Posts Tagged ‘Shoot’
I joined the TurboDindon team for the 26th Ludum Dare. It was a very great experience, I love my teammates.
We finished our game ‘MUSTACHE ARMIES‘.
Feel free to play, share and rate for us!
(My personal record is finish the map using 10 unities)
You can discover below a few graphic researches, artworks and assets I’ve designed. My mate Raz did other graphics as main unities, backgrounds and logo. Graphics have been inspired by minimalist paintings and shapes. Not everything has been implemented.
I hope you’ll like it.
Sorry for my bad English.
It’s done!! You can now blast away at monsters with an infinite number of randomly generated guns to your heart’s content. (The guns can do some pretty interesting things, if I say so myself).
Can you beat my highscore?
It’s on! I’ve decided to make a protoype of a game idea I had, so please be detailed in your feedback!
It’s a game about guns. There’ll be tons of attributes and combinations, and lots of monsters to shoot them at. It’ll have fun sci-fi laser effects too; although I decided to leave out the Lightening attack type.Basically you have fun trying to find the optimal (or the weirdest!) gun. The monsters will have the same guns you can have, too!! Although i MAY give them limitless ammo.
It’s going to be called Guns Rule.
Will put up a screenshot when I have something to show; I’m just about to dive into coding.
UPDATE: It’s working! I still have to hook up being the HUD and improve the monsters and add bosses (and polish), but I’ve got the engine in place!
It’s looking cooler now…
UPDATE: Finally figured out how to get it to let me put up screenshots!! Yay! (It’ll look better when it’s done.)
A two player shockwave game, highly unbalanced. Play the game here
Player one shoots the sheep, player two resurrects them
Resurrect the sheep when power is on max and all parts are on the table
The sheep walks into the light.