Posts Tagged ‘time management’
Ludum Dare 22:
While Isolated Assault was huge success in my eyes considering it was my first Ludum Dare game, and by the scores it received, I’m struggling to come up with a Post-Compo version. You see, I’m just not feeling the motivation to work on it. Every time I sit down, I just feel, “Wow, this is old.” It’s like one of those projects I just gave up because I had no motivation for it.
That’s how it went with Dunnet (My most worked on game), and with my First Person Shooter (My first professional game), and with all those projects I started but never got around to.
Currently my Unity Project Folder looks like this:
Where “Abandoned” have been worked on for a while. I could always go back to the “Abandoned,” but I haven’t, and why should I?
I need a due date on projects.
Some people can never get work done knowing there’s time management involved. For me, it’s the other way. Knowing that there’s no time to procrastinate, and that there’s a reward for finished, I can get a lot of good things done.
I also have problems focusing on one idea and getting it implemented quickly. All of focused ideas I have are too complicated even for top-notch game companies.
Therefore, Ludum Dare was perfect for me–it gave a theme for the game and a deadline. I now know my best work will probably come from future LDs.
Will there ever be an Isolated Assault 2?
Not now. And probably not from me. Anyone familiar with Unity (That means you, reader!) can take my Isolated Assault Source files, and add some new levels, as long as I receive credit.
I have no motivation whatsoever to make an Isolated Assault 2. All my ideas were expressed in the first one. You are a guy. That fights cubes. That wears glasses. The only thing added to this game would be gloss.
Will you participate in LD 23?
Of course! Ludum Dare is the best way to manage time and get good games squeezed out!
Will you stop asking yourself random questions?
Now I ask you, do I stick with deadlines for making games, or do I learn to get around them?
Do I use Ludum Dare to create all my of my work?
For some reason, I need some sort of reward/time limit for everything I make, because that’s just how I work.
Either way, I’ll obviously still be doing LDs, and I can’t wait for LD23!