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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘shaders’

Step 14: HLSL. Writing pixel shader effect.

Posted by
Sunday, April 19th, 2009 12:04 pm

Construct doesn’t come with proper fade transition, so I thought about writing my own. Construct uses HLSL for effects, so I thought it’s a good chance to learn a bit about shader programming.

It was a failure (given the deadline pressure). I just gave up and decided not to use any transitions.

If by any chance anyone here is familiar with HLSL and knows or has an HLSL snippet which performs fade-away fade-in transition that would be great.

Do shaders count as “content”?

Posted by
Friday, April 17th, 2009 3:08 am

Just wondering:

Do HLSL shaders count as “content” (in which case they must be written during the compo) or “part of a graphics library” (in which case they can be written before the compo)?


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