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Posts Tagged ‘tiny hawk’

About Tiny Hawk controls

Posted by pekuja
Monday, April 28th, 2008

From reading the comments, I got this feeling that not everybody has understood how the grinds and walljumps work in Tiny Hawk. The way you do them is you have to be holding the button when you hit a rail or a wall. Most commonly, you’ll do a jump and you’ll keep holding the button until you hit the rail or wall. Also if you’re walljumping up a tall column, just keep on holding the button, you don’t need to let go for each jump. The walljump is actually kinda buggy, and won’t always work if you’re falling down. This is because the game thinks you’re landing on a tile instead of hitting it from the side. I’ll likely fix this at some point. Also if you hit a rail on the very edge, you might hit the rail but fall off instantly. I’m going to call that an unintentional feature, because it’s kind of a neat thing that you can “almost” hit a rail. ;-)

A lot of people have been asking for a button for changing directions, but I think that not being able to turn around and playing the game with just one button is a pretty big point. I’m probably not adding that in. The actual problem is of course level design. There should be more blocks around so that you can bounce off a wall if you want to turn, or climb up quicker if you fall down.

Anyways, people seem to be liking the game, so thanks for that. I hope this little explanation clears things out (if there was anything to be cleared).

Pekuja’s LD11 Timelapse

Posted by pekuja
Tuesday, April 22nd, 2008

http://www.youtube.com/watch?v=z6fX5zzRf9Q 

Here’s my timelapse video. The picture-in-picture part is not completely in sync with the big video, but it should be somewhat close. I cut out the parts where I was sleeping or otherwise away. Music is Scattered Progression by JDruid.

Tiny Hawk final release

Posted by pekuja
Sunday, April 20th, 2008

Tiny Hawk title screen

Tiny Hawk final release (194k)

Update: Tiny Hawk Windows executable (3.07M)

I think I’m done now. The game is six levels long, has sound effects and music, and is all sorts of awesome, naturally. ;-)

Have at it, but be gentle.


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