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<channel>
	<title>Ludum Dare &#187; tigs</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/tigs/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>Adventure Island</title>
		<link>http://www.ludumdare.com/compo/2010/04/24/adventure-island/</link>
		<comments>http://www.ludumdare.com/compo/2010/04/24/adventure-island/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 10:18:53 +0000</pubDate>
		<dc:creator>mirosurabu</dc:creator>
				<category><![CDATA[LD #17 - Islands - 2010]]></category>
		<category><![CDATA[Flixel]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=17170</guid>
		<description><![CDATA[The theme kind of surprised me! I didn&#8217;t see it in the final round I think but it&#8217;s better than what I feared the most! Actually, I like it. It made me think about couple of games which utilized world &#8216;island&#8217; as the core concept. Games like Adventure Island, that indie game Stranded 2, the [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://composta.net/cuacarraquear/wp-content/uploads/2008/12/nes-adventure-island-box.jpg" alt="" /></p>
<p>The theme kind of surprised me! I didn&#8217;t see it in the final round I think but it&#8217;s better than what I feared the most! Actually, I like it. It made me think about couple of games which utilized world &#8216;island&#8217; as the core concept. Games like <em>Adventure Island</em>, that indie game <em>Stranded 2</em>, the less known IslandBiz game and a couple of others.</p>
<p>In short, I&#8217;m interested and would like to finish my entry this time.</p>
<p>I will keep you updated.</p>
<p>&#8211;Miroslav</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/04/24/adventure-island/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Zeno Comfort</title>
		<link>http://www.ludumdare.com/compo/2009/12/12/zeno-comfort/</link>
		<comments>http://www.ludumdare.com/compo/2009/12/12/zeno-comfort/#comments</comments>
		<pubDate>Sun, 13 Dec 2009 00:42:17 +0000</pubDate>
		<dc:creator>mirosurabu</dc:creator>
				<category><![CDATA[LD #16 - Exploration - 2009]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=12857</guid>
		<description><![CDATA[Okay, I think I&#8217;ve come up with something interesting and simple enough, but I am not sure it fits the theme quite well. Don&#8217;t want to spoil it now but I&#8217;ll write down some keywords. RPG, screen-by-screen, neon, weird, phobic protagonist, clubbing, city Now making screenies.]]></description>
			<content:encoded><![CDATA[<p>Okay, I think I&#8217;ve come up with something interesting and simple enough, but I am not sure it fits the theme quite well.</p>
<p>Don&#8217;t want to spoil it now but I&#8217;ll write down some keywords.</p>
<p>RPG, screen-by-screen, neon, weird, phobic protagonist, clubbing, city</p>
<p>Now making screenies.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/12/12/zeno-comfort/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cave Trip timelapse</title>
		<link>http://www.ludumdare.com/compo/2009/08/30/cave-trip-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/30/cave-trip-timelapse/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 05:28:21 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[tigs]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9926</guid>
		<description><![CDATA[Had I known that I was going to end up with such an uninteresting game, I wouldn&#8217;t have bothered, but since I already did, here&#8217;s the timelapse video. At least it&#8217;s a short one.]]></description>
			<content:encoded><![CDATA[<p>Had I known that I was going to end up with such an uninteresting game, I wouldn&#8217;t have bothered, but since I already did, <a href="http://vimeo.com/6353166">here&#8217;s the timelapse video</a>. At least it&#8217;s a short one.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Cave Trip is &#8216;finished&#8217;</title>
		<link>http://www.ludumdare.com/compo/2009/08/30/cave-trip-is-finished/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/30/cave-trip-is-finished/#comments</comments>
		<pubDate>Mon, 31 Aug 2009 02:21:06 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9674</guid>
		<description><![CDATA[With only a day to make it, and given the fact that I&#8217;m no speed programmer, this is all I could manage. Play the thing over here (Flash). I&#8217;ll upload a timelapse in a while.]]></description>
			<content:encoded><![CDATA[<p>With only a day to make it, and given the fact that I&#8217;m no speed programmer, this is all I could manage. <strong><a href="http://www.agj.cl/files/games/cavetrip/">Play the thing over here</a></strong> (Flash). I&#8217;ll upload a timelapse in a while.</p>
<p><img class="alignnone size-full wp-image-9676" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/cavetripscreen1.png" alt="cavetripscreen1" width="333" height="333" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Colorful cavern</title>
		<link>http://www.ludumdare.com/compo/2009/08/30/colorful-cavern/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/30/colorful-cavern/#comments</comments>
		<pubDate>Sun, 30 Aug 2009 22:09:18 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=9427</guid>
