Posts Tagged ‘snapshot’
10 hours to go, and I generally finished the interface, including a nice message parser, an inventory screen, pause and about screens, and winning and losing screens.
I have almost all the minimum features that I wanted, and at least all the features required for the game to be completeable. So I guess I will take a quick break, and add some content.
I’m pretty sure I won’t be able to add all the sounds, music and art I wanted to, but I’ll see how much I can get done. If I’m lucky, I might even sneak in one more feature or two.
10 hours to go, fight, fight!
With just 16 more hours to go, the game is finally progressing at a nice rate. If I was this productive in the beginning of the dare, I would have a very very cool game by now.
Anyway, I worked on object factories, which will allow me to place many objects with small variations anywhere I like, which will allow me to make my level. No level editor, but I will probably only add one level anyway. I have worked on 5 total food sources, their sprites and behaviors. I added 4 of then in this snapshot, the last is a secret for the final version of the game . I also added a nice sleeping animation for the cat.
BTW, sometimes the cat does not enter/stays in the fighting animation when he gets the ant/faerie. I have no idea why this happens, but I won’t spend much time debugging it just yet.
Here is the fat jar, for the brave!