Posts Tagged ‘screenshotsaturday’
I’m making so much progress it’s CRAZY.
More on my blog, nothing playable yet.
Hello fellow Ludum Darers…
At last i find the time to do such a trivial thing as writing a blog post…
Evolution was a hard pick for me…after 2 unsuccessful attempts, i finally narrowed it down to a acceptable game idea.
The first day for me was spend mostly coding ( and doing art when tired of good ol bugs). So far, i can say that i got the basic framework going..and the last 2 days are for levels and polish(and bug squishing of course). But at the moment my game is still all out of colorful blocks.. so i spare you the sight of these thingies and give you the title animation of my game instead.
next up for me : sleep
PS: i almost forgot… i am in in the jam that is(although alone … but i need my time to finish)
I will be using xna with a custom ludum proven engine build on top of it. And this time i will hopefully be able to cross-compile for Linux and mac as well.
I’m looking forward to watching everyone make amazing games this weekend. I have a request: please connect with me so we can encourage each other to do amazing things! Be sure to post tons of screenshots on twitter using the #screenshotsaturday and #LD48 hashtags.
I’d be grateful if you followed (I’ll follow you back!):
Hi jammers! It has been super exciting seeing your progress even at this very early stage. Just wanted to put out a friendly reminder to everyone who uses twitter: post screenshots and tag them with the #screenshotsaturday hashtag so that users can see your wonderful creations in their twitter streams as well as the community website www.screenshotsaturday.com made by our very own pekuja.
Keep up the awesome work! You guys freaking rock.