Posts Tagged ‘theft’
But close enough!
Certainly didnt get around to a few major features that Id really hoped for (like being able to steal a car – kinda important in a game that references Grand Theft Auto)
But I’m certainly happy with what I did get done over the weekend. ‘Super Theft Auto’ is a good start for an interesting little mini game.
You can play the current version of the game at the following link after installing the plugin (links/instructions are on the page- the only major OS not supported is OSX):
[LINK] (youll also find it on the CharityGameJam games submission screen of course)
Theres also a link on the page to a .blend download of the setup for the computer VideoTexture scene, youll need Blender 2.64a if you want to mess around with it.
- A game within a game – You start in a 3D world with a 3D computer, the (kinda) NES style game plays on the screen of the Funkytron computer (press space to zoom in and focus on the screen to actually see what youre doing)
- Large city area to explore (sadly only on foot at this stage)
- Pedestrians wander around the city (they make good target practice)
- Cars driving around (rare and very basic implementation)
- Gun ammunition to pick up
- Basic scoring system (you can score points for killing people)
I have version 0.5c of ‘Super Theft Auto’ now available for public testing/playing/things.
The game is my take on having a game like GTA2 on the NES (or at least a 3D Funkytron console) I havent really kept as close to the NES specs as I would have liked, but I think its turning out ok so far, its been a lot of fun to work on if anything.
Theres not much to the gameplay. I still need to add some major features in. But theres some initial pedestrians now, a title screen, various other much needed improvements – I can see this actually being a game sometime in the near future. I really need to add the car system in though, the map is quite large (spent too much time working on that tonight). Its too much to explore fully on foot.
You can find the game embedded in this page – [LINK]
Youll need to install the ‘Burster’ web plugin to use it (unfortunately Mac is not supported), but Linix and Windows (64&32bit) will both run it fine. The plugin is a ~26mb download, and is easy to install. Theres instructions & links to download it on the page I made for the game.
Feedback would be great, I know theres not much of a game, but Ill take any crits or suggestions. Also knowing if the Burster plugin install is a smooth process for you would be great as well. I hate having to install a plugin to play a game as much as the next person, but Ive tried to make the page as helpful as possible.
Anyway, its past 2am where I live, and Ive been running on 2-3 hours sleep all day (was a bit night saturday night). Im starting to see random flickers/objects in my vision, so a good indicator to get sleep I believe! Plus programming in this state is so slow and frustrating Id be better off sleeping.
Im not sure how much Ill be able to get done in the final hours tomorrow, but I hope to at least implement a few more crucial features (like death and a points systems) – We will see!
Recently I have noticed a HTML5 game that’s getting attention, called Lust Or Bust. In Lust Or Bust, you try and stare at your freind’s hot sister’s tits without getting caught.
For the 24th Mini Ludum Dare, the challenge was to make the most games in the time period. I made 28 games, which you can find here:
More specifically, one of the games I made was THIS game, created a good several months before Lust Or Bust:
Look familiar, Lust Or Bust players?
It’s called Mini Pervert, and was a quick prototype of a larger project I had designed called Pervert. The goal of the game was to stare at woman’s tits without getting caught. It had an Ogle-Meter in the corner warning you of when she was about to look, and the longer you stared without getting caught, the more points you racked up.
I suspect that the creator of Lust Or Bust found this game on Ludum Dare and ripped off the idea. It’s similar to my game prototype in so many ways, including the unique gameplay mechanic. It’s also possible that great minds think alike; but it seems a bit of a strong coincidence when you compare the two. The time period is also about what it would take for someone to see my game, decide to steal the idea, and develop it into a complete game and publish it.
At twelve thousand downloads last time I checked, the guy who made Lust Or Bust is probably making quite a bit of money. I’m not asking to get the lost revenue back but I WOULD like to make it public where the idea came from.
Something to keep in mind, fellow Ludum Darers: If you put your original idea as a prototype on Ludum Dare, someone might steal it and develop it.