		<description><![CDATA[Well, I started out really late. I was busy Friday night and all Saturday, so I only started last night. Progress has been slow, since I&#8217;m such a terrible programmer. No doubt I won&#8217;t finish this, but here&#8217;s a screenshot to prove that I am at least trying. Animated, it seems as if you were [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I started out really late. I was busy Friday night and all Saturday, so I only started last night. Progress has been slow, since I&#8217;m such a terrible programmer. No doubt I won&#8217;t finish this, but here&#8217;s a screenshot to prove that I am at least trying. Animated, it seems as if you were zooming through the colorful tunnel you see below. Making this for Flash using FlashDevelop and Flex SDK.</p>
<p><img class="alignnone size-full wp-image-9434" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/zoomtube.png" alt="unfinished game" width="333" height="333" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/08/30/colorful-cavern/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>A Mockup and Small Tasty Fruit</title>
		<link>http://www.ludumdare.com/compo/2009/08/29/a-mockup-and-small-tasty-fruit/</link>
		<comments>http://www.ludumdare.com/compo/2009/08/29/a-mockup-and-small-tasty-fruit/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 21:50:40 +0000</pubDate>
		<dc:creator>Sparky</dc:creator>
				<category><![CDATA[LD #15 - Caverns - 2009]]></category>
		<category><![CDATA[compo]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=8484</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<pre><img class="alignnone size-full wp-image-8498" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/food_011.jpg" alt="food_01" width="640" height="480" />

<img class="alignnone size-full wp-image-8497" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/08/01.gif" alt="01" width="512" height="512" /></pre>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Convenience</title>
		<link>http://www.ludumdare.com/compo/2009/07/15/convenience/</link>
		<comments>http://www.ludumdare.com/compo/2009/07/15/convenience/#comments</comments>
		<pubDate>Wed, 15 Jul 2009 09:27:38 +0000</pubDate>
		<dc:creator>Super-Dot</dc:creator>
				<category><![CDATA[MiniLD #10]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6167</guid>
		<description><![CDATA[I had a summer course and couldn&#8217;t enter at the time, and then I decided to fix every design flaw, but increpare said (and confirmed ) the deadline is not-too-strict so that&#8217;s okay. I have no experience with domestic violence, so it&#8217;s more about that one time I was in a bad mood. Play until [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/07/picture-9.png"><img class="alignnone size-full wp-image-6168" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/07/picture-9.png" alt="Convenience" width="292" height="318" /></a></p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/07/picture-9.png"></a>I had a summer course and couldn&#8217;t enter at the time, and then I decided to fix <em>every design flaw</em>, but increpare <a href="http://www.ludumdare.com/compo/2009/06/26/mini-ld-10-go-go-go/">said</a> (and <a href="http://www.ludumdare.com/compo/2009/07/15/beth/">confirmed</a> <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> ) the deadline is not-too-strict so that&#8217;s okay.</p>
<p>I have no experience with domestic violence, so it&#8217;s more about that one time I was in a bad mood.</p>
<p>Play until the end!</p>
<p><a href="http://files.getdropbox.com/u/96439/webbasite/James/Convenience.exe">Download</a> (Windows)</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Heart postmortem, release</title>
		<link>http://www.ludumdare.com/compo/2009/04/28/heart-postmortem/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/28/heart-postmortem/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 23:45:17 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[post-mortem]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6049</guid>
		<description><![CDATA[Sort of a postmortem for my game, Heart. I don&#8217;t know, I just wrote about the process and a few later thoughts. You can read it in my blog. Also, the game is finally finished. Play the release version.]]></description>
			<content:encoded><![CDATA[<p>Sort of a postmortem for my game, <a href="http://www.ludumdare.com/compo/?category_name=ld14&amp;author_name=agj"><em>Heart</em></a>. I don&#8217;t know, I just wrote about the process and a few later thoughts. <a href="http://blog.agj.cl/2009/04/heart-complete/">You can read it in my blog.</a></p>
<p>Also, the game is finally finished. <a href="http://www.agj.cl/files/games/heart/">Play the release version.</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;Sky Upon Us!&#8221; &#8211; Postmortem and Stick Figures</title>
		<link>http://www.ludumdare.com/compo/2009/04/26/sky-upon-us-postmortem/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/26/sky-upon-us-postmortem/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 09:48:02 +0000</pubDate>
		<dc:creator>Morre</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[LD14 - Advancing Wall of Doom]]></category>
		<category><![CDATA[PM]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[Sky Upon Us]]></category>
		<category><![CDATA[tigs]]></category>
