<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Ludum Dare &#187; test</title>
	<atom:link href="http://www.ludumdare.com/compo/tag/test/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
	<lastBuildDate>Wed, 08 Feb 2012 14:14:06 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>alone with myself &#8211; final version</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/alone-with-myself-final-version/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/alone-with-myself-final-version/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 22:03:21 +0000</pubDate>
		<dc:creator>athanazio</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[food]]></category>
		<category><![CDATA[foodphoto]]></category>
		<category><![CDATA[have fun]]></category>
		<category><![CDATA[html5]]></category>
		<category><![CDATA[play]]></category>
		<category><![CDATA[rest]]></category>
		<category><![CDATA[soo many tags]]></category>
		<category><![CDATA[sunday]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[time to rest]]></category>
		<category><![CDATA[vaca5]]></category>
		<category><![CDATA[vote]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=97123</guid>
		<description><![CDATA[Ok final version uploaded, libraries updated with the bugs found during the weekend, some donuts eaten &#8230; time to rest for the week to come !! don&#8217;t forget to play the final version here : http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&#38;uid=825 cheers !!]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/final_version_food_time.jpg"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/final_version_food_time-550x412.jpg" alt="" width="550" height="412" class="alignnone size-large wp-image-97126" /></a><br />
Ok final version uploaded, libraries updated with the bugs found during the weekend, some donuts eaten &#8230; time to rest for the week to come !!</p>
<p>don&#8217;t forget to play the final version here : <a href="http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=825">http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&amp;uid=825</a></p>
<p>cheers !!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/18/alone-with-myself-final-version/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>A public build for testing!</title>
		<link>http://www.ludumdare.com/compo/2011/12/18/a-public-build-for-testing/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/18/a-public-build-for-testing/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 19:45:16 +0000</pubDate>
		<dc:creator>Furyhunter</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=96622</guid>
		<description><![CDATA[Here is the first build for testing. Simply double-click it on Windows, java -jar alonegame.jar on Linux, and whatever you OSX folk do, do what you do.]]></description>
			<content:encoded><![CDATA[<p><a href="http://fury.srb2.org/ld22/alonegame.jar">Here is the first build for testing.</a> Simply double-click it on Windows, java -jar alonegame.jar on Linux, and whatever you OSX folk do, do what you do.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/18/a-public-build-for-testing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Phares, WIP 003</title>
		<link>http://www.ludumdare.com/compo/2011/12/17/phares-wip-003/</link>
		<comments>http://www.ludumdare.com/compo/2011/12/17/phares-wip-003/#comments</comments>
		<pubDate>Sun, 18 Dec 2011 05:58:48 +0000</pubDate>
		<dc:creator>Felipe Budinich</dc:creator>
				<category><![CDATA[LD #22]]></category>
		<category><![CDATA[Phares]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[WIP day 2]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=94325</guid>
		<description><![CDATA[I overcame most of my technical hurdles, and now I have a pretty tech demo I&#8217;m using SoundManager 2 to check if you have flash. If you do, the game will not bother to try to use HTML5 Audio. If I had the time, I would just integrate it right into my game engine :-p [...]]]></description>
			<content:encoded><![CDATA[<p>I overcame most of my technical hurdles, and now I have a <a title="Phares Tech Demo" href="http://dl.dropbox.com/u/1043484/games/LD22/index.html" target="_blank">pretty tech demo</a> <img src='http://www.ludumdare.com/compo/wp-includes/images/smilies/icon_biggrin.gif' alt=':-D' class='wp-smiley' /> </p>
<p>I&#8217;m using <a href="http://www.schillmania.com/projects/soundmanager2/doc/download/" target="_blank">SoundManager 2</a> to check if you have flash. If you do, the game will not bother to try to use HTML5 Audio. If I had the time, I would just integrate it right into my game engine :-p</p>
