Posts Tagged ‘sheep’
Finally got the game up and online!!!
That’s right, I finally uploaded the game, with 2 minutes to spare! And after trying about 5 time times, I managed to complete it (I guess a one-level game’s gotta be hard, huh?) with a score of 2605, try beat it
-Will be adding a scoreboard within the next few days
Looking better now, half-way through level design
I’ll get you with my RABID SHEEP!
Collision tedium
Buzzing around with collisions continue as I once again fail to present a screenshot that does not contain a person sodomizing a sheep.
I’m adding the protagonists (zombies – who’d have thunk) and smoothing out item code right now. Trying to decide whether to mess around with audio or improve the art. While it may score me a triple smiley in Mrs. Hodgesons’ third graders’ drawing room I can’t see how these drawings are anything but doodles of a seven-year-old.
Ballerschaf
This is the game I made for the sheep contest, you can run over sheep with your tank and shoot them.
features:
- intro animation with hilarious sounds
- buggy scrolling tilemap
- 2 different kinds of sheep
- annoying music
Trans-Icelandic Express
This was my second entry, and the first time that I got something playable. This is still one of my favorite games from LD, even though the graphics are a little simple.
TIE is a puzzle/platformer, where must build a roadway across a series of ice floes, while avoiding the exploding sheep.

You can find the game here:
http://www.vickijoel.org/ldgames/TransIcelandicExpress_U1.zip
The Destruction of the Sheep
Having learnt some great lessons from my previous LD48 entry, Save The Hut, I decided to not include as much boringness, confusion and frustration in my next game. Together with the theme Construction/Destruction, and a cosmetic theme of Sheep, it all became so obvious: I was to make a game where you construct traps to destruct sheep. And lo and behold! there was The Destruction of the Sheep.
I decided to use pretty much the same tech as for Save The Hut, but used it better to get some fancier stuff, like sub tile precision movements, rotated sprites, pseudo 3D particle gibs, and paintable background.
The game was supposed to be a puzzle game, but in the end only a few levels were puzzly, the rest was just mindless, but entertaining, sheep destruction with lots of gore. All in all, it worked out very well, making me a winner in ‘fun’ and ‘complete’ categories, and third in ‘gameplay (innovation?)’ and ‘overall’.
There’s an improved version available, adding some fixes, and a 2x time speed-up button (but there remains at least two bugs and a lot of spelling errors). You can get this version of The Destruction of the Sheep as a .zip archive or as an installer. They’re for Windows.
The original compo version is also available, both for DOS and for Windows (the Windows .exe was kindly provided by Hamumu during the compo). There’s also the source.
Sheep Strike
Ludum Dare #2, theme Construction/Destruction and Sheep. My game, Sheep Strike. Sheep Strike is a 2 phase game. In the first phase, you construct using Tetris blocks, a defensive barrier to protect the baby wolves. Occasionally getting guns as well. In the 2nd phase, using your guns, you’d defend the base from a bombardment of sheep coming from the sky.
The game scored a Silver in the Theme category.
Sheepenstein
Monday, November 26th, 2007 9:57 amA two player shockwave game, highly unbalanced. Play the game here
Player one shoots the sheep, player two resurrects them
Resurrect the sheep when power is on max and all parts are on the table
The sheep walks into the light.
Hitsuji: Shears Of Fury
LD48 #2 theme was Construction/Destruction, with a minor theme of Sheep. As such, I created Hitsuji: Shears Of Fury, a game where you destroy construction equipment as a ninja sheep. It featured a really cool tweening animation system I wish I had used since, as well as some lovely use of very default Allegro fonts. It also included zombie construction workers, and pelicans. Pelicans appear often in these games.





