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	<title>Ludum Dare &#187; sprites</title>
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	<link>http://www.ludumdare.com/compo</link>
	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Progress on art</title>
		<link>http://www.ludumdare.com/compo/2010/12/17/progress-on-art/</link>
		<comments>http://www.ludumdare.com/compo/2010/12/17/progress-on-art/#comments</comments>
		<pubDate>Sat, 18 Dec 2010 05:21:22 +0000</pubDate>
		<dc:creator>Fuzzo</dc:creator>
				<category><![CDATA[LD #19 - Discovery - 2010]]></category>
		<category><![CDATA[artwork]]></category>
		<category><![CDATA[balls]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=29666</guid>
		<description><![CDATA[So I decided to be stupid and make some nice sprites first. Here are the results so far: I&#8217;m thinking it will be a platformer in which the balls change your color if you are a different color from them and kill you if you aren&#8217;t a different color from them. Also, which color you [...]]]></description>
			<content:encoded><![CDATA[<p>So I decided to be stupid and make some nice sprites first. Here are the results so far:<br />

<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/guy-base/' title='guy-base'><img width="20" height="45" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/guy-base.png" class="attachment-thumbnail" alt="guy-base" title="guy-base" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-0/' title='ball-0'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-0.png" class="attachment-thumbnail" alt="ball-0" title="ball-0" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-1/' title='ball-1'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-1.png" class="attachment-thumbnail" alt="ball-1" title="ball-1" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-2/' title='ball-2'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-2.png" class="attachment-thumbnail" alt="ball-2" title="ball-2" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-3/' title='ball-3'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-3.png" class="attachment-thumbnail" alt="ball-3" title="ball-3" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-4/' title='ball-4'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-4.png" class="attachment-thumbnail" alt="ball-4" title="ball-4" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-5/' title='ball-5'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-5.png" class="attachment-thumbnail" alt="ball-5" title="ball-5" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-6/' title='ball-6'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-6.png" class="attachment-thumbnail" alt="ball-6" title="ball-6" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-7/' title='ball-7'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-7.png" class="attachment-thumbnail" alt="ball-7" title="ball-7" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-8/' title='ball-8'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-8.png" class="attachment-thumbnail" alt="ball-8" title="ball-8" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-9/' title='ball-9'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-9.png" class="attachment-thumbnail" alt="ball-9" title="ball-9" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-10/' title='ball-10'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-10.png" class="attachment-thumbnail" alt="ball-10" title="ball-10" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-11/' title='ball-11'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-11.png" class="attachment-thumbnail" alt="ball-11" title="ball-11" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-12/' title='ball-12'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-12.png" class="attachment-thumbnail" alt="ball-12" title="ball-12" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-13/' title='ball-13'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-13.png" class="attachment-thumbnail" alt="ball-13" title="ball-13" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-14/' title='ball-14'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-14.png" class="attachment-thumbnail" alt="ball-14" title="ball-14" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-15/' title='ball-15'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-15.png" class="attachment-thumbnail" alt="ball-15" title="ball-15" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-16/' title='ball-16'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-16.png" class="attachment-thumbnail" alt="ball-16" title="ball-16" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-17/' title='ball-17'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-17.png" class="attachment-thumbnail" alt="ball-17" title="ball-17" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-18/' title='ball-18'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-18.png" class="attachment-thumbnail" alt="ball-18" title="ball-18" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-19/' title='ball-19'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-19.png" class="attachment-thumbnail" alt="ball-19" title="ball-19" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-20/' title='ball-20'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-20.png" class="attachment-thumbnail" alt="ball-20" title="ball-20" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-21/' title='ball-21'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-21.png" class="attachment-thumbnail" alt="ball-21" title="ball-21" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-22/' title='ball-22'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-22.png" class="attachment-thumbnail" alt="ball-22" title="ball-22" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-23/' title='ball-23'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-23.png" class="attachment-thumbnail" alt="ball-23" title="ball-23" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-0-2/' title='ball-0'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-01.png" class="attachment-thumbnail" alt="ball-0" title="ball-0" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-1-2/' title='ball-1'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-110.png" class="attachment-thumbnail" alt="ball-1" title="ball-1" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-2-2/' title='ball-2'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-24.png" class="attachment-thumbnail" alt="ball-2" title="ball-2" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-3-2/' title='ball-3'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-31.png" class="attachment-thumbnail" alt="ball-3" title="ball-3" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-4-2/' title='ball-4'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-41.png" class="attachment-thumbnail" alt="ball-4" title="ball-4" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-5-2/' title='ball-5'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-51.png" class="attachment-thumbnail" alt="ball-5" title="ball-5" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-6-2/' title='ball-6'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-61.png" class="attachment-thumbnail" alt="ball-6" title="ball-6" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-7-2/' title='ball-7'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-71.png" class="attachment-thumbnail" alt="ball-7" title="ball-7" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-8-2/' title='ball-8'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-81.png" class="attachment-thumbnail" alt="ball-8" title="ball-8" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-9-2/' title='ball-9'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-91.png" class="attachment-thumbnail" alt="ball-9" title="ball-9" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-10-2/' title='ball-10'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-101.png" class="attachment-thumbnail" alt="ball-10" title="ball-10" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-11-2/' title='ball-11'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-111.png" class="attachment-thumbnail" alt="ball-11" title="ball-11" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-12-2/' title='ball-12'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-121.png" class="attachment-thumbnail" alt="ball-12" title="ball-12" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-13-2/' title='ball-13'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-131.png" class="attachment-thumbnail" alt="ball-13" title="ball-13" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-14-2/' title='ball-14'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-141.png" class="attachment-thumbnail" alt="ball-14" title="ball-14" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-15-2/' title='ball-15'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-151.png" class="attachment-thumbnail" alt="ball-15" title="ball-15" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-16-2/' title='ball-16'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-161.png" class="attachment-thumbnail" alt="ball-16" title="ball-16" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-17-2/' title='ball-17'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-171.png" class="attachment-thumbnail" alt="ball-17" title="ball-17" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-18-2/' title='ball-18'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-181.png" class="attachment-thumbnail" alt="ball-18" title="ball-18" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-19-2/' title='ball-19'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-191.png" class="attachment-thumbnail" alt="ball-19" title="ball-19" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-20-2/' title='ball-20'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-201.png" class="attachment-thumbnail" alt="ball-20" title="ball-20" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-21-2/' title='ball-21'><img width="38" height="39" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-211.png" class="attachment-thumbnail" alt="ball-21" title="ball-21" /></a>
<a href='http://www.ludumdare.com/compo/2010/12/17/progress-on-art/ball-22-2/' title='ball-22'><img width="39" height="38" src="http://www.ludumdare.com/compo/wp-content/uploads/2010/12/ball-221.png" class="attachment-thumbnail" alt="ball-22" title="ball-22" /></a>
<br />
I&#8217;m thinking it will be a platformer in which the balls change your color if you are a different color from them and kill you if you aren&#8217;t a different color from them. Also, which color you are determines which spaces you can go through.</p>
<p>What does this have to do with discovery? Absolutely nothing. And I don&#8217;t care one bit, &#8217;cause I have some hot balls. (Maybe if I have some time I&#8217;ll add a storyline involving a space shuttle)</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2010/12/17/progress-on-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Better Programmer Art</title>
		<link>http://www.ludumdare.com/compo/2008/12/29/better-programmer-art/</link>
		<comments>http://www.ludumdare.com/compo/2008/12/29/better-programmer-art/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 22:13:58 +0000</pubDate>
