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Posts Tagged ‘sleep’

just cant sleep =)

Posted by athanazio
Friday, April 17th, 2009

Just made the first draft of the game scene, and wrote some rules about the “Diodontidae” lets works on this tomorrow when I awake.

good luck all, c you tomorrow

advancing wall of…

Posted by HybridMind
Friday, April 17th, 2009

…sleep. Though before that I felt like doing a little drawing to get the subconscious primed on the theme before sleep.  Here’s a quick 3 minute sketch of a possible doomy world:

Sleep

Posted by Tenoch
Friday, August 8th, 2008

The compo starts at 5am here in Europe… I intented to sleep a bit before getting to work, but I couldn’t close the eye. Too much excitement I guess… However, managing sleep is probably an important part of the competition. Working tired gives bad results.

Time to sleep

Posted by druggy
Sunday, April 20th, 2008

Idea is ready.

Opengl code for graphics is ready (i do windows .exe totally in linux :) ).

Time to sleep now, when i wake up i just implement the idea and be happy about it, maybe even add sounds if time permits :)

Hopefully catching some zzz’s will heal up cold I caught just in time for LD11…

Wish me luck, if I succed you will have a kick-ass game :)

Sleep

Posted by pekuja
Friday, April 18th, 2008

Sleep

My entry to the motivational poster party.

Heli bowling

Posted by drZool
Saturday, December 15th, 2007

Farseer physics lib woun’t play nice with my polygon collision meshes. I think I will have to redo them as primitives instead. Thus changing the chain-claw thing I had in mind, and perhaps make heli bowling? Man, I made my dev pipeline so awesome! Created paths in photoshop to define the collision mesh. Read the ai file with the object, all was swell.

Heli bowling

Those pins just fall by them selvs, thats an easy win. Anyhow, Im off to bed, tomorrow I will be away a few hours on dinner. Yeah, I’ll bring my laptop!


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