Posts Tagged ‘submission’
Lonely Island…salvaged from wreckage
Damned Unity first bluescreened my laptop, and then hung while trying to make last-minute text tweaks. After the second reboot, I found that the hand-sculpted terrain data had vanished. I am NOT BEST PLEASED.
Luckily, I had a test submission build, which is functional…but missing the majority of the flavour text and a proper ending. I’ll upload the source assets (sans terrain) in the morning when the rage has subsided.
Total burnout, game submitted
Ugh. I reached a total brick wall (hehe) and couldn’t think of anything to do with the game. I realized that I would have to make a lot more gimmicks in order to keep the dungeon interesting, and I simply don’t have the time to implement all of that. So, I’m releasing it as-is.
I did, however, learn a lot from the competition this time around. jMonkeyEngine is a bit impractical for 2D games with very basic entity behavior, but it can be done, and it is otherwise fairly robust. I feel as though if I had the time, I could very easily create a full, 3D game on the engine. I also learned how to do physical collision using ray-casting, and for the most part, the implementation in the game works perfectly (except for a little exploit that I wonder if many people will find… it was very fun to play with in testing).
If I hadn’t decided to build the game for the purpose of learning jME as opposed to taking an easy route and using Swing or Slick (like Notch is doing), I probably would have made it far more complex and long.
Oh well. It was fun, and I’ll try to compete in the April competition if AP studies don’t get in the way.
So, my dreams of making an horror adventure game for LD were crushed by my obligations with real life. I managed to get hold of about 20 hours for this compo, but it was not nearly enough.
I proceeded to do everything I could on the time elapsed, but the results were underwhelming.
I submited it, nonetheless, only so I could say that this time, unlike the last one, I didn’t completely gave up.
Also, for those who are interested, here’s the day 1 timelapse, showing some coding in processing, my photo editing skills and some other crap:
Escape from Castle Puzzlestein submitted
The game has finally reached a state where I’m comfortable with sending it in for all of you to see it. It has been a long journey, but the game is finally playable. I can’t wait to play all the games made for this competition. Next stop: bed.
http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=3796
Done! for now…
I finally got around fixing some major bugs that were discovered when I was about ready to submit the game (most of which were Windows related…).
While the game is nothing to write home about I reached my goal and finished a “game” in time from scratch (with almost 8 hours remaining on the clock) so I’m rather happy.
Had great time and will definitely enter again, most likely with more ambitious game designs =).
Cant wait to try out all the great looking games!
Oh and the game can be fetched from: here
(windows and Linux version available)



