LD16 CollabRL timelapse
Better late than never!
Better late than never!
I’ve put together my timelapse video! It’s on youtube here:
Frimkron’s LD16 Timelapse Video
I didn’t leave it recording while I was asleep and I stuck footage from the 2 days together – that’s why there’s a jump in the middle. As you can see I spent the entire first day working on the maze generation *eyeroll*
http://www.youtube.com/watch?v=Iy-dLGBFMcw
Finally got my timelapse uploaded. I used chronolapse.
Now I’m going to start chipping away at playing all these great entries
What went well:
What could have gone better:
First, I’ve now posted OSX and linux/source code versions on my entry’s page. I noticed some serious slowdown when testing on my macmini – this is because it uses very large textures (1024 x 768), and there isn’t really anything I could have done (not within the 48hr time limit anyway, it would have been too fiddly and time-consuming). Fairly recent (/non bargain-basement) graphics cards shouldn’t have a problem, but I apologise if you find the game getting slower and slower the more moves you make.
Second, here’s my timelapses:
There’s two because I did the audio on a different computer, and I’m too lazy to edit them together properly. Read on for my post mortem.
This is gonna be my third LD. I’m pretty excited and I hope the theme is not gonna be Twilight Fandom.
Here are the tools that I’m going to use:
Compiler: FreePascal 2.4.0rc
Target platforms: Windows, Linux, Mac OS X (and maybe GP2X if I have too much time)
Editor: Komodo Edit
Graphics: Cinema 4D, Gimp
Music: GarageBand
Sound: cfxr (Mac port of sfxr), maybe Audacity
You can download my basecode here: LD16_Basecode (It uses SDL + OpenGL for graphics, SDL_mixer for audio and has support for Lua scripts)
I also wrote a little command-line tool to help creating timelapses on Mac OS X, download it here (32 bit executable for Snow Leopard and source are included). It basically just uses the “screencapture” utility to create a number of images (quite similar to the AppleScript that has been posted here) which then just need to be converted into a video (using iMovie, Window Movie Maker or similar). It should also work on Linux (if scrot is installed), but I haven’t had time to test it.
Compilation of gameplay videos made during the development.
So after a bit of a problem with Youtube and 700MB of wasted uploads, I finally got a working timelapse that can actually be seen from the Intertubes, wooh! Music added for dramatic and emotional effect.
Timelapse for \”The Narwhal Bacons At Midnight\”
If you haven’t played the game, you can do so here: http://www.ludumdare.com/compo/ludum-dare-15/?action=rate&uid=1097
Edit: How can I embed a Youtube video in Wordpress?
LD15 timelapse from Hamilton Lima on Vimeo.
Here is a timelapse of my entry. It shows some of the game at the end.
I’m really pleased with how this one turned out (and kind of amazed at how much I managed to get done over the course of two days!). It’s weird how my motivation went in completely the opposite direction to the last one. In that one I started off really excited only to hit a wall on Sunday afternoon, while on this one I started really down (the theme’s caverns? Really?), only for my enthusiasm to ramp up more and more as my game progressed. It took me ages to get to sleep last night, I was so wired from it all.
I’ll start with the bad, because it’s only little things:
The good:
Now for the timelapses. I’ve actually got 2, because I did the music and sound fx on a different computer (my laptop’s not set up for making music), and I didn’t bother joining them together. First, the main one:
And the music one (this takes place between 10:30 and 12:00 on the Sunday):
Like many, I did a timelapse this weekend! I did a webcam capture as well, for the first time. It was funny seeing snapshots of my pain and/or elation at different points throughout the weekend. Here it is:
As promised here are the linux and mac os ports:
Mac OS X (11,2 MB)
Linux (4 MB)
And here is the windows port (again, for the purpose to have all files in one post):
Windows (5,4 MB)
Linux notes:
- You need libSDL, libSDL_image, libSDL_mixer, libSDL_ttf and libSDL_gfx installed on your system to run the game.
Mac OS X notes:
- For some strange reason (specific FreePascal/SDL_mixer/Mac OS X – bug) there is no sound on Mac OS X.
- Be sure to copy the application from the image file to a directory with write permissions because the game creates a log file.
And if you don’t want to read my journal online, I put together a PDF and added a short post mortem:
Click here (3 MB)
Click here to see Cavern Defense Timelapse
(I realized I hadn’t chronolapse running all time during the LD, so my timelapse is rather short.)
Even though I didn’t manage to finish my entry, I still did a timelapse. Because timelapses are cool.
I did a timelapse movie during this competition too.
Put together a timelapse for this weekend; the picture-in-picture is me, waving my arms in time to the beat of stupendous bugs.
Here is my timelapse.
And here is a distribution chart of programs I used to create Cave Diver.
The chart was created by sampling which window had focus when the screenshot for timelapse was taken.
33 hours, one picture per minute:
Timelapse for my unfinished (but submitted) entry Lost Whelps. YouTube detected DragonForce and AudioSwap is bugged right now so no audio on that one. Click the Vimeo link if you want music, both are in HD.
Lost Whelps – LD48 #15 Timelapse from Christopher Zamanillo on Vimeo.
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