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Ludum Dare 26 — April 26-29th, 2013
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Posts Tagged ‘screenshot’

Maybe I’m in?

Posted by (twitter: @Trent_Sterling)
Saturday, April 27th, 2013 9:40 pm
Lava? Cubes? Minimal!

Lava? Cubes? Minimal!

I wasn’t really sure if I’d be making anything this weekend. I’ve spent most of my time watching others on Twitch.

Surprise!

I’ll be adding a 2nd player and some particles. Not really sure if I’ll get to a titlescreen or anything. I need to clean up my website too. Forgive the ugliness at TrentSterling.com

2nd Screenshot – PROGRESS?

Posted by (twitter: @Phantom_Green)
Saturday, April 27th, 2013 9:16 pm

LD26-SecondScreenshot

I am definitely NOT on schedule. The way that I am implementing the theme is really crucial here… and if I can’t make it work, then I will miss the theme entirely. Jam? Compo? We’ll see what kind of time I have left…

First playable version

Posted by (twitter: @SirGFM)
Saturday, April 27th, 2013 7:34 pm

Finally finished the five first levels. Still not much of a puzzle, but it’s something.

gfm_ld26_ss1

Move with the arrows, jump with ‘x’ (if you have the powerup) and restart with ‘r’ .

Play it here!

Any feedback would be greatly appreciated!

Thanks! =D

Night of the First Day

Posted by (twitter: @Ananace13)
Saturday, April 27th, 2013 7:14 pm

So, spent lots of time and work on the sort-of-game idea I had for the theme. Math was involved and sketching occured, evidence can be found here:
MATHS

All in all, I feel pretty good about how the game is coming along, haven’t started making it look good yet. Gameplay goes first.

Game

If you want to try it out, there are two builds available here:
Windows 32-Bit build
Linux 64-Bit build

There are a couple of command line switches you can use:
-f Fullsceen
-b Rebind all controls before starting the main loop
-r WxH Specify resolution
-m 0-100 Specify music volume
-s 0-100 Specify sound volume

Standard controls are WASD, and if you’re using -b then you can bind to both keyboard and joystick controls. It’s been tested with both an original Xbox Controller S and the Xbox 360 controller.

Also, I know that something is strange about collisions, at times they don’t seem to register at all. This is a bug that I’ve spent too much time trying to track down, and so sort of decided to leave it there until it becomes a more pressing issue.

If you happen to have a 32-bit Linux system, then you could try to build the game yourself. The source is available on Github (C++) and it uses CMake to build, you might need boost and SFML 2.0 (Don’t know if the RC works since I’m using the latest git myself).
There’s a small issue with the CMakeLists file so you might also have to set Kunlaboro_BOOST to On in your cmake cache for it to build properly.

Hope that you’ve enjoyed reading this (And maybe even enjoyed what exists so far of the game). Please comment.

This is Ace, reporting to bed.

MSG The Game The Set The Match

Posted by (twitter: @bastiandantilus)
Saturday, April 27th, 2013 7:02 pm

MSG screenshot!

I’m making so much progress it’s CRAZY.

More on my blog, nothing playable yet.

http://bastiandantilus.com/2013/04/msg/

 

You feel a wall and stop moving

Posted by (twitter: @spiridios)
Saturday, April 27th, 2013 6:58 pm

Wall

It’s almost halfway and and my game logic is kinda sorta there. I just got done recording a pile of sound effects, since the majority of my content is audio in nature. I need to sort through them and edit them and then I can actually get into the meat of the game.

The biggest disappointment so far has been JSIL. I tried using XNA’s positional audio, and JSIL didn’t like it. Luckily neither did I as it wasn’t giving me an effect I thought would work. I implemented my own positional audio using just pan, volume, and math (thanks Serilyn for knowing trig better than I). Unfortunately JSIL hasn’t implementing panning either, so for right now this game will strictly be a Windows game. :( I’ll try to use the porting provision to see what’s involved in getting panning working so there’s a javascript build too.

Day 1 results

Posted by
Saturday, April 27th, 2013 6:38 pm

After 12 hours of coding (with some breaks) this is what I got so far:

screen2

Movement, Control system, Info bar system, occupying and sieging system… engine is nice. Game is not. Yet. :)

Posted by
Saturday, April 27th, 2013 5:13 pm

With the exception of one of the animations, I think I have all the coding done. The graphics aren’t great, but they can pass if I don’t find time to sharpen them up tomorrow. If necessary, I can put in the levels / character speeches and call it a game. Of course, tomorrow I’m going to try to add some polish:

1.) Smooth out the controls a bit.
2.) Intro / Finish Screen
3.) Sound Effects
4.) Polish the UI (rounded corners, amirite?)

If I can do all this, I’ll be happy. If I knock these things out, I can try working on…

5.) See if I can spice up the graphics some more (there’s only so much that I can do :P )
6.) Music

screenie

End of Day 1

Posted by (twitter: @PaulSBurgess)
Saturday, April 27th, 2013 5:07 pm

I’ve settled on making some sort of abstract roguelike-like. Here we see the player, an enemy, and the exit to the level below.