		<category><![CDATA[wall]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=6039</guid>
		<description><![CDATA[I came up with the idea of making a shooter based on drawing arrows after seeing a concept sketch for another arrow game by fellow LD participant Sparky. In the week before the contest, I entertained the idea and tried to think of ways to make it &#8220;themeable&#8221;. I came up with what I thought [...]]]></description>
			<content:encoded><![CDATA[<p>I came up with the idea of making a shooter based on drawing arrows after seeing a concept sketch for another arrow game by fellow LD participant <a title="Sparky" href="http://www.ludumdare.com/compo/author/sparky/">Sparky</a>. In the week before the contest, I entertained the idea and tried to think of ways to make it &#8220;themeable&#8221;. I came up with what I thought was a great idea for &#8220;Rain&#8221; &#8211; falling stars, that you would use as ammunition. When I saw the theme &#8220;Advancing Wall of Doom&#8221;, I decided to keep the mechanics from &#8220;Rain&#8221; and just work the actual theme into that. In retrospect, this might have been a mistake. Read why after the break.</p>
<p><span id="more-6039"></span></p>
<h3>Game evolution</h3>
<p>On a scale from &#8220;Amorphous Blob&#8221; to &#8220;Rigid Idea&#8221;, this is where my idea fits in: </p>
<p><img src="//www.x2d.org/java/LD/LD14/ld14pm2.png" alt="LD14 Postmortem Graph" /></p>
<table border="0">
<tbody>
<tr>
<td style="10pt;">In other words, I had pretty much settled on what idea to use. I was also pretty certain I would be using Java as the language, Slick (an OpenGL-based 2D library) for graphics rendering and SFXR for sound.</p>
<p>Despite being relatively sure about what I was going to do, I didn&#8217;t get as far in the first day as I have in past contests. I more or less had my technology working, but no game to speak of. The second day, I woke up with a terrible headache that prevented me from working on the game for a couple of hours. Something was clearly wrong (see the image to the right).</td>
<td><img src="//www.x2d.org/java/LD/LD14/ld14pm1.png" alt="LD14 Postmortem Figure" /></td>
</tr>
</tbody>
</table>
<h3>A bit of technology</h3>
<p>Before discussing a few gameplay issues, I&#8217;ll try to explain how the underlying technology used for the arrows and stars works. The stars are in fact controlled by a vector field with relatively sparse density (every 20 or 30 pixels or so). Each vector will turn downwards and change its length according to the strength of gravity over time. When an arrow is drawn, a new vector (that points along the arrow) is added to the vector field at every point in the arrow. This means that multiple arrows will create a stronger effect. For each star, the closest four vectors are then interpolated and added to its velocity once per frame. </p>
<p>The vector field without gravity looks something like in the screenshot below. Note that the arrows faded out a bit too quickly compared to the vectors when I took this screenshot.</p>
<p><img src="http://www.x2d.org/java/LD/LD14/progress8.png" alt="LD14 Postmortem Vector Field" width="403" height="316" /></p>
<h3>What went wrong</h3>
<p><strong>Shooting mechanics</strong><strong>:</strong> I spent a fair bit of time tweaking the rain, gravity and arrow effect mechanics, trying to make it fun. Despite this, a lot of people have said that the arrows did not work as expected. The general sentiment seems to be &#8220;I expected the stars to follow the arrows closely&#8221;. I can appreciate this, and I did have this plan in mind briefly. In retrospect, I should probably have abandoned my attempt at making a somewhat more &#8220;correct&#8221; physics model, and instead let stars follow the arrows.</p>
<p><strong>Rain:</strong> Having the stars fall down from above seemed like a great idea, but in reality it just made sure that the bottom of the screen never got any &#8220;ammunition&#8221; to use. A few alternative approches that I could have used are:</p>
<ul>
<li> Letting the stars be &#8220;attached&#8221; to the sky, leaving a limited amount of ammunition per screen. With this approach, one would need to be more careful with arrow drawing (to avoid wasting ammunition). Perhaps stars could also grow back over time.</li>
<li>Having stars come from particle sources to the left or right, thus avoiding the &#8220;no stars in a given area&#8221; problem.</li>
<li>Creating stars for each arrow &#8211; perhaps they&#8217;d stick for a while and fire a couple of stars before disappearing? This could be coupled with more limited arrow-drawing and enemies that can only be shot from below, or behind, or at a certain point.</li>
</ul>
<p><strong>Lack of variation:</strong> The game lacks variation. There needs to be more enemy types and more variation in the shapes you&#8217;ll use for the arrows.</p>
<h3>What went right</h3>
<p><strong>Visuals:</strong> I am primarily a coder, and not an artist. Despite this, several people have said that they liked the visuals of the game, and that is something I am happy with. While the arrows don&#8217;t quite match the pixelated style of the rest of the game, I think that the overall style is rather coherent.</p>
