Posts Tagged ‘side-scroller’
Yay, finished my warm-up game, and managed to refresh my mind about the basics of setting up a new game with Java + Slick2D.
You can see my entry here. It is a simple horizontal scrolling shooter, but I managed to remind myself of all the basics, like loading sprites, moving them, having multiple states for menu, game modes, pausing, game over, etc; loading and playing sounds, and some basic event and collision handling.
For some reason, my web applet is not working on my linux boxes – may be a problem with 32/64 bit libraries, I don’t know, and I can’t see any debugging messages The fat jar works fine though. Any other linux-ers who could try my applet would be very appreciated! (applet works fine on windows).
Also, can anyone suggest me a program/tutorial/example about how to make music for a game? That was my weakest point last LD, and I would love to improve that this time around.
See you next week!
LD48 #2 theme was Construction/Destruction, with a minor theme of Sheep. As such, I created Hitsuji: Shears Of Fury, a game where you destroy construction equipment as a ninja sheep. It featured a really cool tweening animation system I wish I had used since, as well as some lovely use of very default Allegro fonts. It also included zombie construction workers, and pelicans. Pelicans appear often in these games.