WIP

Movement and progression through levels is in, and not a lot else. Hopefully a resistance to adding graphic detail thanks to the theme will give me a better chance at making something of the rest of the game. And also the Dreamhack Open has finished now, that’s going to help…

Foodphoto and screenie : a minimal self organizing tower defence

Posted by (twitter: @@OMGWTFGAMES)
Saturday, April 27th, 2013 5:07 pm

Someone made me breakfast. Sooo lucky :)

Food photo LD26

(more…)

Dungeon generator

Posted by (twitter: @merkoth)
Saturday, April 27th, 2013 4:51 pm

I just finished implementing a random  dungeon generator for Babel :)

 

Dungeon Generator progress

 

Yello wizard needs food, though.

Day one ends zzz -_-, but progress!

Posted by
Saturday, April 27th, 2013 4:20 pm

 

 

So, 2AM here and I am up since 8am… Weird I am not dropping dead yet.
Though I was making breaks and clocked something like 10 hours behind computer so far.

Anyways, satisfied with progress so far, almost all tech stuff done, adding sounds and stuff.
Basically for tomorrow tuning sounds and making tutorial levels is left, + there is bunch of bonus features to try to add.

Also as I use Adobe AIR both Android and Web version coming up fine and without slowdowns.

Good luck everyone and till tomorrow ;)

s2

miNOMalism day #1 progress

Posted by (twitter: @jarnik)
Saturday, April 27th, 2013 3:11 pm

After the first day, we’ve got quite fun game coming up:

screen03

It’s a minimalistic food chain ecosystem simulator, with you being its lowest part. However, thanks to pheromone distribution, you can control bigger creatures and keep the races from going extinct and thus the whole ecosystem in a balance.

There are no sounds yet, no title screen. The rules are explained at the link above.

We are Eatacay (concept, graphics) and Jarnik (gameplay, programming).

End of a great day one!

Posted by (twitter: @galman33)
Saturday, April 27th, 2013 3:07 pm
You Lost!

You Lost!

It’s the end of a great day. My game is quite done so tomorrow I have a full day for polishing :D And most important, the game is fun!

I managed to implements all my ideas, I composed some music for the game for the first time and I really like the result and the live stream was really fun (big thanks for my friends and family ;) ).

Live Stream

Live Stream

 

Watch my live stream: http://www.twitch.tv/galman33

Follow me on Twitter: https://twitter.com/galman33

 

It may not be much.

Posted by (twitter: @Jalict)
Saturday, April 27th, 2013 2:54 pm

So this is my current state. Possible to peel Potatoes!

I’m having quite a hard time to make it fun but I’m just trying to finish things up to make sense at least.

2013-04-27_23-48-12

So far…

Posted by (twitter: @https://twitter.com/vladimirdlc)
Saturday, April 27th, 2013 2:37 pm

My character lives in a lonely world where it can shoot semitransparent red spheres. #LD26

art01

 

I did sleep, but today arrived here my new laptop -and the Jorney collection-! That’s good news and bad news, I would be able to develop more quick and with more horsepower and so I may be able to do a livestream later :) .

On the other hand I have to backup my old files, software and everything, because I am going to deliver my other laptop. Yep, mi dev computer was a laptop, but, the new one, it is a Gaming Laptop.

My supersecret concept is to been able to use those spheres that you can see in the pic to move the character, just using physics, the spheres will grow and then pull you in, applying forces towards theirs centers. That way you move.

So, I think I will do something like a curious platformmer. Albeit, I want to give the player a special type of mood, something tranquil would be nice.

 

When the Obilisk Commands…

Posted by (twitter: @http://twitter.com/McDaan)
Saturday, April 27th, 2013 2:02 pm

Command

Mid-day update

Posted by (twitter: @KitchsTweets)
Saturday, April 27th, 2013 1:29 pm

Well.. after almost a full days work… I’m here

ld26ss3

It looks exactly the same as it did last night… however, menus, and levels, and collisions, and powerups and a whole lot of little things are in place.

Just a couple minor things on those front to clear up tonight…

Hoping that clears the way for a full day of polish and audio tommorow.

 

A quick update

Posted by (twitter: @IamJacic)
Saturday, April 27th, 2013 1:21 pm

I think I’ll take a break now, but first a screenshot of the title screen:

early4

This also reveals the name of the game, so you’re getting two for the price (screenshot) of one! The mechanics are all coded and working, art is done, it’s possible to lose, and I’m happy with it so far!

After a break, I’ll finish the ending screen and win condition, and tweak the gameplay a little.

A lot of progresses!

Posted by
Saturday, April 27th, 2013 12:50 pm

I’ve done a lot of progress since the last post, and probably i’ll finish the game soon.
Basically the game i’m making is definitively called “Earth Defender”, here’s the main plot.

You are the first space division commander, a hero who must save the world from an alien invasion! You are the only one who can defeat them and save the world…!

Full story will be uploaded at the end of this competition ^.^

screen2

Second screenshot of the day. This will be Earth Defender main Menu!

Here’s the list of the things i’ve done or i have yet to do!

  • Storyboard
  • Graphics and art (Almost done)
  • Music and Sounds
  • Code and Framework (Almost done)
  • Easter Egg ?? (The next post will be about it ^.^)

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