Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Theme Voting!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 6 days, 5 hours, 6 minutes, 19 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 6 days, 5 hours, 6 minutes, 20 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘tilemap’

    JavaScript Tile Map Editor

    Posted by
    Friday, May 4th, 2012 8:05 am

    One of the things that took me a lot of time during LD23 was level design. This is partly because I didn’t have a tile map editor that I was familiar with and it seemed like working with the CSV data was good enough.

    I decided I wanted to have a more visual editor for future LDs (yes, I’m definitely doing this again!) so I made one. Of course, it’s in JavaScript since that’s what my game was made with and I’m trying to improve my JavaScript programming.

    Please, give it a try and let me know what you think in the comments below. I’m currently hosting it via Dropbox, but I may provide a more permanent home if needed. Also, if there is interest, I’d be glad to put up a bitbucket repo with complete source.

    It has been tested thoroughly in Chrome, and minimally in Firefox and IE9. I recommend using Chrome for now.

    Here’s a simple screenshot to give you a feel for it:

     

    Progress, Progress progress :D

    Posted by (twitter: @solokix)
    Saturday, April 21st, 2012 1:10 am

    About 5 hours in and I’ve got a nice little tilemap, sprite engine. I’m thinking of a sort of tower defense survival thing where waves of enemies are out to get you! But so far so good, here is a screenshot

    if you can be bothered here is a link to play the current version(Not much happens)Its an executable jar so just run it and go

    http://dl.dropbox.com/u/48015021/LD23/Tiny%20worlds1.jar

    hope everyone else is having as much fun as me :)

     

    Screenshot Time

    Posted by (twitter: @frimkron)
    Saturday, April 30th, 2011 4:18 am

    It’s time for a screenshot:

    Not much to see, I’ve got a scrolling tilemap in place.

    Next I’m going to get somethings moving around on it!

    Graphics!

    Posted by (twitter: @frimkron)
    Sunday, December 13th, 2009 6:58 am

    I’ve got my tilemap rendering with some placeholder graphics. Here’s a screenshot:

    shot1

    Busy busy busy…. back to coding!

    Milestone!

    Posted by (twitter: @frimkron)
    Saturday, December 12th, 2009 5:40 pm

    Well, I’ve come to the conclusion that I don’t have a clue what I’m doing when it comes to procedural generation. I should have had this done much sooner, but I’ve finally reached the stage where I have something which could be described as procedural dungeon generation.

    I don’t actually have any graphics or gameplay, but I can now generate maps from a seed number. Here’s a section of map 0:


    # # # # # . # # # # # . # # # # # # # # # # # # # # # #
    # # . . . . . . . . . . . # # # # # # # # # # # # # # #
    # # . . . . . . . . . . . # # # # # # # # # # # # # # #
    # # . . . . . . . . . . . # # # # # # # # # # # # # # #
    # # # . # # # . # X # # # # # # # # # # # . . . . . . X
    # # # . # # # . # . # # # # # # # # # # # # # # # # # #
    # # # . # # # . # . # # # # # # # # # # # # # # # # # #
    # # # . # # # . # . # # # # # # # # # # # # # # # # # #
    # # # . # # # . # . # # # # # # # # # # # # # # # # # #
    # # # . . . . . # . # # . . . . # # # # # # # # # # # #
    # # # . # # # . # . # # . . . . # # # # # # # # # # # #
    # # # . # # # . . . X . . . . . . . . . . . . # # # # #
    # # # . # # # . # . # # . . . . # # # # # # . . . # # #
    # # # . # # # . . . . X . . . . X . . . . . . . . # # #
    # # # . # # # . # # # # . . . . # # # # # # . . . # # #
    # # # . # # # . # # # # . . . . # # # # # # X # # # # #
    # # # . # # # . # # # # . . . . # # # # # # . # # # # #
    # # # # # # # . # # # # . . . . . # # # # # . # # # # #
    # # # # # # # . # # # # # # # # . # # # # # . # # # # #
    . . . . . . X . . . . X # # # # X # # # # # . # # # # #
    # # # # # # # # # # # # # # # # . . . . . . . X . . . .
    # # # # # # # # # # # # # # # # . # # # # # . # # # # #
    # . . . . . . . # # # # # # # # . # # # # # . # # # # #
    # . . . . . . . # # # # # # # # . # # # # # . # # # # #

    Once I’ve had some well-needed sleep I’ll get some graphics done, tilemap rendering, get a player walking around and introduce some treasures for him to find. Bah – there’s loads of time left ;)


    All posts, images, and comments are owned by their creators.

    [cache: storing page]