<p><strong>Proof of concept:</strong> Having more or less settled on the idea in advance, I knew turning it into a fun game would be a challenge. However, I think I got at least halfway there, and I feel confident that further experimentation with the concept could yield a fun game. Several people have also told me that the mechanics may be suitable for touch screen or Wiimote-style controls.</p>
<p><strong>Polish:</strong> Even if I didn&#8217;t have time to fully develop the gameplay, I think the game feels relatively polished; I&#8217;m happy with both the title screen and game over effect. I often skip both of these when making games, but taking the time to make them was well worth it.</p>
<h3>Conclusions</h3>
<p>Visually and polish-wise, I am happy with the results. I&#8217;m also relatively satisfied with how the game turned out overall, but I feel the gameplay could have used another day or two. A little bit of variation and better shooting mechanics could&#8217;ve made this game a lot better! <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>This was my third time participating in Ludum Dare. Once again, it&#8217;s been a lot of fun! I&#8217;m looking forward to competing again soon. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Here&#8217;s a screenshot of the title screen from the final version:</p>
<p><img src="http://www.x2d.org/java/LD/LD14/progress20.png" alt="LD14 Postmortem Sky Upon Us Title Screen" width="403" height="316" /><br />
<br />
&#8230;Okay, I exaggerated a bit in the post title. There&#8217;s just one stick figure. Sorry :/</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Heart timelapse</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/heart-timelapse/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/heart-timelapse/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 05:31:34 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[tigs]]></category>
		<category><![CDATA[timelapse]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5901</guid>
		<description><![CDATA[Heart and Hope! timelapse video (1&#8217;06&#8221;) Not very exciting, but I did make two games during that time, so there&#8217;s that. edit: Forgot to mention that I used keeyai&#8217;s handy Chronolapse.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.vimeo.com/4235554"><strong><em>Heart</em> and <em>Hope!</em> timelapse video</strong></a> (1&#8217;06&#8221;)</p>
<p>Not very exciting, but I did make two games during that time, so there&#8217;s that.</p>
<p>edit: Forgot to mention that I used keeyai&#8217;s handy <a href="http://code.google.com/p/chronolapse/">Chronolapse</a>. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hope!</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/hope/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/hope/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 03:24:06 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[KOTM]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5858</guid>
		<description><![CDATA[[edit: This is not my entry into the competition! This was posted after the deadline. See Heart for my actual entry.] I also made another game yesterday, in two hours, during the Klik of the Month. It&#8217;s called &#8216;Hope!&#8217;, and since I also followed the Ludum Dare theme with it, why not share it with [...]]]></description>
			<content:encoded><![CDATA[<p><em>[edit: This is not my entry into the competition! This was posted after the deadline. See <a href="http://www.ludumdare.com/compo/2009/04/19/heart/">Heart</a> for my actual entry.]</em></p>
<p><img class="alignnone size-full wp-image-5862" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/hopeshot1.png" alt="" width="240" height="240" /></p>
<p>I also made another game yesterday, in two hours, during the <a href="http://www.glorioustrainwrecks.com/node/291">Klik of the Month</a>. It&#8217;s called &#8216;Hope!&#8217;, and since I also followed the Ludum Dare theme with it, why not share it with you, guys.</p>
<p><a href="http://www.agj.cl/files/games/hope.zip"><strong>Download <em>Hope!</em></strong></a> (Windows)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>By Touching It With Your Spikes</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/by-touching-it-with-your-spikes/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/by-touching-it-with-your-spikes/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 03:16:20 +0000</pubDate>
		<dc:creator>Super-Dot</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5844</guid>
		<description><![CDATA[It&#8217;s completely horrible and it&#8217;s not actually possible to beat it, but at least I got something made! I finished it before the deadline, as the members of #ludumdare (or their chat logs) will attest. Left and right to move, up to swap left and right (I probably should have left that one out), down [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s completely horrible and it&#8217;s not actually possible to beat it, but at least I got something made! I finished it before the deadline, as the members of #ludumdare (or their chat logs) will attest. Left and right to move, up to swap left and right (I probably should have left that one out), down to go into reverse.</p>
<p><a href="http://dl.getdropbox.com/u/96439/Super-Dot_LD14_ByTouchingHimWithYourSpikes.exe">Download for Windows</a></p>
