Posts Tagged ‘SVG’
new Graphics();
So I started al over again, I’m no longer using haXe and GIMP. I’m am now using Inkscape and HTML5. The new game will look a bit like Osmos but will be different in the gameplay. In the game you are going to evolve a cell into a bigger and stronger cell. To do that you need to find 3 cells that are the same but different than the big cell, if you absorb just 2 cells the cells will be gone and will not come back.
Some new graphics I made:
I’m in
Thursday, August 23rd, 2012 6:54 pmI’m in! I’ll (probably) be using
- Javascript
- HTML5 Drag and Drop
- SVG for graphics
- JSONT or in-browser XSLT for turning objects into HTML/SVG
I’m guessing I wont have time for audio this time around.
I’ll be hosting the thing through Github pages, which means it gets deployed every time I check in (pretty neat hey?). You can watch the progress on the project page (obviously I haven’t started yet, so there’s nothing much there at the moment).
I’m in
Wednesday, April 11th, 2012 10:35 pmNot sure about language/environment yet. It will either be JS/HTML5, JS/SVG, Java, Lua/Love2D, C++/MadeWithMarmalade, or maybe something I don’t already know like Google Dart, Haxe, or JavaFX. Actually, yeah, probably Dart, so Actually it will be Javascript+HTML5+SVG (the warmup with Dart proved doesn’t get along with SVG very well):
- Language:
Google DartJavaScript - Graphics: SVG (generated using BatchSVG)
and maybe a little Gimp - Sound: CFXR and (if I get time to make background music)
Wolfram Alpha Tones (assuming that’s allowed)(not allowed, has a harsh license) this thing: http://codeminion.com/blogs/maciek/2008/05/cgmusic-computers-create-music/ - Engine: none
I came second in innovation last time and got heaps of great feedback (thanks everyone!), so I’ll see if I can pull out another odd-ball game/concept.
Also in
Monday, August 15th, 2011 3:01 amI’m in, almost certainly going to attempt to write a game in SVG/Javascript as a proof of concept for a larger idea. I’ll be using a program I wrote a while back to generate some of the more repetitive SVG code from XML/XSL, and maybe some of the animations if I get that far. It’s got a Google Code page for those who are interested http://code.google.com/p/batchsvg/
Given I’ve never used Javascript with SVG, and SVG games are fraught with issues anyway, the chances of producing an unplayable trainwreck are pretty high



