Posts Tagged ‘sea’
Sailor Linux version
Hello again! The linux binaries (and source) are up! These are post-deadline versions where nothing except the necessary has been changed. In order to get the game working on linux I’ve changed the following things:
- Reference parameters in the Vector2 class has been set to const
- One _itoa_s() call has been changed to a sprintf() call
- The time function has been changed from clock() to (clock() * 1000 / CLOCKS_PER_SEC)
Nothing else has been changed (in order to not cheat!), so there’s still a couple of bugs in there which can be used to get higher scores etc. I’m not going to tell you where though
Linux binaries and source:
http://gustav128.googlepages.com/sailor_linux.tar.gz
I should probably mention that you can move your boat using the arrow keys and repaint it while sailing! (people often ignore the readme for some reason
)
Sailor
Hello! I’m finally finished with my game, “Sailor”.
The game let’s you build a boat and sail the sea. Try to stay afloat
as long as possible, it’s not as easy as it sounds though.
I’m way too tired to write a more lengthy post, please download the game and give it a try
Windows binary and source:
http://gustav128.googlepages.com/sailor_win.zip
*UPDATE: The readme links to the wrong Visual C++ redistributable, here is the correct one:
(Only download this if you experience problems when trying to run the game, most of you already have this installed)




