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	<title>Ludum Dare &#187; shaders</title>
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	<description>A tri-annual 48 hour solo game development competition.</description>
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		<title>Step 14: HLSL. Writing pixel shader effect.</title>
		<link>http://www.ludumdare.com/compo/2009/04/19/step-14-hlsl-writing-pixel-shader-effect/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/19/step-14-hlsl-writing-pixel-shader-effect/#comments</comments>
		<pubDate>Sun, 19 Apr 2009 20:04:37 +0000</pubDate>
		<dc:creator>mirosurabu</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[Failure]]></category>
		<category><![CDATA[HLSL]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[tigs]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=5593</guid>
		<description><![CDATA[Construct doesn&#8217;t come with proper fade transition, so I thought about writing my own. Construct uses HLSL for effects, so I thought it&#8217;s a good chance to learn a bit about shader programming. It was a failure (given the deadline pressure). I just gave up and decided not to use any transitions. If by any [...]]]></description>
			<content:encoded><![CDATA[<p>Construct doesn&#8217;t come with proper fade transition, so I thought about writing my own. Construct uses HLSL for effects, so I thought it&#8217;s a good chance to learn a bit about shader programming.</p>
<p>It was a failure (given the deadline pressure). I just gave up and decided not to use any transitions.</p>
<p>If by any chance anyone here is familiar with HLSL and knows or has an HLSL snippet which performs fade-away fade-in transition that would be great.</p>
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		<title>Do shaders count as &#8220;content&#8221;?</title>
		<link>http://www.ludumdare.com/compo/2009/04/17/do-shaders-count-as-content/</link>
		<comments>http://www.ludumdare.com/compo/2009/04/17/do-shaders-count-as-content/#comments</comments>
		<pubDate>Fri, 17 Apr 2009 11:08:34 +0000</pubDate>
		<dc:creator>5parrowhawk</dc:creator>
				<category><![CDATA[LD #14 - Advancing Wall of Doom - 2009]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[shaders]]></category>
		<category><![CDATA[tools]]></category>

		<guid isPermaLink="false">http://www.ludumdare.com/compo/?p=4652</guid>
		<description><![CDATA[Just wondering: Do HLSL shaders count as &#8220;content&#8221; (in which case they must be written during the compo) or &#8220;part of a graphics library&#8221; (in which case they can be written before the compo)?]]></description>
			<content:encoded><![CDATA[<p>Just wondering:</p>
<p>Do HLSL shaders count as &#8220;content&#8221; (in which case they must be written during the compo) or &#8220;part of a graphics library&#8221; (in which case they can be written before the compo)?</p>
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