Posts Tagged ‘stargate’
We’re entering in the 72 jam, so we still have about another day left. =D However, we’ve just about got everything wrapped up although a few features were cut do to the time constraints such as persistent worlds. Yet, all of us are quite pleased with what we hav eso far and hopefully everyone who plays tomorrow will be too. Here are some screen shots from today:
Day two was full of silly bugs, programming AI, monster animations, and map generation. Here’s a screen shot demoing the fruits of our labor:
Hopefully we’ll have all this world stuff wrapped up tomorrow so that we can get some of the fun stuff in like shooting and downloading data!
p.s. there will be stargates