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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘timelapse’

LD16 CollabRL timelapse

Posted by sinoth
Saturday, December 19th, 2009 8:44 pm

Better late than never!

http://www.youtube.com/watch?v=ScV5QMFUB6U

Xplorer timelapse

Posted by sirGustav
Wednesday, December 16th, 2009 1:25 pm

Xplorer the timelapse

Timelapse

Posted by Frimkron
Tuesday, December 15th, 2009 5:52 am

I’ve put together my timelapse video! It’s on youtube here:

Frimkron’s LD16 Timelapse Video

I didn’t leave it recording while I was asleep and I stuck footage from the 2 days together – that’s why there’s a jump in the middle. As you can see I spent the entire first day working on the maze generation *eyeroll*

Timelapse

Posted by jplur
Monday, December 14th, 2009 10:19 pm

http://www.youtube.com/watch?v=Iy-dLGBFMcw

Finally got my timelapse uploaded.  I used chronolapse.

Now I’m going to start chipping away at playing all these great entries

Missing – Post-mortem / Timelapse

Posted by 10Print
Monday, December 14th, 2009 6:46 pm

View my Timelapse.

What went well:

  • Finished a game!
  • Learned Lua and LÖVE inside and out.
  • Made some decent (by my standards) looking pixel graphics.

What could have gone better:

  • Had to scrap most of my planned stuff in order to finish on time. Originally Missing was going to be a survival game with a lot of roguelike elements.
  • Spent way too much time making a procedural maze generator, which didn’t end up being important to the final product.
  • Didn’t have enough time to add gameplay, ended up adapting the planned food/water element of exploration into a collection game.

Post mortem, timelapse, OSX & Linux versions

Posted by NiallM
Monday, December 14th, 2009 12:26 pm

First, I’ve now posted OSX and linux/source code versions on my entry’s page.  I noticed some serious slowdown when testing on my macmini – this is because it uses very large textures (1024 x 768), and there isn’t really anything I could have done (not within the 48hr time limit anyway, it would have been too fiddly and time-consuming).  Fairly recent (/non bargain-basement) graphics cards shouldn’t have a problem, but I apologise if you find the game getting slower and slower the more moves you make.

Second, here’s my timelapses:

Coding etc.

Audio

There’s two because I did the audio on a different computer, and I’m too lazy to edit them together properly.  Read on for my post mortem.

(more…)

Timelapse

Posted by Sophie Houlden
Sunday, December 13th, 2009 8:53 pm

timelapsepreviewI fell asleep while I was compiling this and almost slept through the submission deadline lol, anyway, both timelapse and game or on the interwebs now, I’m going back to sleep :)

My timelapse for Explore Quest

Posted by Devlin
Sunday, December 13th, 2009 8:08 pm

My timelapse is here!

YouTube
Timelapse

Getting ready…

Posted by Stoney
Friday, December 11th, 2009 3:47 pm

This is gonna be my third LD. I’m pretty excited and I hope the theme is not gonna be Twilight Fandom.

Here are the tools that I’m going to use:
Compiler: FreePascal 2.4.0rc
Target platforms: Windows, Linux, Mac OS X (and maybe GP2X if I have too much time)
Editor: Komodo Edit
Graphics: Cinema 4D, Gimp
Music: GarageBand
Sound: cfxr (Mac port of sfxr), maybe Audacity

You can download my basecode here: LD16_Basecode (It uses SDL + OpenGL for graphics, SDL_mixer for audio and has support for Lua scripts)

I also wrote a little command-line tool to help creating timelapses on Mac OS X, download it here (32 bit executable for Snow Leopard and source are included). It basically just uses the “screencapture” utility to create a number of images (quite similar to the AppleScript that has been posted here) which then just need to be converted into a video (using iMovie, Window Movie Maker or similar). It should also work on Linux (if scrot is installed), but I haven’t had time to test it.

MiniLD14 Timelapse

Posted by Sophie Houlden
Monday, November 23rd, 2009 4:35 am

youtubeprevThat took forever to compile and get online ok, anyhoo, its a timelapse of both me and Logan making ‘Delusional’

“Let’s go cave-burrowing” timelapse

Posted by sirGustav
Wednesday, September 2nd, 2009 1:20 pm

Timelapse

Compilation of gameplay videos made during the development.

Timelapse for: “The Narwhal Bacons At Midnight”

Posted by Svenstaro
Tuesday, September 1st, 2009 10:17 pm

So after a bit of a problem with Youtube and 700MB of wasted uploads, I finally got a working timelapse that can actually be seen from the Intertubes, wooh! Music added for dramatic and emotional effect.

Timelapse for \”The Narwhal Bacons At Midnight\”

If you haven’t played the game, you can do so here: http://www.ludumdare.com/compo/ludum-dare-15/?action=rate&uid=1097

Edit: How can I embed a Youtube video in Wordpress?

glaucon and the cave – timelapse

Posted by athanazio
Monday, August 31st, 2009 5:04 pm

LD15 timelapse from Hamilton Lima on Vimeo.

Ludum Dare 15 Timelapse

Posted by shizzy0
Monday, August 31st, 2009 3:29 pm

Here is a timelapse of my entry. It shows some of the game at the end.

Timelapse

Posted by Frimkron
Monday, August 31st, 2009 2:30 pm

Here’s my timelapse. Enjoy!