		<dc:creator>jovoc</dc:creator>
				<category><![CDATA[LD #13 - Roads - 2008]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[article]]></category>
		<category><![CDATA[programmer art]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4348</guid>
		<description><![CDATA[Woot! My article got featured on gamedev.net: Better Programmer Art: Or how to fake it as a game artist. I use a lot of examples from past LD48 games (mine and others), and most of this is stuff I&#8217;ve learned through doing these contests. Ironically, in the most recent contest I didn&#8217;t have time to [...]]]></description>
			<content:encoded><![CDATA[<p>Woot! My article got featured on gamedev.net:</p>
<p><a title="Better Programmer Art" href="http://www.gamedev.net/reference/art/features/CoderGameArt/">Better Programmer Art: Or how to fake it as a game artist.</a></p>
<p>I use a lot of examples from past LD48 games (mine and others), and most of this is stuff I&#8217;ve learned through doing these contests. Ironically, in the most recent contest I didn&#8217;t have time to replace the placeholder art so it pretty much ignores all of these tips. </p>
<p>Hope this is helpful to the community. Enjoy!</p>
<p>Jovoc</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/12/29/better-programmer-art/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Porkchop Express &#8211; mini-LD #2</title>
		<link>http://www.ludumdare.com/compo/2008/07/06/2547/</link>
		<comments>http://www.ludumdare.com/compo/2008/07/06/2547/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 23:30:03 +0000</pubDate>
		<dc:creator>Detox</dc:creator>
				<category><![CDATA[MiniLD]]></category>
		<category><![CDATA[MiniLD #02]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[brawler]]></category>
		<category><![CDATA[cheap AI]]></category>
		<category><![CDATA[Fighter]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[SDL]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[ugly]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2547</guid>
		<description><![CDATA[Finished I guess. The minions didn&#8217;t make it in. They are so close to being ready but oh well It&#8217;s already late. I had a unicorn with a horn-stab move all ready too. ah well. What it needs is gamepad input. And some scrolling, and the minions! Windows EXE with C source]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/07/intro_screen.jpg"><img class="alignnone size-medium wp-image-2546" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/07/intro_screen-300x237.jpg" alt="Big Trouble intro screen" width="300" height="237" /></a></p>
<p>Finished I guess.  The minions didn&#8217;t make it in.  They are so close to being ready but oh well It&#8217;s already late.  I had a unicorn with a horn-stab move all ready too.  ah well.</p>
<p>What it needs is gamepad input.  And some scrolling, and the minions!</p>
<p><a href="http://crushingabyss.com/downloads/detox_miniLD2_bigtrouble.zip">Windows EXE with C source</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/07/06/2547/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Big Trouble In Little China</title>
		<link>http://www.ludumdare.com/compo/2008/07/05/2537/</link>
		<comments>http://www.ludumdare.com/compo/2008/07/05/2537/#comments</comments>
		<pubDate>Sun, 06 Jul 2008 06:53:01 +0000</pubDate>
		<dc:creator>Detox</dc:creator>
				<category><![CDATA[MiniLD]]></category>
		<category><![CDATA[MiniLD #02]]></category>
		<category><![CDATA[ANSI C]]></category>
		<category><![CDATA[Fighter]]></category>
		<category><![CDATA[sprites]]></category>
		<category><![CDATA[ugly]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=2537</guid>
		<description><![CDATA[Mini LD 2 Big Trouble In Little China Jack Burton fighting Lo Pan and Thunder, Lightning, and Rain.]]></description>
			<content:encoded><![CDATA[<p>Mini LD 2<br />
Big Trouble In Little China<br />
Jack Burton fighting Lo Pan and Thunder, Lightning, and Rain.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/07/mld2_screenshot_11.jpg"><img class="alignnone size-medium wp-image-2536" src="http://www.ludumdare.com/compo/wp-content/uploads/2008/07/mld2_screenshot_11-300x225.jpg" alt="Porkchop Express" width="300" height="225" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.ludumdare.com/compo/2008/07/05/2537/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Tales from a Cavern</title>
		<link>http://www.ludumdare.com/compo/2008/05/19/tales-from-a-cavern/</link>
		<comments>http://www.ludumdare.com/compo/2008/05/19/tales-from-a-cavern/#comments</comments>
		<pubDate>Mon, 19 May 2008 10:11:34 +0000</pubDate>
		<dc:creator>DrPetter</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[pixels]]></category>
		<category><![CDATA[platformer]]></category>
		<category><![CDATA[rant]]></category>
		<category><![CDATA[retro]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/05/19/tales-from-a-cavern/</guid>
		<description><![CDATA[Maybe this is what I should have been doing for the last LD&#8230; It took me two days to make and it&#8217;s based on the code of my LD11 entry (I didn&#8217;t even miss Felicity!) Download over herely Making &#8220;just a game&#8221; was kind of enlightening, since I didn&#8217;t have any real technical challenges to [...]]]></description>
			<content:encoded><![CDATA[<p>Maybe this is what I should have been doing for the last LD&#8230; It took me two days to make and it&#8217;s based on the code of my LD11 entry (I didn&#8217;t even miss Felicity!)</p>
<p><img src="http://www.cyd.liu.se/~tompe573/hp/thumbnails/cavern.gif" height="240" width="320" /></p>
