Posts Tagged ‘thanks’
Just wanted to say thanks to everyone who took the time to play and rate my game!
My previous entry (LD26) was a decent game but was rated very poorly in audio because I ran out of time and didn’t get around to adding any at all. I actually managed to score a 1.31 in Audio that time. I guess there were actually some reviewers out there who felt that silence was worth more than a 1. heh.
Anyway, I knew I wanted to make sure that I didn’t have a repeat of my audio performance this time for LD27. I wanted to make something where the audio was central to the experience of the game. So, I got all crazy and ended up deciding to make a music game with some original music that I’d record over the weekend.
I knew I’d do better in Audio this time around… but I still didn’t have a full complement of sounds – no UI sounds or anything – just 30 seconds of original music. I definitely didn’t expect to get 3rd place in Audio across all Jam entries, and I’m not entirely sure that I deserve it, but I appreciate it all the same!
Anyway, this has been a great 2nd Ludum Dare for me. I’m very happy with how everything turned out and am looking forward to the next one!
So, I’m finished with my entry: ‘Grig Saves Time’ and I gotta say: I’M FEELING AWESOME!
This has probably been the most fun Ludum Dare I have done, and I feel like I got a lot accomplished. The best news is this: I know I can do it better next time!
That’s right, I dedicated a lot to the development, but the platforming code could have easily been taken from basecode. I’ve done velocity, collision, and keyboard input almost exactly the same in a few other games, and decided I should just put all that into a library and use it as base code for future platforming. The point is, it was not outside my comfort zone, and I spent a lot of time just working out the odds and ends of how I wanted to portray the story. It took the whole weekend, however I did break for dinner and time with my sweetheart last night, and for church today. I slept a total of 14 out of the 48 hours. It’s possible that I make something even more amazing next time.
The storyboards are probably my favorite! It felt good to have a heavier narrative, even in a 48-hour game. Heavier, as in, more than one screen to explain the story, the premise, the reason why our fantasy creature is even going around jumping and attacking.
Livestreaming on twitch.tv: This was the first time I have ever used livestreaming, and it definitely had an impact on my computer. Compile times went through the roof, and I had to deal with wearing headphones to get rid of echo. The friends stopping by to chat was great, though. I stick with the fact that I move around the house a lot, as probably a reason not to keep doing that. Eventually, I can get a computer that can handle livestreaming and compiling and listening to playlist on youtube all at the same time.
So, I want to say thank you to all the friends who sent kind words about my progress, and to those who spent time with me on the stream. This has been, as predicted, the best Ludum Dare I’ve done. Thanks!
(Thanks Lumi Mae for the picture!)
I couldn’t believe my eyes when I saw it, but Recluse got 8th place in the competition alongside with Astro Break and also 1st place in the innovation category!
I already wrote everything I could want to say right now in my “thank you” post, so if you still haven’t, please read it. (copying and pasting everything here would be too cheap, even cheaper than pasting a link to the original post =P)
I also can’t stress enough how much I am grateful to my friends in Brazil who gave me support. I hope they are reading this!
I wasn’t expecting getting such high rankings, especially in overall… So once again,
- Thanks a lot for playing and rating Recluse.
- Congratulations for everyone.
- I hope you all had fun!
Hey y’all! It’s already been almost 3 weeks since we all finished working on our games… And even though the 48-hour marathon, which was the reason why I took part of this, was immensely fun and satisfying, I can’t help but say I these 21 days have been even more enjoyable than the competition itself. Waking up to see new comments on my page made me smile every day. I was already happy enough to make a playable game all by myself in 48 hours, but this was my first LD and I had no expectations that the community would be so nice and had no idea that so many people actively rated and commented on each others games. So reading everyone’s nice comments and finding my game in other people’s recommendation lists made me feel it was all more than worth it.
Even though Ludum Dare is a competition, I can’t think of a better prize than knowing that other people enjoyed the experience your game created. I believe the real “winning” here is feeling satisfied with your final product, and of course, knowing that your game achieved what it intended to. My game has a lot flaws and there’s always improvement to be done, but I can say with confidence that, in the end, the overall experience from these 23 days was very fulfilling. So congratulations for everyone who achieved this, and in case there are people who haven’t, I hope it becomes motivation for taking part of more and more LDs!
Something that also made this 3-week experience incredible was getting to play other people’s games, which I enjoyed a lot. There are a lot of delightful surprises and a huge variety of good ideas around. It doesn’t matter how many times I look, I always find some new pearls, and knowing that there are so many people with creative ideas out there is always good and inspiring. Even though I already wrote a review post, a few games that I played very recently instantly became some of my favorites, such as SubAtomic (which was funny as hell), Planet ZOOB (highly addictive) and Tinytanic (whose humor and shifting mood I loved).
Anyway, I’d like to thank once again everyone who played my game and left a comment on my page, and to tell everyone from the LD community that you are awesome. Seriously. I’m still amazed at how friendly everyone is and how genuinely helpful and caring the participants are toward each other. Some competitors have helped me out and I also feel like I’ve helped a few people.
I will also take this occasion to let you know I decided to start using twitter (@BiggerBoo) so if I’ll post there any updates on Recluse and other games I’m working on, so keep tuned. To take a look at other projects, check out the indie group I’m part of, Catavento. (@catavento_games). Like many other participants here, I’m from a country with a relatively underdeveloped game industry and having your support means a lot to us.
Also, if you still haven’t played and rated my game, Recluse, please check it out – there’s still time! The post-compo version should be released soon, so please stick around!
Thanks for reading and good luck, everyone!
Whew! Glad that’s done! This won’t be a post mordem, just a post announcing that I’ve finished.
So, the game’s called Flea Circus and it’s much better than what I was expecting out of my first Ludum Dare! In general terms, it’s an action game. A better description is a frenetic, simplified extreme sports game. If you test it out, I recommend trying the tutorial first, there’s good stuff in there.
What I would like to use this time for though is just a quick comment about how great the community is! The book, the keynote, the chat room, the reddit – all of it is fantastic! Game design is my creative outlet and it is such a joyous feeling knowing that there are so many others as passionate about it as I am.
Thanks to all of you guys in the chatroom for the company and the laughs and the bug testing! I’ll definitely be doing this again
Thank goodness the site’s back up – I was starting to get worried there. Well done and thanks to all involved!
Well towards the end of yesterday I was starting to lose momentum, but I did get a placeholder title screen and end sequence in place, making it more or less complete in terms of gameplay.
Today I can focus on polish: graphics, sound, music and so on. I’m off for a morning walk and then down to business!
What an awesome weekend.
This competition has finally gotten me to complete a game. Until now I was a game-finishing virgin.
I want to thank all who were involved – it was great.
You can see my entry here: