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	<title>Ludum Dare &#187; \syameimaru!/</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Ahahaha, finished Booon (XNA library)</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/ahahaha-finished-booon-xna-library/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/ahahaha-finished-booon-xna-library/#comments</comments>
		<pubDate>Sat, 18 Apr 2009 02:31:50 +0000</pubDate>
		<dc:creator>5parrowhawk</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[booon]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[xna]]></category>
		<category><![CDATA[\syameimaru!/]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4768</guid>
		<description><![CDATA[Well, I managed to do as much as I thought I could. Now with nice particle systems and a couple of other enhancements. Source code: http://haitaka.googlepages.com/Booon.zip Time to go find myself some food, and possibly a quick shower before the compo starts.]]></description>
			<content:encoded><![CDATA[<p>Well, I managed to do as much as I thought I could. Now with nice particle systems and a couple of other enhancements.</p>
<p>Source code: <a href="http://haitaka.googlepages.com/Booon.zip">http://haitaka.googlepages.com/Booon.zip</a></p>
<p>Time to go find myself some food, and possibly a quick shower before the compo starts.</p>
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		<title>Booon &#8211; release 1 done</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/booon-release-1-done/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/booon-release-1-done/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 17:01:22 +0000</pubDate>
		<dc:creator>5parrowhawk</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[booon]]></category>
		<category><![CDATA[tools]]></category>
		<category><![CDATA[xna]]></category>
		<category><![CDATA[\syameimaru!/]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4675</guid>
		<description><![CDATA[This is a little library for XNA to help with game making. It wraps stuff like object management, asset loading, shaders, etc. into a compact package. The idea is to make it easy to bang out something double-quick. The library is based on Mike Schuld&#8217;s tutorials (www.thehazymind.com). It&#8217;s not complete, but I don&#8217;t have the [...]]]></description>
			<content:encoded><![CDATA[<p>This is a little library for XNA to help with game making. It wraps stuff like object management, asset loading, shaders, etc. into a compact package. The idea is to make it easy to bang out something double-quick.</p>
<p>The library is based on Mike Schuld&#8217;s tutorials (www.thehazymind.com).</p>
<p>It&#8217;s not complete, but I don&#8217;t have the energy to finish it right now. Will try to add more functionality before the compo begins. No documentation but there&#8217;s an example program.</p>
<p><a title="Booon" href="http://haitaka.googlepages.com/Booon.zip">http://haitaka.googlepages.com/Booon.zip</a></p>
<p>Also, I made a page for my compo entry, whatever it will be.</p>
<p><a title="Ludum Dare 14" href="http://haitaka.googlepages.com/ludumdare14">http://haitaka.googlepages.com/ludumdare14</a></p>
<p>Blah, must sleep now. It&#8217;s 1 am here.</p>
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