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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘spider’

Mr Spider and the Search for Evolutionary Powerups

Posted by jolle
Sunday, January 11th, 2009 5:22 am

Here’s my entry. You control a spider that is in dire need of getting more legs. Sort of.

Download
Windows 32-bit binary with D source

Instructions
Collect all powerups to complete level. This will give you a time bonus.
If time runs out or if you fall outside the world, the level ends, but you are left with the score you got for any collected powerups.

Controls
Enter to start game.
Esc to quit (also at level over etc).
Left click/hold to set target. Speed based on distance.
Right click/hold to set target and jump.

Hints
You need to walk slowly to round edges.
You can only sort of jump away from the current surface you are on.

Source
Some source was previously written, but only sort of texture loading, font rendering and some init code.

Uses GLFW, FModEx, sfxr and some other stuff.

Also, note that the title bar is a total lier. The game did not take 32h to make, but 40h. That math is tricky stuff.

(For the framework stuff, the score is read from and written to ’score.txt’.)

It Goes Tap-Tap-Tap

Posted by jolle
Saturday, January 10th, 2009 9:45 am

OK, time for a journal entry for this fine mini ld.

I’m doing a game where you controls a spidery thing. I’m not sure exactly what’s the point is yet, but I figure that you should a) collect something, b) evolve more legs and c) get to the top of the level. I might have scoring based on time/things collected or whatever.


It looks cooler in action!

I selected the Evolution theme just for the leg stuff, but I later realized Climb would be better really. But by that time, Climb was sadly taken. I don’t have an awful lot of time, so not sure how much evolvment I will have time to implement.

Currently I’m trying to get decent jump and foot attachment sounds, but it’s kind of tricky. Maybe better without sounds.

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