Posts Tagged ‘shaders’
Step 14: HLSL. Writing pixel shader effect.
Construct doesn’t come with proper fade transition, so I thought about writing my own. Construct uses HLSL for effects, so I thought it’s a good chance to learn a bit about shader programming.
It was a failure (given the deadline pressure). I just gave up and decided not to use any transitions.
If by any chance anyone here is familiar with HLSL and knows or has an HLSL snippet which performs fade-away fade-in transition that would be great.
Do shaders count as “content”?
Just wondering:
Do HLSL shaders count as “content” (in which case they must be written during the compo) or “part of a graphics library” (in which case they can be written before the compo)?


