Posts Tagged ‘Silverlight’
Well the theme for Ludum Dare 23 was Tiny World and for some reason, early Saturday morning the best I could come up with whilst trying to limit the scope was something based on the the Disney boat ride “It’s a small world“. Now in retrospect this was probably not the best idea I’ve had for a game.
If you have been on the ride you will know its a musical ride with a very catchy and incredibly annoying theme song. The concept was that being driven mad by the song, you have to attack the characters from the ride floating in your mind to reduce the songs volume and return to sanity. See sounds great at 3:00 am
Have a listen to see what the song sounds like if you have not had chance to experience it.
I also planned to use a mix of images inspired by Mary Blare who actually helped design the rides look. The “player” would be based on the Lost Souls from Doom. No idea why I thought this would be good mix.
No idea of how to win really, I guess I just hoped that it would fun to an extent, but was pinning my hopes of the visuals being interesting enough to hold the attention of the player.
Well I have very limited time to write code, so have to make use of the night shift when the kids are asleep. To prevent all hell the next day I force my self to sleep rather than stay up all night with a target of at least 4 hours. Its just not fair to inflict my grumpyness on the rest of the world for a bad game. So this gives a very limited amount of time to code in over the weekend.
This coupled with taking on the challenge of Silverlight as a delivery medium resulted in very slow progress with the majority of my time spent fighting my lack of experience with XAML and not creating. I do like Silverlight as a medium and may use it in future projects.
The audio, which I never actually got to record was to be myself singing/humming the theme tune. Thankfully for all, I never recorded anything.
I’m not sure I can really call it a game, but due to my lack of momentum and poor concept I threw in the towel early Sunday evening, for both the Compo and the Jam. If you are still interested you can play/run what I have by clicking the image below:
So what I have I learnt?
- With limited time, stick with a technology that you know. 6-7 hours is not the time to take on something new.
- If the concept is not working, drop it quickly and try something else.
If you want the code, you can find it here: http://blog.codheadz.com/index.php/ludum-dare-23-tiny-world/
For this weekends up and coming Ludum Dare I have decided to step away from XNA and try something different. Partially this is because XNA excludes a segment of the review population, but more importantly its always good to try something new.
As such I have been hacking around with Silverlight a little this evening, specifically working through a great set of post on Christophe Geers’ Blog.
Based on the approach detailed in the blog I should be able to focus on the game aspect of LD rather than then engine aspect.
Assuming that everything aligns I will post the “engine” level code on Friday night prior to the competition starting.