Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | | #ludumdare on irc.afternet.org (Info)

Ludum Dare 29 — April 25th-28th Weekend [9 PM EST] — Theme: ??? (Slaughter Ends Soon!)
  • Ludum Dare 29 Compo (48 Hour+Solo+Scratch+Src) Begins: in 6 days, 12 hours, 55 minutes, 53 seconds
  • Ludum Dare 29 Jam (72 Hour+Teams OK+Relaxed) Begins: in 6 days, 12 hours, 55 minutes, 54 seconds
  • [ MiniLD 50 | Warmup Weekend April 19th-20th | Real World Gatherings | Ludum Deals | Wallpaper ]


    Posts Tagged ‘space’

    Space: It’s So Hot Right Now

    Posted by (twitter: @franklinwebber)
    Sunday, January 5th, 2014 10:52 am

    Space is so hot right now. I recently purchased a NASA shirt from Target, the movie Gravity came out, I was playing through Strike Suit Zero and Lady Gaga is talking about performing in space. All of this inspired me to compose a few tracks with Space in mind.

    Planet Landing

     

    The album is a single continuous song with a slow, atmospheric start that transitions into tension filled tracks and others with driving beats. All of the music is free to use in your games with attribution. And if you do use a song: message me (@franklinwebber); I would love to see your work.

     

     

    During the long car rides, to see relatives, I drew 32×32 images to accompany each of the tracks. It was great fun. My first foray into the world of pixel art.

    Captain at His Chair

    Have you considered playing… Nero is Falling?

    Posted by (twitter: @leafthief)
    Monday, December 23rd, 2013 5:32 am

    Nero is Falling Title Image

     

    PLAY HERE

    Hey guys. Last week we (@iossif Code, Design; @leafthief Art) finished our first team-game for the LD#48 game jam: Nero is Falling.
    We called it a “dramatic sci-fi puzzle game” in which you have to get off a spacecraft because it’s running out of oxygen. Your fellow crew members seem to have given up – the only way off the ship is an escape pod. However, only one of six pods is working.

    Nero is Falling ScreenshotNIF - MapEscape Pod

    Gameplay:
    So what players are actually doing is running around the ship using the arrow keys, trying to figure out which escape pod is the right one by talking to crew members and checking consoles (X).

    NPC portait from NERO is fallingThe version we submitted to the jam can be a bit confusing and has some rather rough edges but still: we’d very much appreciate if you GAVE IT A SHOT. We would also love to hear what you did/didn’t like about the game because we are currently discussing a post-jam version.
    Hope to be hearing from you,

    @leafthief and @iossif

     

     

    “ALONE/AWAKE” is done.. and so am I.

    Posted by (twitter: @paperblurt)
    Sunday, December 15th, 2013 8:39 am

    Done with my game now.

    It’s a Twine experiment which I’m not that pleased with. But I’m in the compo and I rather be a part of this than miss out. Tried to work a bit with animations, but due to really poor skills when it comes to animation (I salute those who can!) it didn’t turn out the way I thought it would..

    Anyways. Hope you’ll enjoy it, and that the “game/story/experiment” might provide you with something fun.

    // PaperBlurt

     

    Progress is being made!

    Posted by
    Sunday, December 15th, 2013 6:39 am

    So here’s a link to my webplayer:

    http://deeteebee.com/You%20only%20get%20one/Web%20Build%202.html

    Aaaaand here’s a quick screenie:

    The progress so far

    The progress so far

    The concept is that you are humanity’s last hope! On board the last spaceship, is the only nuke the fleet has left. However the ship is heavily damaged and only has one engine left. Shot into a quantum tunnel aimed at the target planet, dodge the (non-existent) asteroids, comets, enemy ships and ship fire to destroy the enemy homeworld.

    You only get one button: Space to activate thruster.

    (‘a’ spawns a sphere that comes towards you – debug test!)

    Next things for me to do:

    - Add obstacles to dodge

    - Add HUD which helps to dodge obstacles

    - Add objective distance readout

    - Concept of speed and speed boosts

    - Menu/Splash screen

    - Intro

    - Audio (traditionally comes last!)

     

    Space game!

    Posted by (twitter: @AleksandarDev)
    Saturday, December 14th, 2013 8:59 pm

    It’s a space RTS

    Capture4

    And my workspace

    WP_20131215_04_54_44_Pro

     

    Progress on my first Ludum Dare game!

    Posted by
    Saturday, December 14th, 2013 9:35 am

    I decided to make a LD48 game too! It’s about trying to dock a spaceship into a fuel station with realistic Box2D physics for extra QWOP-iness. You have one tiny fuel tank and limited electric charge. The realistic physics make it hard to simply move and dock, but you still need to dock to the station before you run out of electric charge or fuel.

    The fuel station and fuel/charge gauges aren’t implemented yet, but you can fly the spacecraft with WASD.

    Here’s a screenshot:

    spacedock

    Here is a playable demo: link

    I used Blender3D for the graphics, Box2D for the physics, and Flixel as a game engine.

    Happy coding everyone!

     

     

     

     

     

    Some graphics

    Posted by (twitter: @mmacielm)
    Saturday, December 14th, 2013 8:34 am

    So I woke up 9 a.m., which granted me five magical hours of sleep, and SUDDENLY ART! This is the concept of the character, and then the sprites that will be used in the game. I’m not used with pixel art (or art at all), so I kept it simple.

    spritesheetish_mmacielm

    made with Paint.NET

    I also did a crap background with a lot of photoshop and filters. I know it looks really artificial, but let’s pretend it will look better hidden by the other things (the playable part itself).

    1329-14122013_mmacielm

    Now let’s make some actual level design, shall we?

