Posts Tagged ‘submitted’
Dream Team started as an idea to form a group of proven Ludum Dare vets and game jamming badasses in an effort to create world peace. In a weird sort of way, we accomplished that goal. With 7 combined Ludum Dare medals and 15 total competitions between us, we combined our efforts to create one large, frightening mass of game design ooey gooey goodness. We hope you like it!
So what exactly IS EcoStar vs Aeronox?
The evil Aeronox forces have sent our planet into hyper orbit, sending us spiraling out of control and fast forwarding our years at breakneck speed! You may think this is just another shooter, but that’s where our interpretation of the theme comes into play. The seasons change every 10 seconds, and it alters the entire world around you… the sights, the sounds, the foes, and even the power of your own ship. Each season has a corresponding elemental power that is absorbed and unleashed by EcoStar’s stellar charge blast. Combined with elemental enemies and shields, this creates a shoot-em-up unlike any other… where the focus isn’t always on shooting the fastest… but on making the RIGHT shot a the RIGHT time.
Play it! – EcoStar vs Aeronox
And please be sure to read the included HOW TO PLAY document for an explanation of the rules and controls. We also have Xbox 360 gamepad support, and we highly suggest that control scheme if you want to win!
We’ll be back at a later date to discuss what went right, what went wrong, and to deliver a radical post-compo version. In the meantime, we’re going to get some much needed rest. Ditto worked on squashing two game breaking bugs after the initial submission (Sweden vs U.S.A. decimals & commas? Really?!) and SonnyBone stayed awake for 36 hours and is now typing this sentence. He is going slightly crazy and is starting to refer to himself in the third person. He sure is attractive and very smart. XXXOOO
And that’s a wrap! Congrats everybody who participated!
I’m SUPER-DUPER excited because this is my first ever TOTALLY complete LD entry ever! I managed to implement, I believe 100% of the features I planned! I improved the art and sound a bit at the last second, all my controls work, and I’m not aware of any bugs! (I’m sure someone’ll find something…) Even if I get the lowest rating in the history of LD, I’ll consider this to be a huge success!
I’ve got my code up, but haven’t squished it down into an executable for y’all yet. I’ll try to do that tomorrow!
I look forward to playing and rating tons of games in the coming weeks, especially since many of them will be short enough for me to test them in slow moments at work.
…Speaking of which, it’s time for me to get some sleep.
Oh right, have a link to my entry!
Finally! I have posted my game
I’m kinda sleepwalking and can’t think straight… but I *think* everything is all right. I’ve spend the last 6 or so hours polishing and adding levels. There were still a few things I wanted to add to the game, but it is mostly completed as I imagined.
Making mobile games is kinda fun! libGdx has some very strange bugs and pitfalls, but I will let that for the postMortem.
As for now – I will go get some sleep, and you will go play my game
See my entry! It’s still pretty rough but I can’t really keep working on it right now.
Good luck everyone! I’ll try to review as many games as I can
I finished nice and early. My project was never too ambitious and as a result I never had to compromise. It is basically exactly as I imagined which is nice. Anyways I submitted to the Jam because I bent the rules a bit. Its ok I won’t win anyways, I’m just happy I finished it up and it is decently polished.
Finished my entry for the compo just a moment ago.
The game is simple runner type game in which you can flip the physics.
The idea came from VVVVVV which imho is king when it comes to simplistic mechanics (and graphics for that matter!) combined with bit.trip runner(s).
The whole game is played with single button and the only goal is to get as far as possible.
Unfortunately the game doesn’t save high scores (even though there would be time to implement it, I’m just too tired to do it) which is bit of a bummer.
Go check the game out if you’re interested: in here
Thanks everyone for great event, can’t wait to get to judge your creations, but now, it is time for me to eat and sleep so that I can actually do something at work tomorrow
First of all, I have submitted: http://www.ludumdare.com/compo/ludum-dare-25/?action=preview&uid=14147
Second of all, this was my second LD and now I want to reflect on some things.
Here is a list of things I think I did better with this LD:
- I made a more fun and replayable game (The end product was better)
- I had better graphics
- I had less time-consuming bugs
- I was more familiar with my toolset
- I was more involved with the community and this website (commenting, posting, etc.)
Here is a list of things I think I did better in LD 24 (my first one):
- I was more in the LD mood (I believe this is because I was following TheCherno on his livestream, unfortunately he wasn’t going in this time but if he’s not in in April I should watch someone else)
- I learned more (It was my first time making a game in Love 2d, which meant I learned more but wasn’t as familiar with it)
- I managed my time better.
Here is a list of things I want to do next LD:
- Be more prepared (I almost forgot about it this time)
- Watch a livestream
Yah, that’s it. Hope everyone else is having a good last few hours of LD!
Just finished submitting my little game for the compo.
