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	<title>Ludum Dare &#187; So I don&#8217;t waste it</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Dropping out</title>
		<link>http://www.ludumdare.com/compo/2008/04/20/dropping-out/</link>
		<comments>http://www.ludumdare.com/compo/2008/04/20/dropping-out/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 22:23:00 +0000</pubDate>
		<dc:creator>DraykDyna</dc:creator>
				<category><![CDATA[LD #11 - Minimalist - 2008]]></category>
		<category><![CDATA[So I don't waste it]]></category>

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		<description><![CDATA[I just haven&#8217;t been feeling it this time around. It&#8217;s been too nice out, and I&#8217;ve had too much of a social life to work all weekend. I was able to come up with a quick semi-playable &#8220;game&#8221; though, so I suppose what little work I did isn&#8217;t TOTALLY wasted. http://www.sendspace.com/file/kmil5h I don&#8217;t think I [...]]]></description>
			<content:encoded><![CDATA[<p>I just haven&#8217;t been feeling it this time around. It&#8217;s been too nice out, and I&#8217;ve had too much of a social life to work all weekend. I was able to come up with a quick semi-playable &#8220;game&#8221; though, so I suppose what little work I did isn&#8217;t TOTALLY wasted.</p>
<p>http://www.sendspace.com/file/kmil5h</p>
<p>I don&#8217;t think I abided by what I needed to to call this a final entry, so I&#8217;ll just call it a &#8220;So I don&#8217;t waste it&#8221; entry. No readme, but the controls are as follows:</p>
<p>Arrow Keys &#8212; Move</p>
<p>X &#8211; &#8220;High Jump&#8221; (Costs Fuel) &#8220;Walljump&#8221; (No fuel drained)</p>
<p>Z &#8211; &#8220;Hop&#8221; (Half the fuel drainage of high jump, but half as useful)</p>
<p>C &#8211; &#8220;Dash&#8221; (Costs Fuel)</p>
<p>Goal is to clear the platforming &#8220;level&#8221; without running out of fuel. Essentially, to beat the level in a &#8220;minimalistic&#8221; way. Probably would&#8217;ve been cooler had I given it more work.</p>
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