“Dwarf Caverns” Timelapse

Post Mortem, Timelapse(s)

Posted by NiallM
Monday, August 31st, 2009 12:00 pm

I’m really pleased with how this one turned out (and kind of amazed at how much I managed to get done over the course of two days!).  It’s weird how my motivation went in completely the opposite direction to the last one.  In that one I started off really excited only to hit a wall on Sunday afternoon, while on this one I started really down (the theme’s caverns?  Really?), only for my enthusiasm to ramp up more and more as my game progressed.  It took me ages to get to sleep last night, I was so wired from it all.

I’ll start with the bad, because it’s only little things:

  • Stupid jumping bug.  Platformers really need to have solid collision detection, and mine kind of fell down (ha ha!) there.  It’s no good if you’re jumping up to a ledge only to fall through it into the lava below.  It only took 5 minutes to fix when I came back to it this evening though.  The perils of writing a game in only 2 days…
  • The music.  I’m not sure it really fits the rest of the game.  I was going for an underground, subterranean theme, but I think it’s just a bit too sinister.  I should have tried to do something more upbeat.
  • The theme.  Given all the existing games already set in caverns, I can’t help feeling I would have made a weirder, more interesting game if one of the other themes had won out.  Still, given how Caverns of Light turned out, I’m not too fussed…

The good:

  • The graphics.  Doing everything in Inkscape really turned out well, and other than a few slight glitches where certain tiles get drawn over others, I think it looks really polished.
  • The ‘connect the lamps to lightboxes’ mechanic.  Particularly the moment when you activate a lightbox and the sky gets lighter as it plays the ‘light-up’ sound.  That’s a great moment.  And I think the mechanic has a lot of potential.  If I’d had more time I would have definitely made the level bigger and more complex.
  • Doing the level editor first.  Getting this out the way before I did anything else really made things easier for me than if I’d done it the other way round.  Once it was up and running all I had to do was implement the game logic for navigating round the level.  Incidentally, I didn’t use up anything like the maximum space in the level (the full size of the level is 1024 x 768 tiles, which is pretty huge), so there’s scope for other people to make better ones…
  • Building a complete (if a bit slight) platformer in 2 days!  I’m still grinning about this…

Now for the timelapses.  I’ve actually got 2, because I did the music and sound fx on a different computer (my laptop’s not set up for making music), and I didn’t bother joining them together.  First, the main one:

Ludum Dare 15 Timelapse 1

And the music one (this takes place between 10:30 and 12:00 on the Sunday):

Ludum Dare 15 Timelapse 2

Refuge Timelapse

Posted by noonat
Monday, August 31st, 2009 9:58 am

Like many, I did a timelapse this weekend! I did a webcam capture as well, for the first time. It was funny seeing snapshots of my pain and/or elation at different points throughout the weekend. Here it is:

http://www.youtube.com/watch?v=JLDeczIW2JI

Cavern Defense Timelapse & Mac OS and Linux ports

Posted by Stoney
Monday, August 31st, 2009 7:07 am

As promised here are the linux and mac os ports:
Mac OS X (11,2 MB)
Linux (4 MB)

And here is the windows port (again, for the purpose to have all files in one post):
Windows (5,4 MB)

Linux notes:
- You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and libSDL_gfx installed on your system to run the game.

Mac OS X notes:
- For some strange reason (specific FreePascal/SDL_mixer/Mac OS X – bug) there is no sound on Mac OS X.
- Be sure to copy the application from the image file to a directory with write permissions because the game creates a log file.

And if you don’t want to read my journal online, I put together a PDF and added a short post mortem:
Click here (3 MB)

Click here to see Cavern Defense Timelapse
(I realized I hadn’t chronolapse running all time during the LD, so my timelapse is rather short.)

Star Kittens Timelapse

Posted by Viridian
Monday, August 31st, 2009 5:27 am

Even though I didn’t manage to finish my entry, I still did a timelapse. Because timelapses are cool.

Mr Monocle – Timelapse

Posted by deps
Monday, August 31st, 2009 5:24 am

I did a timelapse movie during this competition too.

Mr Monocle timelapse

Timelapse for ‘Shelter From the Rain’

Posted by Doches
Monday, August 31st, 2009 5:22 am

Put together a timelapse for this weekend; the picture-in-picture is me, waving my arms in time to the beat of stupendous bugs.

Cave Diver Timelapse and a Pretty Graph

Posted by ondrew
Monday, August 31st, 2009 4:44 am

Here is my timelapse.

And here is a distribution chart of programs I used to create Cave Diver.

distribution of programs I used to create Cave Diver

The chart was created by sampling which window had focus when the screenshot for timelapse was taken.

Kavern Keeper Timelapse

Posted by jarnik
Monday, August 31st, 2009 1:42 am

33 hours, one picture per minute:

Lost Whelps Timelapse

Posted by Chris Zamanillo
Monday, August 31st, 2009 1:40 am

Timelapse for my unfinished (but submitted) entry Lost Whelps.  YouTube detected DragonForce and AudioSwap is bugged right now so no audio on that one.  Click the Vimeo link if you want music, both are in HD.

Lost Whelps – LD48 #15 Timelapse from Christopher Zamanillo on Vimeo.

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