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    Posts Tagged ‘sheep’

    Lost Sheep

    Posted by (twitter: @boneloaf)
    Monday, April 28th, 2014 7:26 am

    We have renamed our entry from ‘Troll Bridge’ to ‘Lost Sheep’ (we dropped the trolls as we won’t have time to model, rig, and animate them).

    We now have working assets for most of the game, you play as one of up to four sheep trying to escape a subterranean cave system with lava rising from below and killing the grass. To escape the caves you need to jump between rock platforms climbing higher to to reach a cave exit and escape to the next cave or to the surface.

    Currently we only plan to have three stages with the final escape leading to the surface.

    lostsheep

    sheep

    Finally got the game up and online!!!

    Posted by (twitter: @blayzeing)
    Monday, August 22nd, 2011 8:31 pm

    That’s right, I finally uploaded the game, with 2 minutes to spare! And after trying about 5 time times, I managed to complete it (I guess a one-level game’s gotta be hard, huh?) with a score of 2605, try beat it ;)

    -Will be adding a scoreboard within the next few days

    Looking better now, half-way through level design

    Posted by (twitter: @blayzeing)
    Monday, August 22nd, 2011 7:34 am

    Although… I have realised that I’m probably putting too much detail into this

    I’ll get you with my RABID SHEEP!

    Posted by (twitter: @blayzeing)
    Saturday, August 20th, 2011 8:36 am

    After taking a quick break to watch torchwood, I am now working on a list on enemies for the evil guy to fling and the player. and have just planned the contact between the player and the bad guy, note the comic-based cross-over line

    The contact UI

    this is the contact UI

    Collision tedium

    Posted by
    Saturday, April 30th, 2011 1:10 pm

    Buzzing around with collisions continue as I once again fail to present a screenshot that does not contain a person sodomizing a sheep.

    I’m adding the protagonists (zombies – who’d have thunk) and smoothing out item code right now. Trying to decide whether to mess around with audio or improve the art. While it may score me a triple smiley in Mrs. Hodgesons’ third graders’ drawing room I can’t see how these drawings are anything but doodles of a seven-year-old.

    Ballerschaf

    Posted by
    Saturday, December 8th, 2007 3:23 am

    This is the game  I made for the sheep contest, you can run over sheep with your tank and shoot them.

    features:

    • intro animation with hilarious sounds
    • buggy scrolling tilemap
    • 2 different kinds of sheep
    • annoying music

    Trans-Icelandic Express

    Posted by
    Sunday, December 2nd, 2007 12:21 pm

    This was my second entry, and the first time that I got something playable. This is still one of my favorite games from LD, even though the graphics are a little simple.

    TIE is a puzzle/platformer, where must build a roadway across a series of ice floes, while avoiding the exploding sheep.

    Trans-Icelandic Express

    You can find the game here:

    http://www.vickijoel.org/ldgames/TransIcelandicExpress_U1.zip

    The Destruction of the Sheep

    Posted by
    Tuesday, November 27th, 2007 11:30 am

    Having learnt some great lessons from my previous LD48 entry, Save The Hut, I decided to not include as much boringness, confusion and frustration in my next game. Together with the theme Construction/Destruction, and a cosmetic theme of Sheep, it all became so obvious: I was to make a game where you construct traps to destruct sheep. And lo and behold! there was The Destruction of the Sheep.

    tdotsshot.gif

    I decided to use pretty much the same tech as for Save The Hut, but used it better to get some fancier stuff, like sub tile precision movements, rotated sprites, pseudo 3D particle gibs, and paintable background.

    The game was supposed to be a puzzle game, but in the end only a few levels were puzzly, the rest was just mindless, but entertaining, sheep destruction with lots of gore. All in all, it worked out very well, making me a winner in ‘fun’ and ‘complete’ categories, and third in ‘gameplay (innovation?)’ and ‘overall’.

    There’s an improved version available, adding some fixes, and a 2x time speed-up button (but there remains at least two bugs and a lot of spelling errors). You can get this version of The Destruction of the Sheep as a .zip archive or as an installer. They’re for Windows.

    The original compo version is also available, both for DOS and for Windows (the Windows .exe was kindly provided by Hamumu during the compo). There’s also the source.

    Sheep Strike

    Posted by (twitter: @mikekasprzak)
    Monday, November 26th, 2007 10:09 am

    Ludum Dare #2, theme Construction/Destruction and Sheep. My game, Sheep Strike. Sheep Strike is a 2 phase game. In the first phase, you construct using Tetris blocks, a defensive barrier to protect the baby wolves. Occasionally getting guns as well. In the 2nd phase, using your guns, you’d defend the base from a bombardment of sheep coming from the sky.

    The game scored a Silver in the Theme category.

    Sheep Strike

    Sheepenstein

    Posted by (twitter: @drZool)
    Monday, November 26th, 2007 9:57 am

    sheepenstein02.png

    A two player shockwave game, highly unbalanced. Play the game here

    Main menu

    Player one shoots the sheep, player two resurrects them

    Resurrect!

    Resurrect the sheep when power is on max and all parts are on the table

    Walk into the light

    The sheep walks into the light.

    Hitsuji: Shears Of Fury

    Posted by
    Monday, November 26th, 2007 9:49 am

    LD48 #2 theme was Construction/Destruction, with a minor theme of Sheep. As such, I created Hitsuji: Shears Of Fury, a game where you destroy construction equipment as a ninja sheep. It featured a really cool tweening animation system I wish I had used since, as well as some lovely use of very default Allegro fonts. It also included zombie construction workers, and pelicans. Pelicans appear often in these games.

    Hitsuji


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