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Posts Tagged ‘time’

Time management? You can’t handle the time management!

Posted by chrisp
Saturday, April 19th, 2008

Hi there. My name is Chris, I’m the guy responsible for this game, and this is my first Ludum Dare ever. I’m going to use a library which I haven’t touched for literally years (pygame), in a language which I hardly ever use (Python). I only decided to enter half an hour ago (after the contest started - yes, I’m that hardcore), so I’m completely unprepared.

No matter. I’ve probably got pygame installed… do I? Oh yeah, I do. That’s good. So… how does one use this, again? Meh. I’m sure there’s a tutorial on the net somewhere.

Did I mention that I’m going to a party tomorrow? That will take up pretty much the whole day, and mean that I probably won’t be up and functional before noon the day after, which is the deadline. So I only have tonight available, and it’s currently 6pm here. Factoring in an hour for dinner and assuming a responsible bedtime of 10pm, that means I have… three hours.

Hmm. Oh well. At least there’s crap-all on TV.

Maybe I should stop typing English and start typing code right about now.

Any second now….

…wait for i

Evening Journey - LD10 non-entry

Posted by jolle
Sunday, December 16th, 2007

Right. Didn’t get any game done this time, but I give you a fabulous non-entry called Evening Journey.

shot5-nonentryfinal.jpg

Download Evening Journey. It’s for Windows and comes with source.

How to ‘play’
Get ship (red beacon) to the jump gate (strip of green/yellow dots). You can add a thrust with right mouse button. There’s a time line at the bottom where you can select what state to do an action in (only action is the thrust). There’s infinite random levels.

What would have existed
A challenge.
Pickups.
More kinds of actions.
Actions limited by pickups.
Increasing difficulty on levels.
Levels connected so you can go back to previous level and get different pickups.

Stay tuned for post mortem tomorrow.


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