With 10 hours still in the clock, I could’ve probably still polished it, but some rest & laxin sounds nice since gotta go to work tomorrow
The game contains 3 minigames all of which are different criminal activities to gather money for the end goal.
I had really hard time coming up with the 3rd game (which ended being the credit card fraud one), but it worked out OK.
Not 100% satisfied with the game, it kinda needs some bigger game to wrap the minigames or give a reason for the minigames.
Now it feels bit glued on :/
Anyways happy that I finished since 2 last LD’s have been major fails on my part and couldn’t even submit anything.
The games submit page is here: link
And here’s a screenie:
Thanks everybody for awesome event, can’t wait to get my hands on all the games developed this weekend!
I had some issues with the screen capture software and Im not entirely sure if I can make a time-lapse, but atleast I will write a post mortem…
Just mere moments ago I clicked submit on Ubuntu Software Center with my October challenge game. Motivated by the challenge I finally got around finishing a game I’ve been working on since Ludum Dare #21 (its actually post compo version of the game).
The game has been pretty much ready for a quite long time, but needed new levels and polish which I constantly put off by bad excuses .
For now the game is Linux only, but the code is written in crossplatform way and I’ve compiled few test versions in Windows using MinGW.
Fingers crossed the game actually gets accepted to the store.
About the game:
-Sliding block puzzle game with twist
-Includes fully featured level editor and online hi-scores
(for some reason YouTube really killed the quality of the video)
So I’ve completed my game. Or should I say, the time is up and thus my game is finished.
I have to admit, over the past 48 hours even though it didn’t feel like I got much done I feel completely drained from it all.
I am however very happy and glad to be finished, at somepoint during today there were times I didn’t think I would be able to hand anything more than a basic prototype in. I’m glad I stuck through and kept going.
For those that are reading who have participated. Well done, I’ve been watching all your games and it’s been interesting to see how much progress (or how little) everyone had made.
So, if you’d like to play the game, you can view it here:
I also have a timelapse, but I’ll upload that tomorrow. I’m pooped!
I’m off to bed. Night all
Hello, you happy people!
I decided that the game´s done for now, since I realistically won´t have time to do much more on monday evening.
And the sources here:
BTW: that´s the first time, I actually composed music for a game myself. In the past I always used to fetch nice CC tracks from other people. Hopefully the sound does not make your ears bleed
…and now for something totally different: me.sleep().
Happy coding & cu next time?!
And here is the time lapse too!
Having skipped last night to put more hours into this game, I’m ultra tired. I should post a more complete post-mortem tonight or tomorrow. That said, I can already say that while this game is better than my previous submission, I’m far from satisfied with it.
As in the last year, I will invest a lot of time this week and the next one into rating, commenting and posting about as many games as I can. Of course, with more than a thousand participants, even if I invest as much time as I invested last time, I will still miss a LOT of people. So, please, feel free to plug your game in the comments
Cheers, and congratulations to all who submitted their games.
I just submitted my totally unfinished text adventure. I just simply ran out of time to implement the story I had planned out. Bit of a pity.
I’m currently working on the windows port.
I submitted my first ever Ludum Dare entry: Into the Dark for You! I’m really glad that I decided to do one this time. It was a great experience, knowing what I can do in just two days
Here have a screenshot:
So that’s my first Ludum Dare complete!
I’m happy with what I made, even if I ran out of time for sound & balancing. So it’s silent, and either ridonkulously easy or hard (I literally have no idea. I can breeze through, but then I’m just a tad biased.)
Anyway. I hope it’s fun, or at least interesting
Based on those times when words escape you, when they feel like they’re on the tip of your tongue.
(It’s also a Text-Adventure/Platformer hybrid )
I had a great time doing this, it was really nice to have some focus for a project!
So yeah! Sleep now.
The game has finally reached a state where I’m comfortable with sending it in for all of you to see it. It has been a long journey, but the game is finally playable. I can’t wait to play all the games made for this competition. Next stop: bed.
This LD48 took me to my limit, everybody to the limit, I said come on Fhqwhgads!
It’s a 2D beat ‘em up with a twisted theme interpretation. The majority of your entertainment is gonna come from the audio and basic mechanics, as there is not challenge at all… since you CAN’T DIE. Or win. You just go through the rooms and then the game resets after the last room because I didn’t have time to make a ‘win’ screen or whatever. I prefer to play in full-screen… which you can do with F4, or you can manually change the game window size.
GAH I’m tired. Going to sleep now.
I can’t wait to dig into these games!
Well I just uploaded my entry, but it was grossly unfinished as the ending will show. I’ll sort out my timelapse tomorrow and maybe write a post-mortem. I had fun, but I don’t think I’ll be finishing this game any time soon. The code is pretty clean and all, but the game itself just doesn’t do much for me. Probably because it doesn’t do much at all