Posts Tagged ‘spriter’
As I said in the first post, I’ll do all the animation with Spriter, which is a FANTASTIC piece of software.
Nothing complicated though, since I don’t have the skills to do something complicated, but I’ll try to make something people can look without having to bleed for their eyes.
Here’s a screenshot of the animation in Spriter.
I’ll try to do my best, but given the time and lack of talent, it will not be amazing :p
Here’s a little demo
In the past week I’ve totally fall in love with Paper by FiftyThree. A drawing application on iPad. It’s simple, nice, get the work done and have a really awesome feeling. So as I wanted to make my game in 2D and use my Bamboo to make all the art. Then I was thinking… why not use this application to make all the art ?
And that the challenge within the challenge that is Ludum Dare (as it’s my first time). So, here’s my useless announcment : I will make all art with Paper by FiftyThree.
Well… not exactly… As I don’t yet have every in-app tool yet I can’t do some things in it (don’t have Outline and Write), and will export the line in Photoshop to colorize. They are taking ideas in consideration so it would also be great to have feature like copy/past sheet (would be great to decompose the character or other for animation) and have at least a second layer before LudumDare. If not, I guess I’ll have to work on photoshop.
As for the animation of all that. I’m considerating using Spriter. If you don’t knoow what is Spriter here’s their KickStarter page. It’s now on beta phase so I must not count on it that much, but it’s really a great software to become. I didn’t yet give anything to them but hope I can (at least $25) before the end of Kickstarter’s founding. You must check it out… now!
Anyway, I’ll say what software I use at the right moment, but that is my plan at the moment.
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