Posts Tagged ‘time lapse’
A little late to post it, but here’s the timelapse for Triad. 35 hours of work compressed into 3.5 minutes.
It requires python and ffmpeg. It’s not very fully featured yet, but it might be useful to someone.
Check it out on github:
I want to create a timelapse video with screenshots showing what I’m doing during. I’m on OS X and made this script to help me do that: screencapture.rb
You pass a directory as argument, that directory is created and every 5 seconds a screenshot is saved there. The script can be killed and when running it again with the same directory, it will continue saving screenshots, in another “session” folder.
Since I got some great feedbacks on The Quite Annoying League (Thank you!) I thought some might be interested in a time-lapse and post-mortem. So here they are :
Time Lapse (integration doesn’t seem to work, click the link) :
(some little part are missing, that’s because I used to stop the recording everytime I went out for a cigarettes, and sometimes I forgot to relaunch it when I came back)
Just realised I have forgot to do a “I did it” post so here it is, delayed and all.
You can check out the game here:
Vol on Ludum Dare
This was my second LD and I’m pretty happy with how everything turned out. I went in wanting to make something that feels, looks, and sounds a little different than normal (or just crazy) and I think I did pretty well with that.
I also wanted to focus more on presentation this time, and unfortunately I had to make the decision of sticking with the theme more or polishing what was already there. I chose the latter though I’m happy I did.
Oh and here’s the time-lapse:
Until the next LD!
Covers about 20 hours of actual work, most of which spent with a warm cat on my lap.
Post-mortem coming soon!!
Edit: thanks Galman for helping with the embed!
I’m very happy to introduce you gLapse 0.2, the visual GNU/Linux tool to take screenshots at fixed intervals and make time lapse videos of your compo progress. If you didn’t knew gLapse you can check out more information about this tool in my first post. At this moment, gLapse is available in English, Spanish and German.
- Configurable video quality (very bad, bad, normal, good, best).
- Synchronized screenshots output and video input folders.
- Changes default screenshots output folder.
- Adds German translation (thanks to Superyoshi).
- Improves GUI usability.
Hi, I’m proud to introduce you gLapse v0.1, a GUI GNU/Linux tool to make time lapse videos of your Ludum Dare work progress. gLapse allows you to take desktop screenshots at fixed intervals and glue them together in a time lapse video. I developed it because there only were command line tools to make time lapse videos on Linux… until now!
- Take .png screenshots at a custom time interval and with variable quality.
- Make videos from using the saved screenshots with custom FPS.
- Multilanguage: English and Spanish for now (more translations are welcome!).
I decided that for this LD I wanted to do a Timelapse. I wanted a timelapse program that
- Ran natively on Linux.
- Produces a screen shot of the desktop with an image of my webcam inline – not the other way round.
- Be something that I can start in a terminal and forget about.
- Not spit out a movie at the end and decide on what format or quality it should be – instead it should give me a bunch of images in a numbered sequence that I can then concatenate with ffmpeg or something myself.
So I wrote PyCatcher, poking it for half an hour every day for the past week. I got my webcam displaying inline last night, so while it’s not as feature rich as I have planned it does work.
If this sound relevant to ones interests you can grab it here- http://github.com/Fiona/pycatcher/tree/master
This Ludum Dare I’ll be using PyCatcher for timelapse and writing my game in Python/Pygame using my Pygame-Fenix library to aid development.
Finally, my time lapse tool (Chronolapse) is ready for some serious testing.
Windows users can grab the exe here: http://code.google.com/p/chronolapse/downloads/list
Linux/Mac: I haven’t done any work on your versions yet, but everything but the webcam ‘should’ work. You’re next!
When you find bugs, please either comment here or send me an email to the address specified in the manual.