Posts Tagged ‘SVG’
So I started al over again, I’m no longer using haXe and GIMP. I’m am now using Inkscape and HTML5. The new game will look a bit like Osmos but will be different in the gameplay. In the game you are going to evolve a cell into a bigger and stronger cell. To do that you need to find 3 cells that are the same but different than the big cell, if you absorb just 2 cells the cells will be gone and will not come back.
Some new graphics I made:
I’m in! I’ll (probably) be using
- HTML5 Drag and Drop
- SVG for graphics
- JSONT or in-browser XSLT for turning objects into HTML/SVG
I’m guessing I wont have time for audio this time around.
I’ll be hosting the thing through Github pages, which means it gets deployed every time I check in (pretty neat hey?). You can watch the progress on the project page (obviously I haven’t started yet, so there’s nothing much there at the moment).
Not sure about language/environment yet. It will either be JS/HTML5, JS/SVG, Java, Lua/Love2D, C++/MadeWithMarmalade, or maybe something I don’t already know like Google Dart, Haxe, or JavaFX.
- Graphics: SVG (generated using BatchSVG)
and maybe a little Gimp
- Sound: CFXR and (if I get time to make background music)
Wolfram Alpha Tones (assuming that’s allowed)(not allowed, has a harsh license) this thing: http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/
- Engine: none
I came second in innovation last time and got heaps of great feedback (thanks everyone!), so I’ll see if I can pull out another odd-ball game/concept.