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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    Posts Tagged ‘shockwave’

    Raids

    Posted by (twitter: @drZool)
    Tuesday, November 27th, 2007 1:56 pm

    Infected game

    A infected game. It didn’t get done but there is some odd graphics and strange swedish doctor sounds. Play the “game” online.

    The player, shoot with a digicam on timer, yes, that is a floorball club I’m holding in my hand.

    Shwarms

    Posted by (twitter: @drZool)
    Tuesday, November 27th, 2007 1:43 pm

    Splash

    Theme Swarm. I did a shoot em up, sidescrolling thing. Play the game online

    drzoolfinal.png

    Ingame screenshot

    The Farmer

    Posted by (twitter: @drZool)
    Tuesday, November 27th, 2007 12:52 pm

    Splash

    Theme Growth. I did get a review on this game, here it is:

    Not just reliant on a funny intro song, The Farmer is a pretty good game coded by drZool for the Ludum Dare competition. Part Harvest Moon with some Mario-stomping element, you play the role of a farmer who has to achieve certain level objectives shown before the start of each stage.
    This would usually be a certain number of coins, seed, flowers or fertilizers. You start off with a few seeds that can be used to generate the four items mentioned, depending on when you decide to harvest them by pressing space. Some planning is required as the game will end if you run out of seeds.
    You will get more seeds if you pick the flowers as soon as the petals fall off. Exchange flowers picked when in full bloom for coins from the shack on the right. Decomposed flowers can be collected as fertilizers, while roaches can be eliminated by jumping on them. The rules may seem a little complicated at first but players should be able to grasp the concept after a few plays.
    Ingame

    Ingame screenshot

    Sokobomb

    Posted by (twitter: @drZool)
    Monday, November 26th, 2007 1:23 pm

    We cheated! We were two ppl working on SokoBomb me (drZool) and dr Elak. Yes, but we told so up front when we begun. Anyways the compo game is a randomly generated sokoban adventure… minus adventure. And the postcompo game is a puzzle/action adventure, without randomly generated rooms. But with whitty npc’s and melting icecubes :)

    Splash

    The original entry with random levels are here

    The post compo beta/demo of the game with hand made levels can be found here including a video of the gameplay. We did enter Swedish Game Awards with it, but did not place.

    Here are screens from compo entry:

    sokobomb_snap2.jpg

    First random generated level. Note to self: improve difficulty.

    sokobomb_snap3.jpg

    Dr Zoolak in a mean mood. Random-generated level.

    sokobomb_snap4.jpg

    A visit to cubicle hell, random style.

    Here comes post compo screens:

    sokobomb_snap5.jpg

    Soko showcasing the latest in weapon sprite fashion.

    sokobomb_snap6.jpg

    Refraction in action.

    sokobomb_snap7.jpg

    Who farted?

    sokobomb_snap8.jpg

    Better put your shades on, those are real hardshadows.

    sokobomb_snap9.jpg

    No smoke without fire. Creeping features abound!

    sokobomb_snap10.jpg

    Pathfinding up and running, so are the conveyor belts.

    Sheepenstein

    Posted by (twitter: @drZool)
    Monday, November 26th, 2007 9:57 am

    sheepenstein02.png

    A two player shockwave game, highly unbalanced. Play the game here

    Main menu

    Player one shoots the sheep, player two resurrects them

    Resurrect!

    Resurrect the sheep when power is on max and all parts are on the table

    Walk into the light

    The sheep walks into the light.


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