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Ludum Dare 22 :: December 16th-19th, 2011 :: Theme: Alone

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Posts Tagged ‘sounds’

Sounds

Posted by
Friday, September 9th, 2011 5:09 pm

I’ve found my raw sounds still on the phone, and I’ve uploaded them to soundcloud with the intent of posting them, but something came up and.. well.. I’m doing it now :D

There were two soundtrack ideas, I went with the second as the first sounded too annoying, I’d like to hear opinions on that if there are any. Good choice, bad choice, that sort of thing.

 

Sound effects and first draft music

 

What became the music

 

These then became audacity-ed. The impact sound for example is most of the impact noises above overlayed. And yes, all of these originate in one way or another from an old dusty mandolin.

 

Play the Game

Graphics Levelled up!

Posted by (twitter: @frimkron)
Sunday, August 21st, 2011 1:21 pm

Excellent. I’ve replaced all my placeholder graphics now:

And it looks a damn sight prettier. I will now move on to sounds effects and then music. I don’t think I’ve ever managed to leave time for music during LD before, so this is a momentous occasion indeed. I’m going to hit sfxr for some placeholders and then see if I can record some sounds that don’t all sound like me hitting the mic on the desk…

mailman – progress audio ok and city

Posted by
Saturday, April 30th, 2011 12:12 pm

great progress recorded the zombie sounds, the kids had som fun on that lol, selected soundtrack from http://www.freesound.org/index.php, and found a model to use as city for the game :)

now its time to rest for some minutes then start to put everything together in Unity.


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