Posts Tagged ‘sfxr’
I’m looking forward to what will be my first Ludum Dare Jam… potato or not, there are still many cool themes being voted on! Looking forward to what should be a weekend of good fun
Language (IDE): Java (Eclipse)
Music + Sound: Most likely going to use Audacity / FL Studio/ sfxr
Edit: I’ve now got two friends that want to be involved as well so Jam it is!
This time I don’t have any new hardware to learn and I’m not really interested in HTML5 games – right now – and I don’t want to mess with Angie – it would produce a lot of bugs and code mess. However in the last weeks I used Processing a lot so that will be my tool for sure.
sound: sfxr, musagi – never done any sound before though…
I’ll reuse code from my previous game GotEL if needed – not likely though. You can find it at StaticVoidGames.com.
I’ll certainly try to use my NES Framework - for Processing – made during the CharityGameJam. Sadly no game was made based on it then but it developed more since so if you want then feel free to download the latest version here: YouTube video of it. Read the description for updates!
I wish lots of fun and plentygood experiences for the weekend!
p.s: My internet connection having problems in the past weeks and my PC does wierd things so I’ll may not be overly social during this jam.
This will be my first Ludum Dare, but no worries. I’ll be using HaxePunk with Haxe NME so I can port my game effortlessly, and it will be quickly prototyped. This should be fun, however I will only have around 18 hours of game-making time. I’ll be tweeting as I make it at @tophattedcoder.
- Language: Haxe
- Framework/Libraries: HaxePunk and Haxe NME
- IDE: MonoDevelop
- Graphics: GNU Image Manipulation Program, Inkscape and mtPaint
- Audio: Sfxr (isn’t WINE the greatest?)
- Something to show off about.
- Make revised version of game, sell it on major game marketplaces.
I didn’t forget, just procrastinated. I want to consider myself a veteran at Ludum Dare, as this will be my 5th entry.
Let’s just say I’ve graduated from complete newb to novice, and now am just above novice. I don’t make games professionally (yet), more of a hobbyist developer. It’s something I completely love to do, create little fantasies in code and allow people to see them and interact with them.
Ludum Dare is my way of looking back at previous projects, gauging how my skills have improved, enjoying the ride, and letting the community know that I exist. So anyway, there are tools I have used before, and I’m gonna list them:
- language: C++ in MSVC 2008 Express
- library: SFML 1.6
- audio: SFXR, Audacity, PXTone
- ear candy: musicforprogramming.net
- health: good food, smoothies, coffee, some light exercise, and a decent amount of sleep (but seriously not too much)
Everyone, have a blast, and best wishes for your projects.
Hey, noob here. New to ludum, and to game making in general. For now I’m using a program I got about a month ago at DigiPen. It’s called ProjectFUN and is essentially a “Unity 2D” that uses C++. By next LD though, my goal is to be working with LWJGL and Java to make the game from scratch. I’ll also likely use Bfxr or sfxr for sound. The goal for now is to finish in 48h. Anyway, that’s about all for me!
So this is the 4th time for me. I am excited but not like in previous attempts. I don’t have a new platform to learn during the LD so maybe I’ll concentrate on making a game this time…
I think I’ll go with Processing and use Gimp and sfxr as before. Today and tomorrow afternoon I’ll refresh my Processing knowledge maybe sleep an hour or two and jump in!
Good luck everyone, make lots of good ideas come to life!
Good day! I’ll be using Stencyl for my game, which allows people to use others’ creations. So yeah, I’m doing Jam. Sfxr’ll be used for sound effects (if needed), and Newgrounds Audio is used for music.
I’m wondering if my real life/ time zone difference will wreak havoc. Hopefully not.
I added some bits and bobs to my entry version of the game. I’m done with it for now, but maybe in the distant future I’ll come back to it and make a much better version.
- added sound and music
- added pause, sound and music toggle
- changed level layouts to be more interesting
- changed speed of the game to generally to play faster
You can download it for Windows from here:
Tonight maybe I can talk to my boss and get to know if I’m in this round or not. My work here at the university is done from my part and if my boss say that I don’t need to be here next week, then I can tell my fater to help me move back home on friday or saturday. So I can make something in the short amound of time I’ll have.
BattleToys for time critical developing:
Gimp, sfxr, Processing and if it’ll have sound, than some freeware tracker.
Oh brother I can’t wait for my boss… XD
With the start of LD #22 in less then a week now, I’m getting my tools set up! I’ll most likely be using
- Possibly Blender 3D (Experience: 1 1/2 years)
- Garageband (Experience: 2 years)
- CFXR (Experience: 1/2 year) : The BEST program for sound EVER
- Pixlr (Experience: 1 year) : Online substitute for Photoshop :p
- Unity Forums (Experience: 1/2 year) : The best weapon in my arsenal! My Page
Without a doubt I’ll be using Unity’s Standard Assets Source Code as no man can code without it!!! Also, I may use some of assets from Unity’s example packages such as: Lens Flares and The First Person Demo (demo is removed for some reason, I guess it’s obsolete)
Good luck to all, hope Notch doesn’t completely own us!
- Art: Adobe Illustrator / Adobe Photoshop
- Audio: If there is audio, i’ll be using sfxr and any modifications to that with Audacity
- Base Code / Libraries:
Asset Manager from the Google I/O presentation for pre-loading images.
