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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘thread’

Dialogue (well, technically, monologue)

Posted by corpus
Sunday, April 19th, 2009 3:44 pm


Click to enlarge.

The wall’s coming, honestly..

Coming on slowly

Posted by corpus
Sunday, April 19th, 2009 11:40 am

I’m at the stage now where I’m just mapping out the gameworld and populating it with words and people. It’s looking like I’ll finish in time, which I’m pleased about :)


Click to enlarge.

Engine nearly done

Posted by corpus
Sunday, April 19th, 2009 2:00 am

I had a few hours of sleep and got back to work. I’ve now implemented player movement, gravity, collisions, etc., and just finished my class to handle animations.

Collisions caused me quite a bit of bother as I made a load of stupid mistakes (as usual), but they seem to be well and truly out of the way now.

I still need to pull the sprites I made over from my other computer so I won’t bother with a screenshot this time.

Tiles

Posted by corpus
Saturday, April 18th, 2009 6:11 pm

Implemented tiles. Okay, it’s still at the stage where everything is boring. I think after this one, I won’t post until I have something a little more visually stimulating.

We have pixel fonts.

Posted by corpus
Saturday, April 18th, 2009 5:19 pm

Started coding a little while ago and just finished a pixel font class.

I’m working with the Flex SDK in FlashDevelop.

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