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	<title>Ludum Dare &#187; split screen</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Infection Wars</title>
		<link>http://www.ludumdare.com/compo/2007/12/02/infection-wars/</link>
		<comments>http://www.ludumdare.com/compo/2007/12/02/infection-wars/#comments</comments>
		<pubDate>Sun, 02 Dec 2007 11:08:29 +0000</pubDate>
		<dc:creator>tsmaster</dc:creator>
				<category><![CDATA[LD #04 - Infection - 2004]]></category>
		<category><![CDATA[final]]></category>
		<category><![CDATA[infection]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[pygame]]></category>
		<category><![CDATA[python]]></category>
		<category><![CDATA[split screen]]></category>

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		<description><![CDATA[Infection Wars is a multiplayer game where you use an &#8220;infectatron&#8221; vehicle to bring a population of &#8220;protoplasmoid&#8221; objects over to your color. There is a (fairly dim) AI to play against, but it&#8217;s best if you&#8217;re playing splitscreen head-to-head with one or more humans. It supports up to 4 players (with multiple joysticks/gamepads, preferably, [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://lecompte.org/Dave/LD48/Screenshots/ss6.png" alt="Infectazine gas going off" width="300" /></p>
<p><img src="http://lecompte.org/Dave/LD48/Screenshots/ss1.png" alt="splitscreen play" width="300" /></p>
<p><img src="http://lecompte.org/Dave/LD48/Screenshots/ss2.png" alt="title screen" width="300" /></p>
<p><img src="http://lecompte.org/Dave/LD48/Screenshots/ss4.png" alt="instructions" width="300" /></p>
<p><a href="http://lecompte.org/Dave/LD48/"><em>Infection Wars</em></a> is a multiplayer game where you use an &#8220;infectatron&#8221; vehicle to bring a population of &#8220;protoplasmoid&#8221; objects over to your color. There is a (fairly dim) AI to play against, but it&#8217;s best if you&#8217;re playing splitscreen head-to-head with one or more humans. It supports up to 4 players (with multiple joysticks/gamepads, preferably, or keyboard, or mouse).</p>
<p>It was written using PyGame (no OpenGL), and was my first game development contest entry. For a while, I had been driving around with a <a href="http://www.cafepress.com/bigdicegames/372404">license plate holder based on the game</a>.</p>
<p>This came in 9th in both innovation and completeness. I&#8217;m still rather pleased at how this game turned out &#8211; it&#8217;s a pretty simple game with some easy-to-understand but unusual mechanics. A few more hours could be spent on the game to fix a few shortcomings, including the fact that sometimes the protoplasmoids get hung up on walls, and that the AI is regrettably (and nigh-unplayably) dim.</p>
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