<p>Edit: It&#8217;s a lot easier if you use F5 to save and F6 to load! It&#8217;s possible to make it to the tip of the black/grey line, but not to get onto the second set of dots. But you can win if you press O!</p>
<p>Clarification edit: The dark grey lines are the floor and the light grey background is an infinite void hole. As long as some part of you is touching the dark grey, you won&#8217;t fall into the hole. Unfortunately, I made the level in the very last two minutes of the compo, so I didn&#8217;t have time to test it; the result is that the level is impossible, and most of it is extremely hard. If you want to find some enjoyment in the game, try getting onto the first dot; that&#8217;s actually a reasonable challenge. As it is, this game mostly functions as a demo of the controls.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/bytouchinghimwithyourspikes.png"><img class="alignnone size-medium wp-image-5850" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/bytouchinghimwithyourspikes-300x237.png" alt="" width="300" height="237" /></a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Harbinger</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/harbinger/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/harbinger/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 03:05:43 +0000</pubDate>
		<dc:creator>Xion</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[tigs]]></category>
		<category><![CDATA[Xion]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5830</guid>
		<description><![CDATA[http://willhostforfood.com/users/X/Xionight/Harbinger.exe I hope I did this right.]]></description>
			<content:encoded><![CDATA[<p><img src="http://xionight.googlepages.com/Xion_LD14_Harbinger.png" alt="" width="480" height="480" /></p>
<p><a title="Harbinger" href="http://willhostforfood.com/users/X/Xionight/Harbinger.exe">http://willhostforfood.com/users/X/Xionight/Harbinger.exe</a></p>
<p>I hope I did this right.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shifter</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/shifter/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/shifter/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 03:01:40 +0000</pubDate>
		<dc:creator>KareemK</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5817</guid>
		<description><![CDATA[original (linux) Windows Port]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot-shifter.png"><img class="aligncenter size-full wp-image-5823" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/screenshot-shifter.png" alt="" width="500" height="389" /></a></p>
<p><a title="Original (Linux Source)" href="http://www.willhostforfood.com/access.php?fileid=63455" target="_blank">original (linux)</a></p>
<p><a href="http://www.willhostforfood.com/access.php?fileid=63797">Windows Port</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Heart</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/heart/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/heart/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 02:52:14 +0000</pubDate>
		<dc:creator>agj</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5787</guid>
		<description><![CDATA[It&#8217;s actually not done, but it&#8217;s as done as it&#8217;ll get within these 48 hours. It&#8217;s mostly done, though! Enjoy. Play (Flash)]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/heartscreen1.png"><img class="alignnone size-medium wp-image-5795" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/heartscreen1-300x300.png" alt="" width="300" height="300" /></a></p>
<p>It&#8217;s actually not done, but it&#8217;s as done as it&#8217;ll get within these 48 hours. It&#8217;s mostly done, though! Enjoy.</p>
<p><a href="http://www.agj.cl/stuff/games/heart/"><strong>Play</strong></a> (Flash)</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>We Control the Purple Creature</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/5784/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/5784/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 02:49:16 +0000</pubDate>
		<dc:creator>Sparky</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5784</guid>
		<description><![CDATA[Hurrah, at last I am done! Directions We control the purple creature. Use the arrow keys to move. The large yellowish green creatures are your allies. Collect followers (other purple creatures) for more firepower. Collect blue eggs. Plant an egg with space to create a new ally! Take over the board to win. Play the [...]]]></description>
			<content:encoded><![CDATA[<p>Hurrah, at last I am done!</p>
<p><strong>Directions</strong></p>
<ul>
<li>We control the purple creature. Use the arrow keys to move.</li>
<li>The large yellowish green creatures are your allies.</li>
<li>Collect followers (other purple creatures) for more firepower.</li>
<li>Collect blue eggs. Plant an egg with space to create a new ally!</li>
<li>Take over the board to win.</li>
</ul>
<p><a href="http://willhostforfood.com/access.php?fileid=63450">Play the game</a></p>
<p><img src="http://i43.tinypic.com/2eauzvl.png" alt="" /></p>
<p><img src="http://i42.tinypic.com/2ag3uqw.jpg" alt="" /></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>VERY motivated but tired</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/very-motivated-but-tired/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/very-motivated-but-tired/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 00:26:09 +0000</pubDate>
