Posts Tagged ‘sfxr’
I can’t wait to know if I’m in…
Wednesday, December 14th, 2011 6:36 amHi LD#22!
Tonight maybe I can talk to my boss and get to know if I’m in this round or not. My work here at the university is done from my part and if my boss say that I don’t need to be here next week, then I can tell my fater to help me move back home on friday or saturday. So I can make something in the short amound of time I’ll have.
BattleToys for time critical developing:
Gimp, sfxr, Processing and if it’ll have sound, than some freeware tracker.
Oh brother I can’t wait for my boss… XD
Setup For Ludum Dare 22!
With the start of LD #22 in less then a week now, I’m getting my tools set up! I’ll most likely be using
- Unity 3d Indie (Experience: 1 1/2 years) : Mostly Javascript as the language
- Possibly Blender 3D (Experience: 1 1/2 years)
- Garageband (Experience: 2 years)
- CFXR (Experience: 1/2 year) : The BEST program for sound EVER
- Pixlr (Experience: 1 year) : Online substitute for Photoshop :p
- Unity Forums (Experience: 1/2 year) : The best weapon in my arsenal! My Page
Without a doubt I’ll be using Unity’s Standard Assets Source Code as no man can code without it!!! Also, I may use some of assets from Unity’s example packages such as: Lens Flares and The First Person Demo (demo is removed for some reason, I guess it’s obsolete)
Good luck to all, hope Notch doesn’t completely own us!
What i’ll be using
- Language: Javascript / HTML5 Canvas
- Art: Adobe Illustrator / Adobe Photoshop
- Audio: If there is audio, i’ll be using sfxr and any modifications to that with Audacity
- Base Code / Libraries:
Asset Manager from the Google I/O presentation for pre-loading images.
My base template - Screenshots: I’ll set up to take periodic screenshots, a word of warning though, I can’t guarantee it will be completely SFW
How to Win: The Tools
Sunday, December 11th, 2011 12:49 pmHere’s how I’m going to win:
Language: Actionscript 3
Library: Flashpunk
IDE: Flash Develop 4.0
Graphics: Photoshop CS5.5
Sound: sfxr and Audacity
Music: FL Studio 10
Timelapse: Chronolapse
Here I go!
Graphics Levelled up!
Sunday, August 21st, 2011 1:21 pmExcellent. I’ve replaced all my placeholder graphics now:
And it looks a damn sight prettier. I will now move on to sounds effects and then music. I don’t think I’ve ever managed to leave time for music during LD before, so this is a momentous occasion indeed. I’m going to hit sfxr for some placeholders and then see if I can record some sounds that don’t all sound like me hitting the mic on the desk…
A Belated “I’m In”
Well, I guess it’s decided then: I will try my hand at an LD48. I started a few hours ago, but neglected to formally announce it; so here it is:
I’ll be using:
Language: C++
Libraries: SDL (for window management/input/audio/etc…), and OpenGL.
Any textures will probably be made with The GIMP, if I find the time to make any.
Sound effects: sfxr (if I get around to that.)
Right now gLapse is churning away at turning almost 1500 jpgs into a movie.
So far I’ve got OpenGL rendering, and input being processed, as well as movement through my 3D world, and “moving” platforms. Next up is to master the physics of falling onto said platforms, additional game mechanics, and resources. But, it’s late and I should have been sleeping over an hour ago, so I’m calling it a night. Perhaps tomorrow I’ll post my time-lapse so far. Good night!
Ready to go!
Hello everyone! I’m ready to join in! This is my first post to the site!
I’ll be doing a Jam entry with a friend. I’d be doing the code work and he’s likely to help with graphics and sound.
So here’s what I’ll probably be using:
- Language: Lua (Using LÖVE as a framework)
- Source Editing: Vim
- Version Control: Git
- Graphics: mtPaint (pixel art), MyPaint (Sketches, concept doodles), Gimp (Anything else)
- Sounds: sfxr (Bleeps and blips), Audacity (Filtering and other stuff)
Hopefully that should all be enough to pull me through. Good luck everyone, see you soon!
I’m in???
So, decided like 5 days ago to work out what tools I’d need and do this….
Didn’t work out what tools I’d need though.
So let’s do this.
Using C++, probably Gosu, if I need art I’ll head to GIMP, if I need music sfxr/Audacity will get looked into.