My base template
- Screenshots: I’ll set up to take periodic screenshots, a word of warning though, I can’t guarantee it will be completely SFW
Here’s how I’m going to win:
Language: Actionscript 3
IDE: Flash Develop 4.0
Graphics: Photoshop CS5.5
Sound: sfxr and Audacity
Music: FL Studio 10
Here I go!
Excellent. I’ve replaced all my placeholder graphics now:
And it looks a damn sight prettier. I will now move on to sounds effects and then music. I don’t think I’ve ever managed to leave time for music during LD before, so this is a momentous occasion indeed. I’m going to hit sfxr for some placeholders and then see if I can record some sounds that don’t all sound like me hitting the mic on the desk…
Well, I guess it’s decided then: I will try my hand at an LD48. I started a few hours ago, but neglected to formally announce it; so here it is:
I’ll be using:
Libraries: SDL (for window management/input/audio/etc…), and OpenGL.
Any textures will probably be made with The GIMP, if I find the time to make any.
Sound effects: sfxr (if I get around to that.)
Right now gLapse is churning away at turning almost 1500 jpgs into a movie.
So far I’ve got OpenGL rendering, and input being processed, as well as movement through my 3D world, and “moving” platforms. Next up is to master the physics of falling onto said platforms, additional game mechanics, and resources. But, it’s late and I should have been sleeping over an hour ago, so I’m calling it a night. Perhaps tomorrow I’ll post my time-lapse so far. Good night!
Hello everyone! I’m ready to join in! This is my first post to the site!
I’ll be doing a Jam entry with a friend. I’d be doing the code work and he’s likely to help with graphics and sound.
So here’s what I’ll probably be using:
- Language: Lua (Using LÖVE as a framework)
- Source Editing: Vim
- Version Control: Git
- Graphics: mtPaint (pixel art), MyPaint (Sketches, concept doodles), Gimp (Anything else)
- Sounds: sfxr (Bleeps and blips), Audacity (Filtering and other stuff)
Hopefully that should all be enough to pull me through. Good luck everyone, see you soon!
So, decided like 5 days ago to work out what tools I’d need and do this….
Didn’t work out what tools I’d need though.
So let’s do this.
Using C++, probably Gosu, if I need art I’ll head to GIMP, if I need music sfxr/Audacity will get looked into.
My goal: Have something that can compile when I’m done. Secondary goals of having it do things and be a game. Actually being fun will get to be a tertiary goal.
I’m in, for a most variable definition of in.
Hullo, I’m Scio. Nice to meet you :bows:.
This is actually my third Ludum Dare, but so far I have been totally asocial and never even introduced myself, let alone post the games, of which there was only one that was even remotely playable. Don’t ask.
But motivated by the trivial coincidence of this being LD #21 and being 21 years old myself, I have finally braved an intro. I am quite proud of that.
Let’s see if I can make a game too; shouldn’t be too hard. No pressure…
I will be working with the following tools, depending on how far I manage to go of course:
- The ever lovely LÖVE, if making a desktop game. This’ll mean lua.
- Inkscape, GIMP, and Mypaint for graphics.
- Blender for CGI: I won’t be making a 3D game.
- Sfxr (yay) for sound effects, and possibly Neil if daring to make music.
- My snazzy, Compiz-y desktop running Ubuntu Lucid Lynx.
- Certain other non-computational implements.
I will, almost certainly, not be able to make the competition deadlines, so I’ll focus on Jam instead. And I will try to come up with something fitting the winning theme, but if I can’t…I’ll just choose another one I like and roll with it >.>
As for participation: I will silently stalk the IRC, and try to visit the Hangouts if my connection holds. I don’t have enough bandwidth (or courage) to livestream my work, but I will set up gLapse which was thoughtfully made for this very occasion!
Furthermore, I promise not to get too nervous and go into zen-procrastination-mode like I usually do during rushes.
[Also: Did I go overboard with the tags?]
This will be my first LD!
-I will probably use GameMaker, simply because it deserves much more respect than it gets (and because its easy!). If I am feeling confident enough, I may use C++ with SDL.
-The GIMP for creating graphics.
-Maybe sfxr for sound effects.
I wish everyone luck with their games.
May the source be with you, always!
This will be my second attempt at a Ludum Dare now. Last time I wasn’t able to finish, but I learned a lot. Interestingly enough… most of the code I’d written as a framework for the last Ludum Dare, I incorporated back into my main engine. Actually it was more like… put my main engine into that framework. In any case, as a result, this time around I will be using:
- Coggoid! My engine itself that I’ve been working on for years.
- Blender, as it imports directly into Coggoid
- Sfxr and Musagi most likely for sound and music if I’m able to get that far
- Audacity for sound editing, again assuming I get this far
- A very old version of Paint Shop Pro, and probably a little Paint .Net for textures
Coming up with an original, witty title is a lot harder than it looks.
This is my first ludum dare, and I’m not sure if I actually expect to come out with a finished project. My goals aren’t that high, but I still anticipate I’m going to have a lot of fun. I’m using a language that I’m not entirely familiar with, but I’m going to have a great working atmosphere and lots of documentation.
I’ll be using:
ActionScript 3 with FlashPunk
- sfxr and sunvox (a free music tracker) for sounds and music
- mtPaint for graphics
- emacs for, uhh, everything else
EDIT: Okay, I changed my mind. I’m using Python and PyGame, and probably Box2D. Worst case scenario I’ll use Lua and Love2D. Oh man, I really should have planned this out ahead of time.