		<dc:creator>mirosurabu</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[deadline]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5701</guid>
		<description><![CDATA[Is there anything worse than giving up just after building momentum because of being so much tired? My motivation is at its peak, I even enjoy playing what I made so far, but I am so tired I want to sleep so badly. Which means &#8211; deja vu &#8211; I failed to meet the deadline. [...]]]></description>
			<content:encoded><![CDATA[<p>Is there anything worse than giving up just after building momentum because of being so much tired?</p>
<p>My motivation is at its peak, I even enjoy playing what I made so far, but I am so tired I want to sleep so badly.</p>
<p>Which means &#8211; deja vu &#8211; I failed to meet the deadline. However, I hope to finish the game and post it some other day here. Pity I wasn&#8217;t able to make it within set time-frame.</p>
<p>Cheers everyone</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dialogue (well, technically, monologue)</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/dialogue-well-technically-monologue/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/dialogue-well-technically-monologue/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 23:44:52 +0000</pubDate>
		<dc:creator>corpus</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[dialogue]]></category>
		<category><![CDATA[flashdevelop]]></category>
		<category><![CDATA[flex]]></category>
		<category><![CDATA[thread]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5683</guid>
		<description><![CDATA[Click to enlarge. The wall&#8217;s coming, honestly..]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.dfuters.com/images/ld_screen5.png"><img src="http://www.dfuters.com/images/ld_screen5.png" alt="" width="500" /></a><br />
<span style="x-small;">Click to enlarge.</span></p>
<p>The wall&#8217;s coming, honestly..</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The extravagantly excellent game about a ball shooting walls extreme hd turbo remix plus alpha EX 2000: the legacy: the movie: the game</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/the-extravagantly-excellent-game-about-a-ball-shooting-walls-extreme-hd-turbo-remix-plus-alpha-ex-2000-the-legacy-the-movie-the-game/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/the-extravagantly-excellent-game-about-a-ball-shooting-walls-extreme-hd-turbo-remix-plus-alpha-ex-2000-the-legacy-the-movie-the-game/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 23:32:10 +0000</pubDate>
		<dc:creator>Siiseli</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5673</guid>
		<description><![CDATA[Yes. That is the title of my game. I got really lazy with the game at some point and decided to just finish it up quick so I&#8217;d submit at least something. It sucks, I know. Instrcutions are in the game, read them, and prepare to suck at the game. &#8216;Twas fun making, hope you [...]]]></description>
			<content:encoded><![CDATA[<p>Yes. That is the title of my game. I got really lazy with the game at some point and decided to just finish it up quick so I&#8217;d submit at least something. It sucks, I know. Instrcutions are in the game, read them, and prepare to suck at the game. &#8216;Twas fun making, hope you enjoy it.</p>
<p><a href="http://up.servut.us/14746.2jlwrw">http://up.servut.us/14746.2jlwrw</a></p>
<p><img class="alignnone" src="http://i.servut.us/i/extravagantlyexcellent.png" alt="Screenshottie" /></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Step 16: Doctor says she&#8217;s pregnant</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/step-16-doctor-says-shes-pregnant/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/step-16-doctor-says-shes-pregnant/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 22:29:23 +0000</pubDate>
		<dc:creator>mirosurabu</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[happy]]></category>
		<category><![CDATA[pregnancy]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5654</guid>
		<description><![CDATA[I&#8217;m just coming back from doctor and guys I have very important news to tell you &#8211; she&#8217;s pregnant. I am very happy, but kinda surprised. I am already thinking about name. I hope it will be beautiful, but I think I can live even if it&#8217;s the ugliest baby in the world. We don&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.linnealenkus.com/image/pregnancyLLS02.jpg" alt="" width="425" height="425" /></p>
<p>I&#8217;m just coming back from doctor and guys I have very important news to tell you &#8211; she&#8217;s pregnant. <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I am very happy, but kinda surprised. I am already thinking about name. I hope it will be beautiful, but I think I can live even if it&#8217;s the ugliest baby in the world. We don&#8217;t know when she&#8217;s going to come to our world, but we are routing for very soon.</p>
<p>I&#8217;ll let you know if anything new happens.</p>
<p>Cheers</p>
]]></content:encoded>
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		<slash:comments>11</slash:comments>
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	</channel>
</rss>