My goal: Have something that can compile when I’m done. Secondary goals of having it do things and be a game. Actually being fun will get to be a tertiary goal.
I’m in, for a most variable definition of in.
Yoroshiku Onegaishimasu
So,Here it Goes…
Thursday, August 18th, 2011 11:13 pmHullo, I’m Scio. Nice to meet you :bows:.
This is actually my third Ludum Dare, but so far I have been totally asocial and never even introduced myself, let alone post the games, of which there was only one that was even remotely playable. Don’t ask.
But motivated by the trivial coincidence of this being LD #21 and being 21 years old myself, I have finally braved an intro. I am quite proud of that.
Let’s see if I can make a game too; shouldn’t be too hard. No pressure…
I will be working with the following tools, depending on how far I manage to go of course:
- The ever lovely LÖVE, if making a desktop game. This’ll mean lua.
- The ever…scripty…Processing.js, if making a web game. This’ll make it sort of javascript, sort of Processing.
- Inkscape, GIMP, and Mypaint for graphics.
- Blender for CGI: I won’t be making a 3D game.
- Sfxr (yay) for sound effects, and possibly Neil if daring to make music.
- My snazzy, Compiz-y desktop running Ubuntu Lucid Lynx.
- Certain other non-computational implements.
I will, almost certainly, not be able to make the competition deadlines, so I’ll focus on Jam instead. And I will try to come up with something fitting the winning theme, but if I can’t…I’ll just choose another one I like and roll with it >.>
As for participation: I will silently stalk the IRC, and try to visit the Hangouts if my connection holds. I don’t have enough bandwidth (or courage) to livestream my work, but I will set up gLapse which was thoughtfully made for this very occasion!
Furthermore, I promise not to get too nervous and go into zen-procrastination-mode like I usually do during rushes.
[Also: Did I go overboard with the tags?]
In, I am!
Tuesday, August 16th, 2011 9:35 pmThis will be my first LD!
-I will probably use GameMaker, simply because it deserves much more respect than it gets (and because its easy!). If I am feeling confident enough, I may use C++ with SDL.
-The GIMP for creating graphics.
-Maybe sfxr for sound effects.
I wish everyone luck with their games.
May the source be with you, always!
I’m in
This will be my second attempt at a Ludum Dare now. Last time I wasn’t able to finish, but I learned a lot. Interestingly enough… most of the code I’d written as a framework for the last Ludum Dare, I incorporated back into my main engine. Actually it was more like… put my main engine into that framework. In any case, as a result, this time around I will be using:
- Coggoid! My engine itself that I’ve been working on for years.
- Blender, as it imports directly into Coggoid
- Sfxr and Musagi most likely for sound and music if I’m able to get that far
- Audacity for sound editing, again assuming I get this far
- A very old version of Paint Shop Pro, and probably a little Paint .Net for textures
I’m in!
Coming up with an original, witty title is a lot harder than it looks.
This is my first ludum dare, and I’m not sure if I actually expect to come out with a finished project. My goals aren’t that high, but I still anticipate I’m going to have a lot of fun. I’m using a language that I’m not entirely familiar with, but I’m going to have a great working atmosphere and lots of documentation.
I’ll be using:
ActionScript 3 with FlashPunk- sfxr and sunvox (a free music tracker) for sounds and music
- mtPaint for graphics
- emacs for, uhh, everything else
I originally planned on using Perl and SDL for this, which I have a decent amount of experience with, but I was worried that I wouldn’t be able to get my game distributed in an easy format. I’ve jumped back and forth a bit between flash and javascript, and I have absolutely no experience with ActionScript 3. This is going to be fun. You know, I should probably go buy some snacks.
EDIT: Okay, I changed my mind. I’m using Python and PyGame, and probably Box2D. Worst case scenario I’ll use Lua and Love2D. Oh man, I really should have planned this out ahead of time.
Wisdom Teeth. XP
It turns out I’m getting my wisdom teeth out on Thursday… is there any way I could use Sunday to make up for the lost day? Or maybe Wednesday? I need to know if that would be met with scorn…
Getting ready
Monday, August 15th, 2011 8:52 amI’m pumped for LD21 and will be using the following tools:
Sound: Audacity, sfxr, Ableton Live
Graphics: Paint .NET + My animation helper plugin , the GIMP
Modeling: Blender
IDE/libs: Unity3D with SpriteManager 2 and EZGui
Declaration of Intent… To Rock!
