn’t seem to be able to do that.

Tiny skater skates on

Posted by of Polygon Toys (twitter: @pekuja)
Saturday, April 19th, 2008 3:53 pm

Tiny skater, bigger level

Here’s another screenshot. As you can see, I’ve colored the skater sprite. I hope that doesn’t detract too much from the minimalism. I’m thinking of making the graphics more colorful in other ways too. I think the minimalism of the gameplay is quite enough for me, as the game still works with just one button, which you use to jump, grind and wall jump. You jump by pressing a button, grinding and wall jumping happens automatically when you’re holding a button when hitting a rail or a wall. I was going to make it timing based, but I didn’t want to make it very hard. So far the game doesn’t really have any goals other than collecting all the red gems. I’m thinking of having an exit you need to reach within a time limit, with the gems giving you more time. Like in N and N+.

Tiny gem collecting skater

Posted by of Polygon Toys (twitter: @pekuja)
Saturday, April 19th, 2008 9:31 am

Tiny skater, shot #2

My tiny skater now grind rails and collect red gems. It’s almost like a real game now! I’m also planning on having wall jumping, and possibly slopes. Also missing some core “game” stuff like counting points, and maybe a goal.

Tiny skater

Posted by of Polygon Toys (twitter: @pekuja)
Saturday, April 19th, 2008 7:11 am

Tiny skater

So this is what I have so far. A skating game / platformer with 2-bit graphics. Gameplay elements are rather minimal at this point. Oh, and those things floating in the air are rails to grind on, in case that’s not apparent.


All posts, images, and comments are owned by their creators.

[cache: storing page]