Posts Tagged ‘sleep’
advancing wall of…
Sleep

The compo starts at 5am here in Europe… I intented to sleep a bit before getting to work, but I couldn’t close the eye. Too much excitement I guess… However, managing sleep is probably an important part of the competition. Working tired gives bad results.
Time to sleep
Idea is ready.
Opengl code for graphics is ready (i do windows .exe totally in linux
).
Time to sleep now, when i wake up i just implement the idea and be happy about it, maybe even add sounds if time permits
Hopefully catching some zzz’s will heal up cold I caught just in time for LD11…
Wish me luck, if I succed you will have a kick-ass game ![]()
Heli bowling
Farseer physics lib woun’t play nice with my polygon collision meshes. I think I will have to redo them as primitives instead. Thus changing the chain-claw thing I had in mind, and perhaps make heli bowling? Man, I made my dev pipeline so awesome! Created paths in photoshop to define the collision mesh. Read the ai file with the object, all was swell.
Those pins just fall by them selvs, thats an easy win. Anyhow, Im off to bed, tomorrow I will be away a few hours on dinner. Yeah, I’ll bring my laptop!














