Posts Tagged ‘three.js’
My first Ludum Dare compo entry, complete with many minutes to spare!
- Gameplay first, shiny later.
- GAMEPLAY FIRST, SHINY LATER.
- This is way better than NaNoWriMo.
- WebGL is amazing.
In the end I think the decision to use Three.JS meant I got the look I was going for, but it made it pretty hard to deal with entity management, sound and all the other things not related to 3D graphics. I’d still use it again tomorrow though.
Here’s a picture of a virus (our protagonist) about to get scoffed by a white blood cell.
Looking forward to playing and rating as many games as I can now. Congrats to everyone else who’s finished and good luck!
Having had a good sleep I discovered that after an hour with Unity my plan wasn’t going to work. Plan B activated!
Also instead of Unity, I went to good old Three.JS. It might do a lot less for you in terms of games but you get post-processing effects, Blender imports and it’s all in the language I use every day anyway.
Currently working on getting the right look and all my modelling in Blender done. I *should* be working on the gameplay but that’s the bit I’m less worried about. Here’s a Vine of my progress so far!
I worked on a chess game several years ago. Before that, I have always thought that chess is just for people with pretensions of being smart, but during that project I learned a bit more of the game and became somewhat fascinated by it. The rules are simple, but there’s a lot of strategy in the game. All that is missing, I thought, is a bit more action, power-ups and a level progression.
I never got around to make that game. I won’t really have time to do that during this LD either, but I’m at least making a chess game. Not your grandfathers chess game though. This is “Pawn to King – chess evolved”.
Or at least I hope it will be something playable tomorrow. Here’s what it looks like right now, early Sunday morning.
IT’s an MMO* made with node.js/backbone/three.js/tween.js/underscore/…
What is it all about?
You are in charge of an evergrowing world in a universe full of evergrowing discs.
But growth comes at a terrible price.
In the advent of your great growth-inducing politics the general disc-populace grows weary of overpopulation and overproduction.
You decide to take the best way forward.
War against the unknowingly weak non-blue discs.
Carefully you plan your next aquisitions while balancing your infrastructure spendings with your investitions in green energy and hauntingly large disc-machines of war.
What does work:
- Support for up to 51.00000000000002 players
- Planets indicate their current production capacity by growing
- Planets may revolt (red tint)
- Military and a good investition in green technology help to overcome riots.
What doesn’t work:
- There is no chat or ranking.
- You cannot transfer your all-killing-war-machines to a friendly planet
- If you tab out there is a high chance your browser might die.
- Simulation is a bit rough. Hadn’t had time to make animations
- Same for graphics.
- Player starting positions can be compromised from time to time. If you can’t grow your disc: reload the page
Oh, and the code is horrible. Iam not uber experienced and furthermore obviously needed to reassure myself that Diablo3 won’t ever become a game i could be happy with.
Thanks for your time. Have a blast!
If you still haven’t played it yet, here is a screen with lots of circles for you.
f this s. iam going to be a potato!
*at least in a realtivély tiny world it would be a MASSIVELY MULTIPLAYER ONLINE experience. Here it’s somewhat of a medium scale multiplayer app.
I’ve been in competitions before, but this is my first Ludum Dare. I’m Martin Vilcans from Stockholm, Sweden. I’m hoping to gather a few other local participants for a meetup during the compo.
WebGL is new and exciting, and this could become a great tech demo and an excellent game. Or a lousy tech demo and a crappy game.
Or I’ll just chicken out and use PyGame to create something simple but be sure to finish something. We’ll see when the compo starts.
This will be my second fullblown dare, and I really look forward to it.
Good luck to you all !!