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	<title>Ludum Dare &#187; timers</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Final for &#8220;Choke Point&#8221;</title>
		<link>http://www.ludumdare.com/compo/2008/08/10/final-for-choke-point/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/10/final-for-choke-point/#comments</comments>
		<pubDate>Mon, 11 Aug 2008 02:56:33 +0000</pubDate>
		<dc:creator>mikejedw</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[aircraft]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[timers]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3337</guid>
		<description><![CDATA[Big disappointment with getting sound to work in Processing (some Java Weirdness), but I&#8217;m generally pretty happy with the game as it stands. Final version]]></description>
			<content:encoded><![CDATA[<p>Big disappointment with getting sound to work in Processing (some Java Weirdness), but I&#8217;m generally pretty happy with the game as it stands.</p>
<p><a href="http://files.onearmedman.com/games/ld/12/final">Final version</a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/final1.jpg"><img class="alignnone size-medium wp-image-3342" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/final1-300x234.jpg" alt="" width="300" height="234" /></a></p>
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		<title>Much Progress</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/much-progress/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/much-progress/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 22:01:25 +0000</pubDate>
		<dc:creator>mikejedw</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[airplanes]]></category>
		<category><![CDATA[timers]]></category>
		<category><![CDATA[traffic]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=3008</guid>
		<description><![CDATA[Very, very happy with the results so far.  I wanted to make an unconventional game with a fairly unique mechanic, and I think I&#8217;m on my way.  Now I can focus on usability, UI, sound, and level design.]]></description>
			<content:encoded><![CDATA[<p>Very, very happy with the results so far.  I wanted to make an unconventional game with a fairly unique mechanic, and I think I&#8217;m on my way.  Now I can focus on usability, UI, sound, and level design.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/afternoon_sat.jpg"><img class="alignnone size-medium wp-image-3009" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/afternoon_sat-300x231.jpg" alt="The game takes wing" width="300" height="231" /></a></p>
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		<title>Take off!</title>
		<link>http://www.ludumdare.com/compo/2008/08/09/take-off/</link>
		<comments>http://www.ludumdare.com/compo/2008/08/09/take-off/#comments</comments>
		<pubDate>Sat, 09 Aug 2008 13:06:03 +0000</pubDate>
		<dc:creator>mikejedw</dc:creator>
				<category><![CDATA[LD #12 - The Tower - 2008]]></category>
		<category><![CDATA[aircraft]]></category>
		<category><![CDATA[timers]]></category>
		<category><![CDATA[tower]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2868</guid>
		<description><![CDATA[So, my idea was to create a game around an air-traffic control tower in a troubled country. Players have to manage their air space and land all the planes successfully.  Planes refuel and stock up on aid supplies to deliver to the people.  Take off too early, and you don&#8217;t move any supplies.  Land too [...]]]></description>
			<content:encoded><![CDATA[<p>So, my idea was to create a game around an air-traffic control tower in a troubled country.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/morning_sat.jpg"><img class="alignnone size-medium wp-image-2869" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/08/morning_sat-300x231.jpg" alt="Full Skies" width="400" height="307" /></a></p>
<p>Players have to manage their air space and land all the planes successfully.  Planes refuel and stock up on aid supplies to deliver to the people.  Take off too early, and you don&#8217;t move any supplies.  Land too late, and you crash.</p>
<p>Can YOU keep all your birds in the air?</p>
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