     

    IMPETUS – post-mortem

    Posted by (twitter: @zerstoerer)
    Wednesday, August 28th, 2013 1:56 pm

    Hey everyone,

    IMPETUS, our LD27 submission, was programmed to die (after being kept alive by its players) and went out with a bang after almost 12 hours. I wrote up a post-mortem for everyone interested in how the idea came about, how the game suddenly became insanely popular and why it had to die.

    Read the post-mortem here.

    For those who weren’t able to play it and would like to see how the game looked like when it was still alive, I put together a little gameplay video:

    (Direct link: http://www.youtube.com/watch?v=tgdcQO6ZIbI)

    Thanks for playing!

    Posted by
    Wednesday, August 28th, 2013 3:19 am

    Black Hole Runner is my entry for Ludum Dare 27, it’s about spaceship, black hole and time dilation.

    Physicists found the fact, speed and gravity can slow down time when they increased, which they called time dilation. It’s an amazing fact, isn’t? Physicists are really smart guys.

    Time dilation is the core of Black Hole Runner. You’re a bad luck captain, try to escape from the gravity of a black hole. The only solution is space jump, but unfortunately it needs 10 seconds to set up. At the mean time, you need collect fuel and evade asteroids. The good news is the black hole changed the time speed, you have enough time to response. The closer to black hole, the time is slower.

    I think escaping from black hole is a mission impossible in reality, so this game is very difficult. As designer, my best score is 1 second left. Hope you have better luck.Screen Shot 2013-08-25 at 下午5.29.45

    Time Surge!

    Posted by (twitter: @Dahold)
    Tuesday, August 27th, 2013 3:23 pm

    Project Link!

    Made the Game Jam submission deadline with about 10 seconds to spare, then we all passed out. Post Mortem coming soon!


    Credits:
    Hitchh1k3r: Lead programmer
    Naali: Director, assistant programmer, puzzle design
    Solifuge: Art, game design, puzzle design
    Tlynn: Writing, themeing, puzzle transcription
    Willfor: Music

    Special Thanks:
    MysticStv, for puzzle transcription and snarky commentary
    Mrs. Hik3r, for puzzle transcription and nap-enforcement
    LWJGL, and Java in general. Thanks for being a thing!

    IMPETUS

    Posted by (twitter: @zerstoerer)
    Monday, August 26th, 2013 4:52 pm

    Just submitted:

    Play now (Web)

    Impetus has lost consciousness and her systems will fail in 10 seconds. Death is inevitable, but it can be delayed.
    Sustain Impetus’ life by pressing the button, which will reset the timer. Once it runs out, the game is over and can never be played again.

    Switch on the game’s sound in the upper right corner. Feel free to play one of the soundtracks provided on the site along with it.

    A game by Dominik Johann (@zerstoerer), Jan Oelze (@JanOelze) and Jeremy Lonien (@Ludonaut), made in a couple of hours.

    Cats, space and others trashes… all in 10 seconds

    Posted by (twitter: @Griffablanc)
    Sunday, August 25th, 2013 3:31 am

    kiiiitens

    Hi everybody,
    For this Ludum dare #27, I started cooking a P’n'C/EscapeRoom about space, survive and… kittens, of course. This weekend I can’t create a game during all 48 hours so I hope I will complete my game & properly make what i had in mind. To achieve this purpose, I made my arts with Paint photoshop & i will put together my craps with MultimediaMedia Fusion 2 (Yeap ! I’m not kidding).

     

    Almost halfway through the time limit… time for my first update?

    Posted by
    Saturday, August 24th, 2013 5:05 pm

    Sooo… yeah.  I went to bed last night and slept.  I slept a whoooole lot.  I then spent a while today sitting around pondering the theme.  And another while just playing Minecraft.  Finally, about an hour ago I started actual code and art work on my submission!  My self-direction question now is:  How long do I have to work before I end up sleeping again?  Maybe I can somehow pull off 25 hours of straight work?

    Anyway!  My game is called Breakdown Countdown!  The back-story goes something like this:

    The greatest accomplishment in the history of our people is only seconds away!  We’re finally going into space, to explore the great unknown!  The countdown timer ticks away… Media from all over the globe has swarmed to our space center.  T-minus 24 hours… The World President has arrived to watch the launch in person!  T-minus 1 hour… Our brave astronauts are sealed away in their capsule.  T-minus 10 minutes…  The fuel lines are removed, the hatched are locked, all systems are go.  T-minus 1 minute… WHAT’S THIS?!  Through some cartoonish twist of fate, our mighty space-faring ship has suddenly collapsed into pieces on the launch pad!  It’s too late to stop the ignition sequence!  Quick, send the engineers in the put it back together as best they can!  It’s all riding on their skills now!  T-minus 10 seconds…

    Save The Cores

    Posted by (twitter: @powderblock)
    Friday, May 24th, 2013 10:09 pm

    For this Mini LD, I thought I would do something I have never done before, and use Flash. I only have a few weeks experience with Flash, which most would say is not enough to just dive and and roll with. While this may be the case for most, I have made more with less before.

    So, my game, right. Since the theme for this Mini LD is the destruction of earth, I immediately thought of space for some reason… Although the story isn’t exactly clear for this game yet, you have been chosen to be the hero responsible for saving planet earth. In order to save the planet, you have to travel around a spaceship and collect cores. Hence, Save The Cores.
    I was only able to put in about two hours today, but I should be working most of tomorrow.
    I have semi-smooth x-y movement working, haven’t gotten collision up yet, but I have a good prototype for collection of cores.
    Next would be collisions, then story, then fleshing out the level a bit, maybe some music in there somewhere, I hope this turns out well!

    Game as it is now.
    Now to get some sleep. (T_T)
    GameSoFare


    All posts, images, and comments are owned by their creators.

    [cache: storing page]