Posts Tagged ‘sketch’
I thought I’d upload a few of my sketches from the game design process.
I hope you guys find this helpful and interesting!
What I’m eating while writing this post:
Here’s my sketch / ideas / incomplete todo list :
I sucks at drawing but I have to write ideas even if I’m the only one to understand what it means.
The compo started at 4:00 am in my local time, and it’s now 12 pm. I spent a lot of time trying to figure out what kind of game I could possibly make in 48 hours and in accordance with the theme. I was close to give up. But I’ve decided that even if the game will be bad, deja vu, not original I will just enjoy making it and have fun. So here it is
The first screenshot with our little yet unamed buddy.
It will be a metroidvania. Probably. With a little twist in the story. If I have enough time to do all that I planned.
Quick warmup sketch made in Cherrybrush:
Radio tuned to the Secret Sound Service. Take care, everyone! Here’s wishing a fruitful and productive LD48.
Edit: a nearly-pointless “song” made in Musagi a few days ago: Jungle Exploration Theme (ca. 1996)
Also, I may or may not be twittering about the process.
…just don’t hit the ground! So far our hungry hero/monster flies around and can make a puke-animation, behind the game-window is the sucky level with the even more sucky level-format
I might make some touchups here and there, but otherwise that graphics probably is final. If you don’t like it I’m going to send evil kittens to haunt you…
Those very dramatic shots of my last candy means that I don’t have anything left, and it’s time to shop for food. I’m going to curse my refrigerator for being empty and then go shopping. In the last shot there is a little sketch about how stuff work in my game – enjoy
It is not carved in stone, but that’s what I have right now:
A turn-based strategy game in which the player commands a few evil units to keep the good guys away from the cavern.
I’ll try to keep it as simple as possible so I can finish in time.
I’ll start coding after breakfast.
Here’s my first sketch of a tower game. You’re the dude on the tower. The baddies are on the left. They’ll be working their way to the right to attack your tower. Not totally original, but it’s something I think I can make fun. That’s always been the biggest hurdle in any “out there” game idea I come up with.
Now I just need to start working on the Java objects to represent these game objects.