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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Ahahaha, finished Booon (XNA library)

Posted by 5parrowhawk
Friday, April 17th, 2009 6:31 pm

Well, I managed to do as much as I thought I could. Now with nice particle systems and a couple of other enhancements.

Source code: http://haitaka.googlepages.com/Booon.zip

Time to go find myself some food, and possibly a quick shower before the compo starts.

Booon – release 1 done

Posted by 5parrowhawk
Friday, April 17th, 2009 9:01 am

This is a little library for XNA to help with game making. It wraps stuff like object management, asset loading, shaders, etc. into a compact package. The idea is to make it easy to bang out something double-quick.

The library is based on Mike Schuld’s tutorials (www.thehazymind.com).

It’s not complete, but I don’t have the energy to finish it right now. Will try to add more functionality before the compo begins. No documentation but there’s an example program.

http://haitaka.googlepages.com/Booon.zip

Also, I made a page for my compo entry, whatever it will be.

http://haitaka.googlepages.com/ludumdare14

Blah, must sleep now. It’s 1 am here.

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