It’s that time again! Emotions will run high, tempers will flare, and games will be made!
I will enter. This is something that I need.
So… what use?
Well, I’m thinking about Panda3D. Will probably do a shmup, but I’m not sure. I do know that I’ll be in the jam.
So, that being said…
Life is meaningless without passion. Without passion, there is no reason to continue. I have my passion, and I hope that you all find yours this weekend. Let’s see some fire out there, some magic, some love. That’s what this is about.
Peace, love, and a sense of purpose,
— Mr. Dude
I’m in!
This will be my second Ludum Dare.
I’d like to submit an “I’m in” video clip, but my internet uploads at 1 MB/minute…
Language: AS3
Library: Flashpunk
SFX & Music: SFXR and Autotracker-C and Schism Tracker to make minor edits to the music that comes out of it
Graphics: MSPaint, Game Maker 8, Paint.NET
Text Editing: Flashdevelop
Target Platform: All flash capable devices with keyboards and mice. Sorry Macbook Air 2nd gen, you don’t have flash ![]()
Fuel: Food and Water
I’m In!
My name is Greyson(Bloodyaugust), and I’m in! I’ve been wanting to do this for about a year, and I’ve decided I’m finally up for it!! I’m a web developer professionally, but a C# XNA hobbyist. Here goes the list:
- XNA for code
- FL Studio 10 for music/sounds
- Paint.Net for gfx
- Family for support!
War Theaters
I doubt I was the only one to break out in a small private karaoke concert when the MiniLD theme was announced. War followed by Cannon Fodder (in all fairness in this version by Press Play On tape). Closely behind followed Fortunate Son. Had this been a true LD these songs would be playing in non-stop repeat. Seeing as how I’ve got more than just the 48 hours, I fear for my sanity should I keep the music running.
Regardless, the music gripped me instantly and tossed me back to what I consider the epitome of W*A*R – Vietnam. The satire of Cannon Fodder and the udder foolishness expressed by both Edwin Starr and Credence Clearwater Revival (henseforth CCR) easily sets the stage for war gone wrong. Beyond this, I’ve had a notion of fiddling with games that work heavily with music. Trying to merge the two has given me three options:
- Guitar Hero Vietnam (meh)
- ReZ vietnam (still meh)
- Compose-a-war (yeh!)
I’m going with the final one. In principle, I’m aiming for an RTS-puzzle hybrid that relies heavily on the rhythm of the music as queues to the player on how to react to enemy movements. This requires some intriguing features not innately accessible in the engine of choice, most notably a run-time dynamic music tracker. Fun fun!
Anyway, to summarize my tools du jour:
Language: AS3
Engine: Flashpunk (custom version integrating RichardMarks’ sound mixer and a few custom fixes)
Sound: sfxr
Music: Pure code (rhythms tested in Musagi and MODPlug Tracker, samples created with sfxr or my vocal cords)
Graphics: Paint.NET
Others: tellusLibsAS, a modest helper library publicly available on Github.
Break a leg, everyone!
Mr Head and the Journey of Discoveries completed
Mr Head and the Journey of Discoveries has been completed. See the entry page.
Windows binaries | Source | Low framerate Timelapse (spoiler warning)
Controls are Arrow Keys and X.
Made in 8 hours, and written in D and uses OpenGL, GLFW and FMod. Sound effects (the few there is) from sfxr.
There was supposed to be some voice “acting” in there, but my microphone was really, really bad, so you managed to escape that. Sadly also lacking music. Would have been great with some light music, I think.
Main sprite is technically an old asset, but to match the last Mr Head game it had to be identical (see Mr Head and the Cow Drowning). I believe my entry is within the spirit of the rules.
Expression of interest
Finished LD14, started LD18 but didn’t finish, had work on that weekend.
This weekend is looking clear, except maybe a few breaks for Christmas shopping. I’ve been getting into Processing, so I’ll probably try using it this time. It’s super-quick to get things up and running so I find it very motivating. And it’s suitable for my new netbook, serious 3D seems to be out of the question.
Tools may include Paint.net, sfxr, musagi, and anything else I need.
It’s been a fairly shitty year of professional game development for me, just need a politics-free creative weekend to get the love back.




