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    Posts Tagged ‘tilemap’

    Motherloot tilemap working

    Posted by
    Saturday, April 26th, 2014 3:15 pm

    So after a few outrageous gems problems with our tilemap, we finally got it to work.
    But I’m afraid that the world – generator is a hard piece of work because it should and will be fully balanced.

    While we are working on that, you can at least see some of our hard achieved progress.
    Motherloot

    JavaScript Tile Map Editor

    Posted by
    Friday, May 4th, 2012 8:05 am

    One of the things that took me a lot of time during LD23 was level design. This is partly because I didn’t have a tile map editor that I was familiar with and it seemed like working with the CSV data was good enough.

    I decided I wanted to have a more visual editor for future LDs (yes, I’m definitely doing this again!) so I made one. Of course, it’s in JavaScript since that’s what my game was made with and I’m trying to improve my JavaScript programming.

    Please, give it a try and let me know what you think in the comments below. I’m currently hosting it via Dropbox, but I may provide a more permanent home if needed. Also, if there is interest, I’d be glad to put up a bitbucket repo with complete source.

    It has been tested thoroughly in Chrome, and minimally in Firefox and IE9. I recommend using Chrome for now.

    Here’s a simple screenshot to give you a feel for it:

     

    Progress, Progress progress :D

    Posted by (twitter: @solokix)
    Saturday, April 21st, 2012 1:10 am

    About 5 hours in and I’ve got a nice little tilemap, sprite engine. I’m thinking of a sort of tower defense survival thing where waves of enemies are out to get you! But so far so good, here is a screenshot

    if you can be bothered here is a link to play the current version(Not much happens)Its an executable jar so just run it and go

    http://dl.dropbox.com/u/48015021/LD23/Tiny%20worlds1.jar

    hope everyone else is having as much fun as me :)

     

    Screenshot Time

    Posted by (twitter: @frimkron)
    Saturday, April 30th, 2011 4:18 am

    It’s time for a screenshot:

    Not much to see, I’ve got a scrolling tilemap in place.

    Next I’m going to get somethings moving around on it!

    Graphics!

    Posted by (twitter: @frimkron)
    Sunday, December 13th, 2009 6:58 am

    I’ve got my tilemap rendering with some placeholder graphics. Here’s a screenshot:

    shot1

    Busy busy busy…. back to coding!

    Milestone!

    Posted by (twitter: @frimkron)
    Saturday, December 12th, 2009 5:40 pm

    Well, I’ve come to the conclusion that I don’t have a clue what I’m doing when it comes to procedural generation. I should have had this done much sooner, but I’ve finally reached the stage where I have something which could be described as procedural dungeon generation.

    I don’t actually have any graphics or gameplay, but I can now generate maps from a seed number. Here’s a section of map 0:


    # # # # # . # # # # # . # # # # # # # # # # # # # # # #
    # # . . . . . . . . . . . # # # # # # # # # # # # # # #
    # # . . . . . . . . . . . # # # # # # # # # # # # # # #
    # # . . . . . . . . . . . # # # # # # # # # # # # # # #
    # # # . # # # . # X # # # # # # # # # # # . . . . . . X
    # # # . # # # . # . # # # # # # # # # # # # # # # # # #
    # # # . # # # . # . # # # # # # # # # # # # # # # # # #
    # # # . # # # . # . # # # # # # # # # # # # # # # # # #
    # # # . # # # . # . # # # # # # # # # # # # # # # # # #
    # # # . . . . . # . # # . . . . # # # # # # # # # # # #
    # # # . # # # . # . # # . . . . # # # # # # # # # # # #
    # # # . # # # . . . X . . . . . . . . . . . . # # # # #
    # # # . # # # . # . # # . . . . # # # # # # . . . # # #
    # # # . # # # . . . . X . . . . X . . . . . . . . # # #
    # # # . # # # . # # # # . . . . # # # # # # . . . # # #
    # # # . # # # . # # # # . . . . # # # # # # X # # # # #
    # # # . # # # . # # # # . . . . # # # # # # . # # # # #
    # # # # # # # . # # # # . . . . . # # # # # . # # # # #
    # # # # # # # . # # # # # # # # . # # # # # . # # # # #
    . . . . . . X . . . . X # # # # X # # # # # . # # # # #
    # # # # # # # # # # # # # # # # . . . . . . . X . . . .
    # # # # # # # # # # # # # # # # . # # # # # . # # # # #
    # . . . . . . . # # # # # # # # . # # # # # . # # # # #
    # . . . . . . . # # # # # # # # . # # # # # . # # # # #

    Once I’ve had some well-needed sleep I’ll get some graphics done, tilemap rendering, get a player walking around and introduce some treasures for him to find. Bah – there’s loads of time left ;)


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