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Ludum Dare 16 :: December 2009 :: Theme: Exploration

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Posts Tagged ‘Slick’

Wow

Posted by matrin
Saturday, December 12th, 2009 12:00 am

Already a bunch of screenshots, meanwhile I can even get Java up and running (should have looked that up before the compo). Kinda ridiculous. :P

Right now I’m looking into using Slick as a game lib. I have the most problems with input right now. Once I get that sorted, I should be able to get something together. :S

But first: breakfast.

Just another participant

Posted by Don
Friday, April 17th, 2009 1:23 pm

A friend of mine (Morre) have convinced/forced me to participate in this madness. I don’t know how much time I can put aside for this mission since I have an exam that I should be working on instead.

Anyways.. Hopefully I can manage to get something finished (thanks to all those motivation posters <3).

I will probably only use Slick as of custom libraries.

Good luck everyone!

LD14, yay!

Posted by Morre
Monday, April 13th, 2009 8:40 pm

I am in! Well, I have an exam on the day after, but I’ll do my best to study enough beforehand that I can comfortably participate in the compo… we’ll see how that goes! :)

I’ll be using either Slick, which is a hardware-accelerated 2d Java library, or ActionScript3 for this contest, I think. Or fall back on Java2D if I don’t want to use the others for some obscure reason. :)

I’ll be using some of my SlickTemplate if I use Slick, or my Template4k if I go with Java2D, I think. Both are very short, smallish templates that really don’t do anything besides setting up a frame and saving input states.

That’s all for now. Good luck in the competition, everyone!

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