<p><a href="http://www.cyd.liu.se/~tompe573/hp/project_cavern.html">Download over herely</a></p>
<p>Making &#8220;just a game&#8221; was kind of enlightening, since I didn&#8217;t have any real technical challenges to overcome and could just get on with content and putting in simple control logic to make it all come together. It&#8217;s pretty much an unthinkable project viewed in terms of what I&#8217;ve been doing the last few years, but since both development and result were enjoyable it&#8217;s a pretty clear hint that I should be doing it more often.</p>
<p>However, I ruin that immediately by having a natural impulse to make some kind of convenient editor/engine which would reduce the need to write copious amounts of replicated-but-slightly-modified code for instance when I want new enemy types etc. I have made these before, and each time I end up spending weeks or months working on it and then never really use it because I get increasingly unhappy with how it&#8217;s built. Still, I couldn&#8217;t possibly make a game of say 10x the complexity/scope of this one without using more structured code at the very least. And defining animations, scripted events, enemy patterns etc would quickly get tiresome and repetitive to do in code+Photoshop if you have more than one or two types to deal with. The grunt of this game (discounting image loading and input code) is a 1500-line C file, where almost all logic is directly in the main loop &#8211; wonderfully spontaneous way to work but of course breaks down with increased program size due to convoluted value/flow dependencies, loss of overview and the need to repeat code.</p>
<p>The fact that I did manage to create this in just two days though, and that I didn&#8217;t run into any major hickups along the way, probably says something about suitable code vs application complexity. If I had gone and made &#8220;a perfect design&#8221; with fancy classes and streamlined algorithms for everything, I would most likely not be done yet. More importantly, I probably wouldn&#8217;t even have started since such a small project doesn&#8217;t really justify that kind of work. Not without the prospect of a larger product coming out of it, and if there was one I would probably be too intimidated by the thought of that and keep trying to out-think myself in terms of what stuff I&#8217;d need to make that &#8220;great big thing&#8221; work eventually.</p>
<p>I think Derek Yu recently said something about coders being able to &#8220;doodle&#8221; games like artists sketch with pencil and paper, and that&#8217;s probably an important thing. A sketch is never meant to be used for anything substantial, it&#8217;s just playing around with the tools of your trade to make something spontaneous and fun. If it turns out nice then you could potentially do it again from scratch but &#8220;do it right&#8221; and expand on it if you wish &#8211; but you should definitely not be doing it the roundabout way to begin with since that would destroy the spontaneity and make it a laborious task instead of a free-minded sketch. When sketching you can only use whatever skills and processes that come natural to you, without considerable planning or conscious mental effort. Of course, with increased experience this set grows larger and some people could probably do advanced class hierarchies without thinking too much about it. All the more power to them.</p>
<p>Since I made this thing in such a short timespan, I have a pretty good overview of all the techniques I used and the bare-bones code needed to make them work. This could provide some extra value when designing larger game systems as I might be able to target my efforts more carefully, and not get overly general or implement pointless things. For trying out pure game ideas though, I still feel that it would be sensible for me to &#8220;sketch&#8221; in a more streamlined tool&#8230; a kind of game maker for sure, but definitely not Game Maker (for the simple reason that I&#8217;m incapable of using any tool that is close enough to what I could potentially build myself, which is a most unfortunate condition in terms of productivity&#8230; but creating a tool to fill some (possibly imagined) need of my own is just so very rewarding)</p>
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		<item>
		<title>Tremble in your boots!</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/tremble-in-your-boots/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/tremble-in-your-boots/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 20:44:59 +0000</pubDate>
		<dc:creator>DrPetter</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[bug]]></category>
		<category><![CDATA[glitch]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/2008/04/20/tremble-in-your-boots/</guid>
		<description><![CDATA[Yes. See how far I&#8217;ve come. You all don&#8217;t stand a chance. Maybe, before time is up, I&#8217;ll even manage to make my sprites flip without glitching out in oldfashioned tilemapped glory&#8230; but who really wants that anyway? Tilemapped glitches are the best.]]></description>
			<content:encoded><![CDATA[<p>Yes. See how far I&#8217;ve come. You all don&#8217;t stand a chance. Maybe, before time is up, I&#8217;ll even manage to make my sprites flip without glitching out in oldfashioned tilemapped glory&#8230; but who really wants that anyway? Tilemapped glitches are the best.</p>
<p><a href="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screen1.gif" title="screen1.gif"><img src="http://www.ludumdare.com/compo/wp-content/uploads/2008/04/screen1.thumbnail.gif" alt="screen1.gif" /></a></p>
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