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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘SDL_gpu’

Runaway Money

Posted by (twitter: @grimfang4)
Tuesday, April 30th, 2013 2:41 pm

It’s been a full year since my last LD…  ::sigh::  But it’s great to do it once again!

This time I made Runaway Money, a party game about being invisible and stealing money.  Sounds kinda fun, right?  Does it also sound kinda strange that a multiplayer game would use invisible players?  Yeah, me too.  I had to think a while to make sure it was possible.

As it turns out, it is and it’s pretty fun.  Give it a try with your friends!

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=654

tiny world war

Posted by (twitter: @grimfang4)
Monday, April 23rd, 2012 11:35 am

All done!

http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=654

 

I managed to finish in time, adding menu music, a level, basic splash screens, multiple weapons, sound effects, and more animations.

I had to trim some features to make it, but everything turned out just fine.  The final product is definitely worth it.

It’s still not up to my standards of originality, but it’s fun regardless.  I would have liked to add secondary weapons, so we’ll see what happens to it in my spare time.  I was able to build a reasonable level.  It’s not that pretty and was annoying to make, so I only made one… :(  I was really hoping to make a couple more, like desert and river levels.  Also, “tiny world war” is a demonstration of my latest framework using the SDL_gpu library to drive 2D OpenGL accelerated graphics and using Box2D for collision physics.

Overall…  Success!  I’d like to put networking into a future version, which will be a good preliminary step toward doing the same to my current main project, Don’t Blow It!  When that does happen, there may be a new release on my website.

See ya guys next time!


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