<p><a href="http://dl.dropbox.com/u/1043484/games/LD22/index.html"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2011/12/wip_003.png" alt="" width="404" height="657" /></a></p>
<p>&nbsp;</p>
<p>Previous WIP posts:<br />
<a href="http://www.ludumdare.com/compo/2011/12/16/phares-wip-001/" target="_blank">http://www.ludumdare.com/compo/2011/12/16/phares-wip-001/</a><br />
<a href="http://www.ludumdare.com/compo/2011/12/16/phares-wip-002/" target="_blank">http://www.ludumdare.com/compo/2011/12/16/phares-wip-002/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2011/12/17/phares-wip-003/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Fleedom &#8211; Fleet Pattern and Movement test</title>
		<link>http://www.ludumdare.com/compo/2009/04/18/fleedom-fleet-pattern-and-movement-test/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/18/fleedom-fleet-pattern-and-movement-test/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 14:49:15 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[as3]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[fleedom]]></category>
		<category><![CDATA[fleet]]></category>
		<category><![CDATA[movement]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[test]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5040</guid>
		<description><![CDATA[Current build playable here in your browser Working title is Fleedom. Wanted to handle what I felt would be one of the most challenging parts of my game design which was making a fleet of small ships that you could toggle through various flight patterns while moving. Got a decent enough working version now.  Z/X [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/fleedom-test1.jpg"><img class="alignnone size-full wp-image-5041" src="http://www.ludumdare.com/compo/wp-content/uploads/2009/04/fleedom-test1.jpg" alt="" width="500" height="331" /></a></p>
<p><span style="line-through;"><span style="line-through;">Current build playable here in your browser</span><br />
</span></p>
<p>Working title is <strong>Fleedom</strong>. Wanted to handle what I felt would be one of the most challenging parts of my game design which was making a fleet of small ships that you could toggle through various flight patterns while moving.</p>
<p>Got a decent enough working version now.  Z/X toggles next/previous fleet pattern.  Arrow keys move.</p>
<p><a href="http://www.ludumdare.com/compo/2009/04/18/wall-of-space-doom/">Here is the background on my current game&#8217;s design</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2009/04/18/fleedom-fleet-pattern-and-movement-test/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>MinMo screen shot and win32 test file</title>
		<link>http://www.ludumdare.com/compo/2008/04/19/minmo-screen-shot-and-win32-test-file/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/19/minmo-screen-shot-and-win32-test-file/#comments</comments>
		<pubDate>Sat, 19 Apr 2008 17:05:22 +0000</pubDate>
		<dc:creator>HybridMind</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[gosu]]></category>
		<category><![CDATA[minmo]]></category>
		<category><![CDATA[ruby]]></category>
		<category><![CDATA[screenshot]]></category>
		<category><![CDATA[test]]></category>
		<category><![CDATA[win32]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/19/minmo-screen-shot-and-win32-test-file/</guid>
		<description><![CDATA[Finally got a screen shot here along with a link if anyone on win32 wants to try my character test and let me know if my exe doesn&#8217;t work. Basically got my character tiles from last night all coded in and initially timed between states. The current player character MinMo has two states. A &#8216;Min&#8217; [...]]]></description>
			<content:encoded><![CDATA[<p>Finally got a screen shot here along with a link if anyone on win32 wants to try my character test and let me know if my exe doesn&#8217;t work.  Basically got my character tiles from last night all coded in and initially timed between states.</p>
<p>The current player character MinMo has two states.  A &#8216;Min&#8217; state where he is a little thin snake and a gelatinous block &#8216;Mo&#8217; state where he can&#8217;t move but will probably be invincible.  You are frozen as &#8216;Mo&#8217; currently until the time is up where you then transform back to &#8216;Min&#8217;.</p>
<p>You use arrows to move left and right, space to transform, and ESC quits.  Now for more game elements!</p>
<p><strike>win32 exe available here</strike></p>
<p><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/minmo_screenshot1.jpg" alt="MinMo Screenshot Char Test" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/04/19/minmo-screen-shot-and-win32-test-file/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
	</channel>
</rss>

