Posts Tagged ‘screenshot’
Here is our progress so far. We came up with the idea of a small horror adventure. We’ve never done something like this before, but we love the genre itself. So wish us good luck and check out our creepy soundtrack:)
Hey and good morning LD people!
Had a bunch of fun this time, long weekend of coding with a break to play Middle-Earth-Quest, that game takes an age, but we beat Sauron … just… anyway…
Please check out my game http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=20788
If you rate or comment I’ll rate you back where I can run the game, gonna take a while to get through all 69 pages – wow!
My first Ludum Dare compo entry, complete with many minutes to spare!
- Gameplay first, shiny later.
- GAMEPLAY FIRST, SHINY LATER.
- This is way better than NaNoWriMo.
- WebGL is amazing.
In the end I think the decision to use Three.JS meant I got the look I was going for, but it made it pretty hard to deal with entity management, sound and all the other things not related to 3D graphics. I’d still use it again tomorrow though.
Here’s a picture of a virus (our protagonist) about to get scoffed by a white blood cell.
Looking forward to playing and rating as many games as I can now. Congrats to everyone else who’s finished and good luck!
I wouldn’t so much say that I’m giving up, but I always hate rushing at the end of a game jam. I don’t know why. If the game jam ends at 9, I want to be done by 8, 7 even. This current game specifically, which I’m calling Coffin, is no exception. I think part of it is that I know that with the remaining time, I’m not going to get what I want, so instead of rushing and frustrating myself with last minute snags, I might as well turn in something early. I still have a few hours left, which I’ll probably use to focus on audio, but for the most part, I’m rather happy with what I did. Also, I’m tired. I think if I LOVED my idea entirely and was super excited to work on it after Ludum Dare, I would probably keep working on it, but I have work tomorrow — more game dev.! — so I think I may turn it what I have a little early. I bit off more than I could chew — as usual — but I still think I did a substantial amount of work and of all the game jams I’ve ever done, this is probably the closest to my intended idea — to some degree.
Here’s a screenshot!
Alright, back to work for a bit!
So, my game is done, and here’s the final (and first!) screenshot of it! Although it doesn’t have nearly as much features as I originally planned, I’m quite satisfied with the results. Now to get some well-deserved sleep, can’t wait to get to play your games, people!
Oh, and here’s the music track, once again. Hope you like it.
Well, I’ve managed to get the basic controls working. Now I just need to actually make the game mechanics and it’ll be done.
The controls as they stand right now are;
Arrow keys, Enter, Escape (Intro screen is skippable with Escape)
Rebindable – Both Keyboard and Joystick (Uses button/stick layout of the 360 controller when telling you what an input is bound to)
Digging in the game is done by holding the dig key and pointing in a direction with the movement keys, right now you can’t move and dig at the same time.